Omnom

Citizen
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  1. Cait Sith's second build posted (as well as Local Man's) is s/l def capped, has all the LoTG you can hold, opts for ice APP for -recharge support over the fire APP damage (and slots the ice APP, so it's a wash), and has hover, all while 5 slotting spectral terror. Seems pretty clear that you don't need to sacrifice any of the big things you listed except for heal self, which is pretty marginal and SS, which is nice but by no means necessary. Considering Glimpse is a pretty solid set wrt the bonuses, I really don't see much of a downside to taking a 'set it and forget it' CC power that can catch anything you miss with your targeted powers without any real drawback.
  2. Quote:
    Originally Posted by Local_Man View Post
    . . . . and here is what I would do with those three slots from Brawl . . . Adding damage to Spectral Wounds and Blind will have the net effect of increasing your total damage output quite a bit, since you should be using the Blind-SW-Blast-SW attack chain.
    So, long time lurker, first time poster here with a couple comments. First, according to my mids, this build without kinetic combats in brawl has 41.3 S/L defense without group invis, and Group invis gives 2.267% defense after the combat penalty halves it. However, even when configured to show the in-combat value on the effects, the mids totals pane still reflects its total value, so you're only hitting 45.8% S/L for 1 hit per combat, then you're dropping to about 43.5% S/L.

    Additionally, with respect to the endurance issues, I'm seeing a 89.7 second recharge on heat loss with a 90 second duration for the self endurance gain mechanic. So, you're looking at a 100% uptime of 2.1 end/sec recovery per target hit, in addition to a full bar of endurance every 90 seconds (reminds me of my dom's complete lack of mana issues with permadom).

    Other than that, I think the KinCom in brawl build is great, but if you're willing to drop the B's on the glad armor and really want frostwork, you can fit it in there while maintaining the S/L cap. Personally, I don't see the DPS increase of socketing SW/Blind with a base damage of 30.59 being worth the loss of the S/L cap (I'll let the blasters/scrap/etc do the pew pew), but that's more of a personal preference.