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I think I finally figured out the purpose of taking away Steath's stealthiness. There's going to be an AT in City of Villians that's based around combat stealth, and our dear developers didn't think it was fair that other characters in a separate game could do the same thing.
(Of course, six months from CoV's release the Stalker's stealth will also be suppressed in combat, because "We never intended for it to be used that way." Tee hee, those developers are such cards.)
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Actually i'm pretty sure the stalker will be rogue like relying on ambush alpha strikes to do his dirty work with stealth then being repressed in the same manner.
On another note why stop at reversing the nerf? Let's just give players who have stealth the ability to attack and kill other villans with no fear of ever being noticed. Make stealth a sort of "noflag" cheat you'd see in a FPS's single player debug mode.
/em sacrasim off