Normandy

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  1. Kay status update, I've taken to using a single luck insp and always keeping one active. And I'm doing MUCH better, at least this will do till I can go on a respec trial (Damn low champion population.)
  2. One last sorta curious/irritrating question. If I want to focus a bit on survivability/letting myself settle in in the 40s. Would throwing two extra slots in tough help with the few rare hits that get through? Since smashing/lethal tends to make up for the fact it's commonly mitigiated by being heavy and spikey.

    And again, much thanks for the advice.
  3. Thank ya kindly for all the info, and yeah my build is sorta really trashy now that I look at it, I was still building like "oldschool" days so I have a extra damage here, two redundant slots there, that sorta thing
  4. Ahhh, so they kept the "Enhancement Nerf" from days of yore?

    I need to respec later then to fix my slotting lol.

    But yeah, even with the medicine pool. One yellow LT has a good chance of face planting me if he gets a lucky 3 hit streak.

    It's a bit frustrating. But I'm sure it's because I'm not adapting to the new system.

    Oh, another question, do IOs count in the diversification thing? Like if you have a damage/accuracy in a fourth slot in a power with 3 damages, will it be hit by the penalty? Or does it not count?
  5. I'm a returning city of heroes player from about... issue 3-4? And I recently came back, and got a claws/reflexes scrapper to 29. However.... I keep getting totally eaten by even slow attacking weak yellow LTS, and it seems like my Reflexes aren't that super even with my melee passive and toggle 5 slotted with defense buffs.

    In addition, the little passive bit of damage resist seems to do nothing at all as I lose health, other than to mock me with the fact that instead of 150 damage I'm taking 140 damage.

    What am I doing wrong or what can I do to fix this? I remember SR being a hard to hit juggernaut in the past! Now I'm a "Hard to Live" Juggernaut