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Posts
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Quote:Regen is kinda like empathy in that some really, really horrible players ruined it for the good ones out there. I too know the sting of prejudice that /regen receives on any kind of Master run, and like people have previously stated it's not about the powerset so much as the player.This is the anser that I received when I tried to join a MSTF, i have a IO'd out build, but I want to hear other people's opinions about why regen is/isnt good for that TF?
The regen scrapper, when played well, is just as every bit devastating as any other scrapper and should have the highest survivability rate. Having some resistances and defenses are an awesome thing, but the point of regeneration, IMHO, is to be able to absorb the damage that comes your way. It's prime ability lies in its ability not to mitigate damage, but to simply soak it. But in order to have a regen scrapper that can take the hits and keep on trucking requires an active and responsible player who knows how to handle that power under the hood, and on any kind of PUG people simply aren't going to have that kind of trust in you unless you've got the sets and vet badges to back up your swagger.
Assuming though that you've got the badges, got the sets and got the swagger then it just sounds like it was a team leader who hasn't embraced the art of creative team building -
Global: @Emily Nightthrower
Gender: I am of the 'she' variety
Age: 29... for the rest of my life.
Location: Bloomington, IN... for now.
SG Affiliations: Let's see if I remember them all...
Underground Syndicate
Paragon Home for the Elderly
Gynocological Mayhem (ftw)
and a few more that I can't remember at the moment.
Most recognizable characters: Well, hmm.. All of my characters are Nightthrowers, so hopefully they would all be recognizable. But, the ones I'm on the most right now are Lenia, Erica and Tara. But I do keep Emily around for the rare occasions someone wants an emp on the team.
Random factoid of the minute: I have a rubber duckie autographed by all of the members of Disturbed. David Draiman gave me funny looks while he signed it -
/signed
I've read most of this thread and I have to say that the concept of it being an optional thing like the titles would be best. There are some characters I have that I end up going 'wtf - I don't need another power' but others that I have to end up not taking powers I want simply because I want something from one of my main pools. If it was something that every character had the option of doing without having to sacrifice powers for it wouldn't unbalance the game.