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Posts
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Sorry for the delay SpiritAid (life has that nasty habit of getting in the way), but here is my current build on my ill/kin. Please pay no attention to the order/lvl of the slotting because I always use the hero planner, but usually leave the slots blank and had to fill them in after looking at my enhancement window. He's currently 47.5 and going strong. Hope this helps
Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Kinetics
01 : Transfusion acc(01) hel(3) hel(11) endred(11) acc(13) hel(13)
01 : Spectral Wounds dam(01) acc(3) endred(7) recred(9) dam(9) dam(48)
02 : Blind dam(02) acc(5) recred(5) endred(15) hlddur(15) recred(17)
04 : Deceive recred(04) acc(17) cnfdur(19) endred(19) cnfdur(21)
06 : Siphon Power acc(06) recred(7) recred(21) endred(23) endred(23)
08 : Superior Invisibility endred(08) endred(25) endred(25) defbuf(27) defbuf(27) defbuf(29)
10 : Siphon Speed acc(10) recred(29) recred(31)
12 : Hasten recred(12) recred(31) recred(31)
14 : Group Invisibility recred(14) recred(33)
16 : Super Speed runspd(16) endred(33) endred(50)
18 : Phantom Army recred(18) recred(33) recred(34) dam(34) dam(34) acc(36)
20 : Speed Boost endrec(20) endrec(36) endred(36)
22 : Increase Density damres(22) recred(37)
24 : Flash acc(24) recred(37) recred(37) hlddur(39) recred(39) acc(39)
26 : Spectral Terror acc(26) endred(40)
28 : Inertial Reduction endred(28) jmp(40)
30 : Recall Friend endred(30)
32 : Phantasm acc(32) dam(40) dam(42) dam(42)
35 : Transference acc(35) recred(42) endrec(43) recred(43) acc(43) recred(45)
38 : Fulcrum Shift acc(38) recred(45) recred(45) recred(46) acc(46) acc(46)
41 : Conserve Power recred(41) recred(50)
44 : Teleport endred(44)
47 : Power Blast dam(47) acc(48) dam(48)
49 : Repel endred(49) endred(50)
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01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)
Repel, why in no way needed, gives you a nice soft control when used correctly and to be honest, is just fun to use (I've played around with it on my other kinetics before and on test server). -
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Rejected Powers
There were some powers I rejected from my build that some people might disagree.
1. Deceive- At first this power is fun, but when you get higher, you realize that this power is getting useless. It only affects one person, the people it kills takes out experience that you should get, and it's really long to wait for the deceived guy to kill anyone of his teammates making this power a waste.
2.Repel- Again, this power might seem fun, but it's an endurance waster, and does no damage what so ever. Plus some people get annoyed when you knock an enemy away when they were going to attack.
3.Superior Invisibility- Group Invisibility already covers all the bases and more than this can do. Superior affects you, Group affects your team. All around it's better.
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1. Decieve - nothing I can say that hasn't already been said. It can be a great mitigation power and is often misunderstood, especially in terms of XP gain.
2. Repel - Again, can be used for mitigation and great for emergencies. While it DOES use a lot of endurance, you can keep bosses on their butts and unable to attack.
3. Superior Invisibility - I'm afraid I'm going to disagree with you strongly on this one. This power is called "superior" for a reason. While the invisibility suppresses when you attack, it comes back and fast (I think about 5-10 seconds, but going off of memory here). Also, when slotted for defense it can really increase your survivability (I can't count how often I see the message that the bad guys have "missed" me). And it can be turned off and on at will, unlike the group version. I actually have both and use them often (Come to think of it, I never turn SI off).
Unfortunately I'd have to disagree with almost all of the slotting you have selected (not meant to be disrespectful, but most of the choices there puzzle me). Like previous posters have mentioned, ED severly reduces the effectiveness of what you have (only 5% per slot after the 3rd). Some great suggestions there about different choices; I'll have to go look at my build to give specifics on what I have (lvl 47 and going strong).
The build I have solos with ease (teams can actually slow me down) and has been the most requested of all my toons by far. Tomorrow I'll take a shot at posting his specs. -
The Hollows is what teaches newbies how to RUN.
If the low-level blaster on your pickup group has one of the damage badges, you are about to find out why.
Anytime someone says "Watch this", it is probably a good time to start backing up and looking for exits.
Dying is funny the first few times and then it stops. But if you play long enough, it will become funny again.
If the leader of the team quits after inviting you, this is an indication of things to come.
Do not let the behavior of one member of an archetype dictate how you feel about the rest of them.