Nexam

Citizen
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  1. Oh i see ty , next time i hope they check if its live or not, cause its prity pointless havin a service like that if its not even up to date or correct lol.
  2. Lol duno wat exactly u mean, but wasnt tryin to reach them anwyays this is just for everyone
  3. I emailed them asking this:
    Customer () 06/13/2008 04:30 PM
    Isnt consume suposed to be aloud to have Efficacy Adaptor IO's on it as they are basicly made for it as i dont think any drains have the need for ACC on them? it can be put on fire Brutes and Fire Controllers aparently so why not fire scrappers??


    Subject
    Consume on Fire Scrappers

    Discussion Thread
    Response (GM Amber) 06/13/2008 04:36 PM
    Hello J,

    Thank you for contacting the PlayNC Customer Support team.

    At this time, this aspect of the game is working as intended by the developers. If you would like to search for more information on this subject or would like to post your thoughts for your fellow players and the Development Team to read, please feel free to do so at the official message boards, at http://uk.boards.cityofheroes.com or http://uk.boards.cityofvillains.com . We apologise for any confusion or trouble this issue may have caused.

    Please feel free to contact us again if you have any other questions or concerns.

    Kind regards,

    GM Amber
    PlayNC Customer Support Team
    http://eu.plaync.com

    Now patch Release Notes for Build 17.20080604.2T 06/17/08

    Scrapper


    Fiery Aura / Consume: Power was incorrectly taking Knockback Sets instead of Endurance Modification sets. This has been corrected.
    Fiery Aura Consume now accepts Endurance Modification IO Sets, and no longer accepts Taunt Enhancements.
    Fiery Melee attacks no longer state they can accept Taunt IO sets.

    So wats that all about???
    they say its workin how it should than 4 days later they change it to how i was saying...
  4. oh yer and wats the mez mag on widonws? plz
  5. Hmm ok thx, does anyone have any idea than which of these two you think would be alright in pvp, i mean any advantages v disadvantages that can be explained to me as i havnt been able to have a go on them relle.
  6. Oh thats not to bad not brilliant for a close combat guy but still, wats the 50 max health on bane than?
  7. Ok thanks for ur help yer i did think the res was bit low, any clues on how much nightwid health is at 50? as u said its bit low
  8. Hey guys just woundering if anyone has any idea's on which would be best outa bane spider and the night widows for pvp, as im havin a little trouble decidin which one i might make. I like banes attacks and i like the web granades as -fly and -jump is relle good for pvp, but mag 6 mez cud suk and aparently banes r a bit soft but i duno..

    Night Widow just looks good not so keen on claws but its damage looks good and the def is high on them not that def is all that great in pvp but with enough it can be great in some situations. I think the mez is also better on widows than it is on banes.. anyways thanks!