Scrapper Willpower defense in I15
With the ever increasing number of posts concerning "soft capped" willpower builds, I thought it would be helpful to consolidate some of the builds and tips. Since willpower is not a defensive based powerset, the use of IOs to achieve high defense is considered an extreme build and will involve tradeoffs. The focus of this guide will be a high defense willpower build with solid hp/regen and 6 slotted attacks. The compromises will be expense, recharge rate and possibly a travel power.
For each type of defense, I will go over what I have found to be the least painful options to obtain that type of defense. If anyone who desires to "be presented with all the options", I suggest going to a COH wiki. This is intended to be a min/max build discussion. If I have overlooked a solid alternative, please let me know and I will include it. Once this has been polished (or hammered) enough, I'll submit it as a guide.
Disclaimer: I have never soloed an AV, never had over 200 million in influence (ok, one guy did ask me to xfer a billion influence once, but I was honest and gave it to his alt... I was freaking out the entire time), I don't have any purples unless you count defensive IO enhancements and I have an undefeated PvP repuation of zero. I just enjoy crunching numbers and toying with my katana/willpower build in mids and I wanted to share some of my findings with others who enjoy tinkering with their builds. I make no claims of being an expert.
The starting point
Out of the box, willpower comes with two defensive powers: Heightened Senses and Indomitable will. Since high defense is a priority, I will assume that weave, combat jumping and maneuvers are taken in the build. I have seen some builds use stealth but I have not run the numbers to see the pros/cons of using stealth rather than one of the three other defensive power pool picks. For each of these powers, I will use numbers based on being slotted with 3 luck of the gamblers (7.5 recharge, defense and defense/endurance). While enzymes would free up a slot and use less endurance, the first two set bonuses of LOTG (hp and regen) are a perfect compliment for willpower's regen, and the +7.5 recharge will help reduce the sting of not having hasten.
Using this slotting, the starting point for defensive numbers are:
Heightened Senses: 3.9 v.s. smashing/lethal and 15.3 v.s. Fire/Cold/Energy/Negative
Indomitable Will 11.8 v.s. Psychic
Weave 5.9 global
Combat Jumping 3.9 global
Maneuvers 3.6 global
Steadfast defense IO 3 global
PvP IO 3 global
In addition to the above numbers, I will be taking rise to the challenge's -3.75 to hit debuff into account and will use 42.5 as my target defense number. It is my understanding that AVs softcap at 42.5 anyways. For regular mobs, 42.5 is close enough that RTTC will floor their chances to hit. Even if you desire to reach a true 45% softcap, the slotting options discussed below are close enough to be worth reading.
With these assumptions, lets take a look at how close we are to soft cap.
Smashing/Lethal: 26.05 (18.95 remaining)
Fire/Cold: 37.45 (7.55 remaining)
Energy/Negative: 37.45 (7.55 remaining)
Psionic: 33.95 (11.05 remaining)
The numbers in parenthesies represents how much defense is needed from IO sets to achieve the 42.5 target. Many willpower builds chose to only max Fire/Cold/Energy/Negative (FCEN). This is because heightened senses provides a significant amount of defense to these damage types allowing a high defense against these damage types without great build sacrifices. I will begin with the FCEN damage types since they are the easiest to address.
Fire/Cold
Fire cold needed 7.55 more defense. The least painful approach in this area is to focus on using resistance sets. The Aegis resistance set provides 3.13 defense to fire/cold with 3 slots. Placing 3 Ageis each in High Pain tolerance, Tough and Mind over Body easiy achieves the 42.5% target I set (In fact it exceeds 44%). The opportunity cost for using this approach is actually quite low. These powers are all good power picks, and 3 slotting a resistance set in each of them is a resonable choice. The two slot bonus of 5% run speed helps if you had to skip a travel power. Strength of Will could also be slotted allowing enough overkill on fire/cold defense to compensate for missing something from the starting defensive numbers (such as the pvp defensive IO or one of the pool defense powers).
Energy/Negative
Energy/negative also needs 7.55 more defense. In my opinion, the PBAOE powers are the easiest way to get there. The Eradication set has a 3 slot bonus of 3.13% and Cleaving blow has a 3 slot bonus of 1.25%. Combined, they provide 4.38 Energy/Negative defense. Two PBAOE powers can be 6 slotted for 8.76% defense (again exceeding my target). The opportunity cost for doing this is once again, fairly low. The eradication set has a damage proc allowing the attacks to be 5 slotted for accuracy/damage/endurance/recharge and 1 proc. This is not an unresonable way to slot an attack power, especially since the 2 slot bonus for both sets helps with endurance. Even if a build had 3+ PBAOE powers, I would still lean towards slotting two of them with this configuration and use a purple set in the third (or use the third pbaoe slots towards psionic defense).
--- The half way point ---
So far, the high defense approach has not involved a huge amount of sacrifice. In fact, the opportunity cost has been low enough that high FCEN defense can be worked into most willpower builds. The remaining typed defenses are more difficult and involve greater sacrifice. One suprising finding was that some of the popular defensive sets actually are counter productive to a high defense willpower build. Specifically, I am refering to the guassian buildup set and the blessing of the zephyer travel set. These are both awesome positional defensive sets, but they are less useful for a typed defense build because the typed bonuses are cut in half, and FCEN was so easy to max that the bonuses in these areas are not a great gain.
Lethal/Smashing
Lethal/Smashing needs 18.95% defense to reach the goal of 42.5% defense. This is a lot, and the sacrifices typically are enough that many builds give up. The numbers are also big enough that many builders focus first on lethal/smashing and over look easy ways to cap FCEN defense. The two most slot efficient sets for lethal/smashing defense are Kinetic Combat (3.75% defense for 4 slots) and Rectified Recticle (1.88 for 2 slots). If five melee attacks are slotted with kinetic combat, that would provide 18.75 defense and be just shy of the target. This is not an accepatable approach for most builds. For me, the easiest approach was to slot kinetic combat into 2 primary attack powers (purple for the third), set mule boxing and brawl with kinetic combat and then use 3 rectified recticle sets (buildup, tactis and focused accuracy). The second approach provides 20.64 defense (again well over the target). The opportunity cost is much higher than the FCEN defense types. The two primary attack powers slotted with kinetic combat still have 2 slots for additional enhancements and/or procs. The painful part is "wasting" 8 slots and two power picks (tactics/focused accuracy). Remember that the toggles do not have to be running in order to receive the set bonus. The 3 slot bonus on kinetic combat is 1.5% health increase, which increases the willpower regeneration.
Psionic
Psionic needs 11.05 defense to reach 42.5%. I typically don't try for this in a build since willpower already has psionic resistance and I'm typically not willing to make more sacrifices after paying the cost to cap lethal/smashing. But if if someone was to pursue psionic defense, the apocalypse ranged purple set provides a 5% defense bonus for 6 slots (almost half way there!). Defestation (ranged again) has a 3.75% bonus for 6 slots, Scirocco's Dervish (pbaoe) has a 3.13% bonus for 6 slot, Miracle (heal) has a 1.88 bonus for 6 slots and Impervium armor (resistance) has a 1.88% bonus for 3 slots. It is quite possible to make a fully softcapped willpower build, but it would require a lot of ranged/pbaoe attacks.
Summary
High defense can make a huge difference in the surviability of willpower. Understanding how easy it is to softcap FCEN defense can allow a low cost build to specialize in AE missions with those damage types. Sacrifices are needed to cap lethal/smashing/psionic, but with the right sets the cost is not as high as most people assume. a willpower build can pursue high defense and still have room for purple attacks and enduance uniques. The sample katana build has enough recharge for gamblers cut to recharge in 1.33 seconds, enabling a solid attack chain. Like most other things in COH, there is no ultimate build... just choices and priorities.
--- SAMPLE BUILDS ---
Here is a softcapped FM/WP scrapper (original build by Iggy and tweaked by Speed_Force) from this thread
http://boards.cityofheroes.com/showflat....0&fpart=all
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Unknown: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(3)
, KntkC'bat-Dmg/Rchg(3)
, KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx/Rchg(A)
, Aegis-ResDam(11)
, Aegis-ResDam/EndRdx(11)
, Heal-I(40)
, Heal-I(46)
, Heal-I(46)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(5)
, KntkC'bat-Dmg/Rchg(7)
, KntkC'bat-Dmg/EndRdx/Rchg(7)
, Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Mind Over Body -- RctvArm-ResDam(A)
, RctvArm-ResDam/EndRdx(9)
, RctvArm-ResDam/EndRdx/Rchg(9)
, Empty(13)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A)
, Numna-Heal(43)
, Numna-Heal/EndRdx(43)
Level 8: Build Up -- GSFC-Rchg/EndRdx(A)
, GSFC-ToHit/Rchg/EndRdx(15)
, GSFC-ToHit/Rchg(15)
, GSFC-ToHit(17)
, GSFC-ToHit/EndRdx(17)
, GSFC-Build%(36)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A)
, Numna-Heal/EndRdx(36)
, Numna-Heal/Rchg(37)
Level 16: Rise to the Challenge -- Numna-Heal(A)
, Numna-Heal/EndRdx(23)
, Numna-Heal/Rchg(25)
Level 18: Fire Sword Circle -- Erad-%Dam(A)
, Erad-Acc/Dmg/EndRdx/Rchg(19)
, Erad-Acc/Dmg/Rchg(19)
, C'ngBlow-Acc/Dmg(21)
, C'ngBlow-Dmg/EndRdx(21)
, C'ngBlow-Dmg/Rchg(23)
Level 20: Quick Recovery -- P'Shift-EndMod/Acc(A)
, P'Shift-EndMod(37)
, P'Shift-EndMod/Rchg(37)
Level 22: Stamina -- P'Shift-EndMod(A)
, P'Shift-EndMod/Rchg(40)
, P'Shift-EndMod/Acc(40)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(25)
, KntkC'bat-Dmg/Rchg(31)
, KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(27)
, KntkC'bat-Dmg/Rchg(27)
, KntkC'bat-Dmg/EndRdx/Rchg(29)
, Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A)
, LkGmblr-Def(29)
, LkGmblr-Def/EndRdx(34)
Level 30: Tough -- RctvArm-ResDam(A)
, RctvArm-ResDam/EndRdx(31)
, RctvArm-ResDam/Rchg(31)
, RctvArm-ResDam/EndRdx/Rchg(34)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(33)
, KntkC'bat-Dmg/Rchg(33)
, KntkC'bat-Dmg/EndRdx/Rchg(33)
, Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Weave -- HO:Enzym(A)
, HO:Enzym(36)
, LkGmblr-Rchg+(46)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
, Aegis-ResDam(39)
, Aegis-ResDam/EndRdx(39)
, Aegis-ResDam/Rchg(39)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
, Zephyr-Travel(42)
, Zephyr-Travel/EndRdx(42)
, Zephyr-ResKB(42)
, LkGmblr-Def(43)
Level 44: Maneuvers -- Empty(A)
, Empty(45)
Level 47: Confront -- Mocking-Taunt/Rchg/Rng(A)
, Mocking-Taunt/Rchg(48)
, Mocking-Rchg(48)
, Mocking-Taunt(48)
, Mocking-Acc/Rchg(50)
, Mocking-Taunt/Rng(50)
Level 49: Super Jump -- Zephyr-Travel(A)
, Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Here is a theoretical Katana/Willpower build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Acc/Rchg(A)
, Hectmb-Dmg/EndRdx(23)
, Hectmb-Dmg(25)
, Hectmb-Dmg/Rchg(34)
, Hectmb-Dam%(34)
, Achilles-ResDeb%(36)
Level 1: High Pain Tolerance -- Aegis-ResDam(A)
, Numna-Regen/Rcvry+(13)
, Numna-Heal/Rchg(17)
, Aegis-ResDam/EndRdx(25)
, Aegis-ResDam/Rchg(29)
, Numna-Heal(50)
Level 2: Flashing Steel -- C'ngBlow-Acc/Dmg(A)
, C'ngBlow-Dmg/EndRdx(3)
, C'ngBlow-Dmg/Rchg(3)
, Erad-Acc/Dmg/EndRdx/Rchg(5)
, Erad-Dmg/Rchg(5)
, Erad-%Dam(7)
Level 4: Fast Healing -- Numna-Heal(A)
, Numna-Heal/Rchg(13)
, RgnTis-Regen+(15)
, Numna-Heal/EndRdx(40)
Level 6: Build Up -- Rec'dRet-ToHit(A)
, Rec'dRet-ToHit/Rchg(7)
, RechRdx-I(11)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(9)
, KntkC'bat-Dmg/Rchg(9)
, KntkC'bat-Dmg/EndRdx/Rchg(11)
, LkGmblr-Rchg+(39)
, LkGmblr-Def(39)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Rchg+(33)
, LkGmblr-Def(34)
Level 14: Hurdle -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A)
, Numna-Heal/EndRdx(39)
, Numna-Heal/EndRdx/Rchg(40)
Level 18: The Lotus Drops -- C'ngBlow-Acc/Dmg(A)
, C'ngBlow-Dmg/EndRdx(19)
, C'ngBlow-Dmg/Rchg(19)
, Erad-Acc/Dmg/EndRdx/Rchg(21)
, Erad-Acc/Dmg/Rchg(21)
, Erad-%Dam(23)
Level 20: Quick Recovery -- P'Shift-End%(A)
, P'Shift-EndMod(40)
, EndMod-I(43)
Level 22: Health -- Mrcl-Rcvry+(A)
Level 24: Stamina -- P'Shift-End%(A)
, EndMod-I(33)
, P'Shift-EndMod(37)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(27)
, KntkC'bat-Dmg/Rchg(27)
, KntkC'bat-Dmg/EndRdx/Rchg(29)
, Mako-Acc/Dmg/EndRdx/Rchg(43)
, LdyGrey-%Dam(43)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A)
, LkGmblr-Def(33)
, LkGmblr-Def/EndRdx(37)
Level 30: Mind Over Body -- Aegis-ResDam(A)
, Aegis-ResDam/EndRdx(31)
, Aegis-ResDam/Rchg(31)
, Empty(37)
, S'fstPrt-ResDam/Def+(45)
Level 32: Golden Dragonfly -- Armgdn-Dmg/EndRdx(A)
, Armgdn-Dmg(36)
, Armgdn-Dmg/Rchg(46)
, Empty(46)
, Armgdn-Acc/Dmg/Rchg(48)
, Armgdn-Dam%(48)
Level 35: Maneuvers -- HO:Enzym(A)
, HO:Enzym(36)
Level 38: Boxing -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(42)
, KntkC'bat-Dmg/Rchg(45)
, KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 41: Tough -- Aegis-ResDam(A)
, Aegis-ResDam/EndRdx(42)
, Aegis-ResDam/Rchg(42)
Level 44: Focused Accuracy -- Rec'dRet-ToHit(A)
, Rec'dRet-Pcptn(46)
Level 47: Weave -- LkGmblr-Rchg+(A)
, LkGmblr-Def(48)
, LkGmblr-Def/EndRdx(50)
Level 49: Tactics -- Rec'dRet-ToHit(A)
, Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(15)
, KntkC'bat-Dmg/Rchg(17)
, KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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