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Posts
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Joined
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Stake - Spines/Regen Scrapper
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Remember reading that thread and looking at hero stats (now I've calmed down a bit after the multiple CoT related deaths) I can see that accuracy isn't that bad i.e. around 88 - 90% according to HeroStats.
What I still don't understand though is why the accuracy debuffs of CoT seem to be affecting my brute much more than my scrapper. I've never worried about going up agains CoT with my scrapper as they never seemed that significantly harder than other mobs. With my brute however, I'm lucky to survive a single encounter with an even level lieutenant and a couple of minions. Maybe integration gives better resistance to accuracy debufs or something. -
Is Brute accuracy lower than, say Scrapper accuracy? My Stone/Dark brute seems to miss a lot more than my Spines/Regen scrapper - a LOT more. This is particularly brought into focus when fighting CoT because of the accuracy debuffs. My scrapper doesn't really notice a great deal of difference between hitting CoT and other enemy types (on invincible) but my brute regularly dies against even level CoT mobs simply because he can't do any damage as he's constantly missing. Both chars have all attacks slotted with 2 accuracy SO's and the same def (i.e. none) so I don't see why there's such a difference.
Admittedly this is percieved rather than measured but it is so blindingly clear that there is a difference i.e. brute will literally hit with one in ten attacks whereas the scrapper only misses occasionally.
Finding this quite frustrating so would be good to hear anyones opinion on this. -
Don't play a stalker myself but my partner does and our thinking was that stealth has a good defence bonus before you're discovered and only gets reduced when you're spotted. Is this true? Idea was to be able to last long enough in an enemy PBAoE (such as NPC scrappers running quills) to be able to get an assassin strike in.
Also, certain mobs like Longbow Riflemen (I think) kept seeing through hide so I think it'll be useful in PvE as well. -
Going to try this tonight anyway but does anyone know if you can dismiss a zombie/knight/lich and use the corpse from that to get a ghost?
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Think I've worked out why the graphics were different - you get a different ghost from different fallen minions so in the case where I saw different graphics I must have raised it from a grave knight rather than a vombie.
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That was a big waste of endurance then!
Thanks for the info. Going for a trawl on the US boards now...
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The ghost definitely took an upgrade too as his costume changed from the normal skinny naked bloke to one with armour and a helmet with two horns. Pity I didn't take a screenie but I didn't imagine it - well, wasn't drunk or otherwise intoxicated anyway!
Wasn't experiencing any lag at the time and must have tried it 20 - 30 times. Definately failed a couple of times on the vombies as well, again with no lag experienced in the entire mission. -
Anyone had their upgrade minion power fail? I find it occasionally fails on my zombies and knight but last night I could not upgrade my ghost at all. I know it's possible to upgrade the ghost as it worked just once (and looked very nice too!
).