Ive been trying to follow this and trying to see it from all sides, so I guess Ill add my 2 cents.
First off this whole player x stands someplace safe and doesnt do anything and gets XP
ok tell me how that is different from player X cast group invis on party and all stand there while the tanks herds and the blaster novas
while the 6 other player dont do a thing, ohhh wait they where within 300 feet so the where helping out by being close
.
The range thing is meaningless and wont stop anything.
Next off the you have been dead to long timer is just unfair. Team x is doing a mission in the hollows and has to run across the zone to the mission entrance. They decide to fight on the way and Player A and Player B dies. The defender decides to rez Player A because they are friends or in the same SG or whatever. Player A is back up and the team asks how long before the defender can rez Player B 2+ mins. The team decides to keep fighting their way to the mission and Player B can bounce to the hospital and catch up. Player B comes back into the hollows but now his team is half way across the zone. He now runs through the zone trying not to die again to catch up, mean while he is not getting rid of any debt, however Player A is almost out of debt, but hasnt done anything but stay within 300 ft. Hasnt attacked or buffed, just stood there and worked of debt. Someone tell me how this is fair to Player B? It isnt.
You want to solve the PL problem (still not sure what the problem is here) and the risk versus reward? I have come up with the perfect solution. Ready, sitting down and taking notes? Good here we go
1) Get rid of sidekicking. No SKing means 90% of the Pling goes away. Oh and if you want to play with your friend but he isnt high enough level to group with you
..Tough tell that slacker to start playing more he has to work for those levels baby.
2) All member of a group must be within 5 levels of each other. Hey it worked just fine for the first 20 levels. So what if its harder to find a group now, you can smile while waiting to fill that last slot knowing that no one out there is getting XP that they dont deserve.
3) You stop gaining XP and Inf the second you drop. None of this leaching XP & Inf for a full min. Thats a min you could have been using to get back to the party and helping out
.shame on you.
4) In order to get XP and Inf, you must do damage to the mob. No holds and roots dont count. No more of this Im just a defender, I just buff and heal Nope not good enough, if you arent in the fight attacking then you are leaching and trying to get something for nothing
No damage = No XP got it? Good.
Now you see these 4 simple steps can make everyone happy. Wait, whats that? You say you dont like these steps. To harsh you say
.I see, will there is one more thing you can try its a radical idea, it may be hard to grasp
are you sure you want me to tell you? Ok you asked for it
..
Stop crying about things that dont affect you. You play the game your way and let other do the same.
Wow that would be so simple it just might work
.