Mythgalin

Informant
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  1. Ok lets look at what happend to my team last night. 1 tanker, 2 scrapers, 1 blaster and me a emp defender. We are haveing a good time and doing a kill mission in eden. We where fighting some DE and we lose the blaster to a swarm, one of the scrapers goes down and I'm chain healing the other scrapper. Ok the tank drops burn and the DE's run, the scarpper and tank go off after them and I stay back to rez the scraper and blaster. Ok here is where it gets fun...I rez the scraper and off he goes to help the other two, I then wait for Rez to recharge and go to rez the blaster. Now in the mean time the team has caught up with the DE's and are fighting them again, however they are now over 300' away, so now I don't get XP and thanks to the recharge on rez the blaster who I stayed back to rez gets no xp also.

    No this happend to me twice last night, the 2nd time the tank droped burn again and off go the DE's. the scrapers and tank catch them and kill them before the blaster and I can get close, again at over 300' away. Now I have teleport as my movement power, 1 it fits the idea of my toon and 2 give me recall friend wich I use alot as a healer. The 2nd time this happend I couldn't keep up becuse I was low on power from healing and couldn't port.

    So 2 times I lose Xp becuse I'm doing my job as a Emp def. However I did see the new PL trick, watched the bridge character with group fly and grant Invisibility fly above the tank as he attacked everthing in PI, keeping the lvl 4 toon in the air and invis...Oh joy.
  2. Yes my 4 ways to fix it where indeed meant as sarcasm. They where meant to show how ridicules all this is. The range and death changes to the system will not and I repeat WILL NOT STOP PL’ING, nope not even slow it down. Invis group and have them stay 280 ft from the action, still not doing anything and getting XP.
  3. I’ve been trying to follow this and trying to see it from all sides, so I guess I’ll add my 2 cents.

    First off this whole player x stands someplace safe and doesn’t do anything and gets XP…ok tell me how that is different from player X cast group invis on party and all stand there while the tanks herds and the blaster novas…while the 6 other player don’t do a thing, ohhh wait they where within 300 feet so the where helping out by being close….
    The range thing is meaningless and won’t stop anything.

    Next off the you have been dead to long timer is just unfair. Team x is doing a mission in the hollows and has to run across the zone to the mission entrance. They decide to fight on the way and Player A and Player B dies. The defender decides to rez Player A because they are friends or in the same SG or whatever. Player A is back up and the team asks how long before the defender can rez Player B 2+ mins. The team decides to keep fighting their way to the mission and Player B can bounce to the hospital and catch up. Player B comes back into the hollows but now his team is half way across the zone. He now runs through the zone trying not to die again to catch up, mean while he is not getting rid of any debt, however Player A is almost out of debt, but hasn’t done anything but stay within 300 ft. Hasn’t attacked or buffed, just stood there and worked of debt. Someone tell me how this is fair to Player B? It isn’t.

    You want to solve the PL problem (still not sure what the problem is here) and the risk versus reward? I have come up with the perfect solution. Ready, sitting down and taking notes? Good here we go

    1) Get rid of sidekicking. No SK’ing means 90% of the Pl’ing goes away. Oh and if you want to play with your friend but he isn’t high enough level to group with you…..Tough tell that slacker to start playing more he has to work for those levels baby.

    2) All member of a group must be within 5 levels of each other. Hey it worked just fine for the first 20 levels. So what if it’s harder to find a group now, you can smile while waiting to fill that last slot knowing that no one out there is getting XP that they don’t deserve.

    3) You stop gaining XP and Inf the second you drop. None of this leaching XP & Inf for a full min. That’s a min you could have been using to get back to the party and helping out….shame on you.

    4) In order to get XP and Inf, you must do damage to the mob. No holds and roots don’t count. No more of this “I’m just a defender, I just buff and heal” Nope not good enough, if you aren’t in the fight attacking then you are leaching and trying to get something for nothing…No damage = No XP got it? Good.

    Now you see these 4 simple steps can make everyone happy. Wait, what’s that? You say you don’t like these steps. To harsh you say….I see, will there is one more thing you can try it’s a radical idea, it may be hard to grasp…are you sure you want me to tell you? Ok you asked for it…..

    Stop crying about things that don’t affect you. You play the game your way and let other do the same.

    Wow that would be so simple it just might work…….