Model22

Citizen
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  1. I dont know what you guys are talking about... unless yer talking about Fire or AR primaries. As an Energy primary, in the post lvl 30 game, I CANT take down an entire mob with my 2 multi-target attacks (no Nova yet) --thats with 5 slotted powers, with build up, with aim (which IS the 300% damage cap above base/9 damage SOs in each power). A sliver of health remains and I've got 15 bazillion even or + cons shooting at me. In otherwords, I either need a controller, and/or a tank, and/or a defender, and/or a scrapper with an AOE, and/or another blaster; all with that 3rd AOE and/or hold, and/or debuff, and/or buff, to take 'em all down. Truth be known, I'd rather it be that way, than for the solo blaster to take out entire mobs, alpha strike style. I'd rather have a need to team up. I personally am getting pretty tired of hearing all these posts about the ultimate blaster build that will PL a solo player to lvl 40, based on AOE alpha strikes... in 40 hours or less.

    So yeah... If the dev's "fix" AOE attacks, I'm for any "fix" in the game that will promote grouping, and I hope the dev's keep that premise in mind. Add some xp love to group kills and you got a solid winning "fix," IMO.

    -Daishiken Lvl 31 Energy/Energy Blaster