Mister_Mirage

Citizen
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  1. thanks for all the replies and info, I have looked at bass' build and will take ideas from it and tweak it as needed for my budget.
    Thanks again all!
  2. Looking for any advice from you forumites on my DM/Inv build I threw together. Not looking for anything super pricey, I have about a Billion influence to spend if the need is truly there I suppose...
    Goals for the character.
    Atleast Softcap to S/L, E would be nice but I'm happy with "one purple skittle from softcap"
    Kinda partial to Fire Epic for extra AoE to fill the gap of AoE in DM, But am open to suggestions... (I mean looking at mids numbers, a saturated soul drain nets my Fireball hitting for 590, Can't argue with that)
    Edit: I realise that Shadow maul being an attack is strangely slotted, But I need the +Def to S/L to softcap but if there is a way to make that up somewhere, I'm sure more milage could be had out of it as an attack slotted properly.
    And thanks for any help/critique/suggestions...
    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(31)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15)
    Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(40), Dct'dW-EndRdx/Rchg(40)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Nictus-Heal/HP/Regen/Rchg(37), Nictus-Acc/Heal(40)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Super Speed -- Run-I(A)
    Level 14: Shadow Maul -- SipInsght-ToHitDeb/EndRdx/Rchg(A), SipInsght-Acc/Rchg(43), SipInsght-Acc/ToHitDeb(43), SipInsght-ToHitDeb(43), SipInsght-Acc/EndRdx/Rchg(46)
    Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(27)
    Level 18: Dark Consumption -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Rchg(39)
    Level 20: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(25)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/Rchg(23), LkGmblr-Def(25)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(31), GSFC-Build%(34), RechRdx-I(36)
    Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), LkGmblr-Def/Rchg(29), LkGmblr-Def(31)
    Level 30: Resist Elements -- S'fstPrt-ResKB(A)
    Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Dam%(34), T'Death-Dam%(34)
    Level 35: Resist Energies -- S'fstPrt-ResKB(A)
    Level 38: Tough Hide -- LkGmblr-Rchg+(A)
    Level 41: Char -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(42), NrncSD-Acc/EndRdx(42), NrncSD-Hold/Rng(42), NrncSD-Acc/Hold/Rchg(46), NrncSD-Dam%(50)
    Level 44: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(45), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(50)
    Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/EndRdx/Rng(50)
    Level 49: Unstoppable -- RechRdx-I(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-End%(5), P'Shift-EndMod(5)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run





    http://www.cohplanner.com/mids/downl...CCE41FD9FED285
  3. Yeah, It must be.
    I missed out on 42 merits for the Silver mantis TF because the map went down.
    I will be sending in a support ticket on this crap...
  4. Well Title basically states it all.
    Which of the two is easier to IO Set out?
    Which would be better for Uber leet Farming? I've looked for a Guide for this in all the forums and couldn't find one, Sorry if I overlooked it, If there is one Toss me a linky?

    And if anybody Farms with either of above Builds, Could I get a build to look at in Mids?
    I've seen an Arch/Eng in action and I Loved it. Haven't seen a Mental, But I hear it's good. Just wondering Which is better or easier.
    Much appreciated!