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... however, i do have to say that adding a fear component to burn is unfair on its face. yes, an enemy shouldn't be expected to stand in flames, but neither should he be expected to stand for any other AoE power. if you want that level of "realism", then be realistic and leave a flame DoT on enemies caught in the initial burn. flames don't go out just because you run away. they should still be burning.
so, i say either remove the fear component from burn or play fair across the board and include fear in other AoE powers.
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I completely agree with this assessment. It's bad enough the beating being given to the ATs across the board. If you're going to FINALLY change Burn ... do it RIGHT - not SPITE.