The Devs seem to want Inv to be a defense rather than a Resist set. To make a viable Inv tanker we now have to take Invincibilty and 6 slot it. Take Dull Pain and make it Perma. Slot up only Temp Inv and Unyielding and then 6 slots all of aour attacks. I do not want a Regen/SR Scranker. I want a resists Tank. The reduction on all of our primaries was too extreme. Iron Vixen and others had pointed out that Inv was overpowered and offer intelligent suggetions to fix them. Instead we get the "Balance vision" which is only balanced in their minds not the gaem.