I have a suggestion/question. I had a chance to play PVP on the test server the other night, one of the things that jumped out at me was that you had to find a character around your same level in order to fight or have a meaningful fight. Since CoV will have some PVP aspects, in order for it to be successful I believe that what should truly differentiate a level 11 hero from a level 21 villain should be the number of powers that they have. The level 21 villain would undoubtedly have more powers and thus be more powerful. Having the 2 characters fight CLOSE to the same lvl will ensure that a random encounter between a hero and a villain would be enjoyable instead of the villian saying "Move punk you are too low in level for me". If that is the case the character might go the whole night before facing an opponent even close to his power level. Character opponents should automatically be made ( sidekicked/raised ) wtihin 3 levels of the higher opponent; thus ensuring a truly dynamic and enjoyable experience from random encounters. In this scenario, the lvl 11 hero would automatically be raised to lvl 18 for the fight with the level 21 villain. This is the most critical area that I saw as a major flaw in the current PVP system as it stands right now on the test server. I believe if you developers consider this suggestion it would make PVP and ultimately City of Villains a true force to be reckoned with. Also most of the people/characters I fought that night, just wanted to fight to have fun; so imagine how much fun it would be if each random encounter had the chance to turn into a good brawl as opposed to asking the question: "Excuse me sir or madam, what level or you? I need to know before I try and fight you, otherwise one hit might kill you."
Thanks for listening.