Meta_Alpha

Citizen
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  1. Master_Zaprobo: Ordering the medic to attack a minion (for example one of the wounded soldier) does not make the medic to heal him. I tried it a lot, and nothing happened... unless i do it bad

    Mr_Cuddles: Yes, that is what BrainDamage suggested. My problem is that it is cutting some of my damage (even if Medic not the biggest damage dealer), and as soon as I am attacked, he will go back to fight, and be in first line.

    On my side, I will try to make some screen shots of the range buff results as soon as i do it (is it easy to post screen shots on this forum?)
  2. Master_Zaprobo: Ok, they heal/buff my minions but not my (human) teammates (that is what I meant )

    Although, I tried a mn ago with a SG mate to heal him, nothing :P Pity
  3. Putting doc on defensive: I am a cutting (a very little chucnk of) my damage doing that. Also I have readen that putting doc on defensive prevents him healing (or was it passive?). I never used defensive, but is he attacking when anyone is hit in the group? Or is it just when he is hit?
    I will try changing my attack macro (yes i concentrate fire on one enemy, so i do not have the entire num pad bound) to have all on attack aggressive but the doc.

    Master_Zaprobo, I have never seen the medic to heal any of my team mates but me and minions. Does he?
    Of course, being my self an AI programmer, I would love to have a script language for the minions (there was a game a while ago allowing to do that on followers... Baldur's Gate?). The problem is it will allow some easy macroing for MMs.
    Because, what would be the "proper fix". It is quite hard to make everyone happy. Wha t you would like the medic to do is maybe not what I would
  4. I have been reading a lot about this, and yes i saw them being the first meat shield too

    So I tried to send first the commando attacking so he takes the alpha strike, and then the other ones are attacking. The problem is then commando and medic/soldiers have more or less the same range, so as soon as you have an area attack (Longbow flamethrowers, I hate you), they get hit a lot.

    For now i have 5 slotted all my minions (2 acc, 3 damage), since I am not convinced that adding a heal is worth it (110 heal at lvl 33 every mn or so, upgraded to 140?... come on). So instead i was wondering about adding a range upgrade slot in any but the commando, this way they will all stay behind him and (should) not die that often.

    Did any test this already?

    Note: a lot say they (medic+soldier) are meat shields... well for me they are just a small % of damage with not a lot of health at all, and I do not want them to die that much (otherwise it is cutting damage, even a small%). The commando is the meat shield, not them. For me they should be a layer between the commando and the spec Ops. IMO

    EDIT: changed title

    *salutes*