Mervyn

Citizen
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  1. Mervyn

    cursor scaling

    Either make the cursor scalable like the rest of the interface, or give an option for 'normal' and 'large' cursors.

    Background : I often find myself 'whirling' the cursor around in circles to try and locate it during combat. Effects are going off, particles are popping all over, and I need to click on something to activate it. Be it the ground, for targeting; an enemy; or a power button.

    The cursor turns red when over and enemy. If powers with a red tint are going off, the cursor is not distinguishable from the background. (it has no black outline to set it apart)

    As screen resolutions go up, the ability to see that tiny cursor goes down. I'm sure I'm not the only one with failing vision that could use the cursor being more distinct and/or larger.