Very cool rig BTW. **/IK switching, full hand controls (with export and import), body scaling, and squash stretch controls. Daddy likes!
So if this isn't the rig used in CoX, any chance of you guys releasing that rig? Even if it's not as cool as this rig, that would make user created animations easier to integrate wouldn't it? Or if not maybe some guidelines for compatibility with the CoX rig... ie: which bones don't have a corisponding CoX rig bone, don't use squash/stretch, that kind of stuff, so we know not to bother animating somthing that would just get stripped out in the conversion anyway.