Quote:
Originally Posted by Deus_Otiosus
If your goal is top end DPS, or top end build performance - you want to go Scrapper.
There is no real reason to go brute at the top end.
If you don't care about that, you should just pick which ever AT fits your concept.
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Quote:
Originally Posted by Fallen_Hand
So does everyone feel that this is the case? I have always struggled with the idea of running a Brute because I always have in the back of my mind, "But this could be better on a scrapper...". I think that the play mechanic of running a Brute (Fury) is a fun idea, but if I am going to run a character theoretically to 50, then that is a substantial investment of time and effort (I generally avoid PLing) and I don't want to be left feeling that this character is inherently "weaker" than the same counterpart run as a Scrapper.
Is this logic unsound? I know that Brutes are supposed to be tougher than Scrappers, so does that make up the difference for most people?
I would appreciate any thoughts on the matter and it seems to tie in directly with the OP's question of which side of the fence to run on.
Also, for the OP, I have a friend that has a lvl 50 Claws/Dark Scrapper as his main and the toon is a BEAST. For me personally, I seem to really like the idea of Claws/Elec, but that is personal preference since my experience with the set is as yet nonexistent. 
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In the past, I would have mostly agreed with Deus and considered brutes and scrappers both close enough that it was just a choice of play style preference, and in the past I did play both fairly equally depending on my mood. But then I started branching out from my usual secondaries of */WP and */SD and realized one big problem with scrappers - when I was solo I would spend ALL my time chasing runners. My brutes almost never had to do that and when they did, one hit would stop them. That is when I started paying attention to taunt aura's and their benefit in solo play and learned one important fact - taunt is not just for tanking:-).
My /FA and /ElA scrappers spent all their time chasing mobs that would take a couple hits from their damage aura and then rabbit like crazy - things like burn where even worse. Apparently the npc AI really hates DoT patches and will run like crazy as soon as they are in one UNLESS you happen to have some form of taunt. As all brute secondaries have a taunt aura (except EA - and that may be fixed in i21), all brute attacks have a single target taunt and brutes get an autohit, AoE, no end cost taunt power its fairly easy to keep mobs from running. If you are playing a scrapper only WP, SD and Invulnerability get taunt auras (and WP's is pretty sad) and their single target taunt is not nearly as nice.
So, if you can't really stand the fury mechanic and/or you mostly group and don't care to tank, then by all means stick to scrappers. They are generally going to do the most damage at the top end and have the advantage of being able to jump right in at full damage without having to build up fury as a brute does. However, if you haven't tried a brute since the last changes to fury you might want to give it another try - fury is a LOT easier to build and maintain these days so you don't have to spend all your time chasing after it.