I don't know what direction I should being going BS/SR but I tried getting my positional defenses capped while getting recharge and recovery rate up. I have Blaze mastery for concept reasons so that's why I have chosen it. This is the build I have any help will be appreciated thanks in advance.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
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Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A)
, C'ngImp-Dmg/EndRdx(23)
, C'ngImp-Dmg/Rchg(27)
, C'ngImp-Acc/Dmg/Rchg(31)
, C'ngImp-Acc/Dmg/EndRdx(31)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A)
, LkGmblr-Def(3)
, EndRdx-I(3)
, DefBuff-I(19)
Level 2: Slice -- Sciroc-Acc/Dmg/EndRdx(A)
, Sciroc-Acc/Dmg(19)
, Sciroc-Dmg/EndRdx(31)
, Sciroc-Dmg/Rchg(33)
, Sciroc-Acc/Rchg(33)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A)
, RedFtn-Def/Rchg(5)
, RedFtn-EndRdx(5)
, RedFtn-Def(15)
, RedFtn-Def/EndRdx/Rchg(17)
Level 6: Agile -- LkGmblr-Rchg+(A)
, LkGmblr-Def(7)
, DefBuff-I(7)
Level 8: Build Up -- RechRdx-I(A)
, RechRdx-I(9)
, RechRdx-I(9)
Level 10: Parry -- Mako-Acc/Dmg(A)
, Mako-Dmg/EndRdx(11)
, Mako-Dmg/Rchg(11)
, Mako-Acc/EndRdx/Rchg(13)
, Mako-Dam%(13)
, Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Swift -- Empty(A)
Level 16: Health -- Numna-Regen/Rcvry+(A)
, Mrcl-Rcvry+(17)
Level 18: Dodge -- LkGmblr-Rchg+(A)
Level 20: Stamina -- P'Shift-EndMod(A)
, P'Shift-EndMod/Rchg(21)
, P'Shift-EndMod/Acc/Rchg(21)
, P'Shift-Acc/Rchg(23)
, P'Shift-EndMod/Acc(42)
, P'Shift-End%(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- HO:Ribo(A)
, HO:Ribo(25)
, HO:Ribo(25)
, S'fstPrt-ResDam/Def+(27)
Level 26: Disembowel -- Mako-Acc/Dmg(A)
, Mako-Acc/EndRdx/Rchg(34)
, Mako-Dmg/EndRdx(34)
, Mako-Dmg/Rchg(34)
, Mako-Acc/Dmg/EndRdx/Rchg(37)
, Mako-Dam%(43)
Level 28: Lucky -- LkGmblr-Rchg+(A)
, LkGmblr-Def(29)
, DefBuff-I(29)
Level 30: Weave -- RedFtn-Def/EndRdx(A)
, RedFtn-Def/Rchg(40)
, RedFtn-EndRdx/Rchg(40)
, RedFtn-Def/EndRdx/Rchg(42)
, RedFtn-Def(42)
Level 32: Head Splitter -- Oblit-Dmg(A)
, Oblit-Acc/Dmg/EndRdx/Rchg(33)
, Oblit-Acc/Rchg(37)
, Oblit-Dmg/Rchg(37)
, Oblit-Acc/Dmg/Rchg(39)
, RechRdx-I(40)
Level 35: Evasion -- LkGmblr-Rchg+(A)
, LkGmblr-Def(36)
, DefBuff-I(36)
, EndRdx-I(36)
Level 38: Hasten -- RechRdx-I(A)
, RechRdx-I(39)
, RechRdx-I(39)
Level 41: Ring of Fire -- Decim-Acc/Dmg(A)
, Decim-Acc/Dmg/Rchg(43)
, Decim-Dmg/EndRdx(46)
, Decim-Dmg/Rchg(46)
, Decim-Acc/EndRdx/Rchg(50)
Level 44: Fire Blast -- Decim-Acc/Dmg(A)
, Decim-Dmg/EndRdx(45)
, Decim-Dmg/Rchg(45)
, Decim-Acc/EndRdx/Rchg(45)
, Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(48)
, Posi-Dmg/Rchg(48)
, Posi-Dmg/Rng(48)
, Posi-Acc/Dmg/EndRdx(50)
, Posi-Dam%(50)
Level 49: Quickness -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit