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There are a few issues I'd like to bring up on Issue 5:
1- Invuln, Super Reflexes and Ice tankers got hit way too hard. With Invuln, there's no point in slotting your non smash/lethal resistances, but rather all you do now is abuse your tough hide/invincibility. Ice Tankers are pretty much useless, as are Super Reflex Scrappers. Heaven knows why you nerfed these two sets. Had you have left htem alone (but nerfed all the other defense based stuff/monster accuracy) they would have both become very viable sets. Boost the slow causing effect on ice tankers to be about 50% or more while you're at it then you could call it a day with the sets. But instead you kicked ice tankers in the teeth while they are down, and I doubt anyone will bother playing one for anything besides novelty value. Super Reflexes scrappers get flattened very easily still, and you may as well just make a blapper and buy lots of defense insps for what its worth.
Ironically the Fire Tankers (you know, those burn abusing people you were supposedly nerfing everything for?) got off *very* light compared to invuln, and granite tankers are now the top "taunt bot" tanks in the game.
2- There are a couple of major bugs with the sound looping, and hostage missions causing mega lag. But you are aware of those.
3- Force Fields are somewhat broken now. This is because Sonics can do what Force Field does and do it better:
Sonics can debuff enemy resistances, Force Field doesn't get to debuff anything.
Sonics get resistance buffs which are *FAR* better for taking on +2s and +3s then defense is. This is because of the way resistances and defenses scale to level. You have the math though, not me. Bad guys also will get natural d20s and therefore circumvent the force field. You are basically at the mercy of bad luck, but with resitances do not have this problem.
Sonics also get Clarity, an earth quake power, and a targeted repulsion field power (instead of the self one force fielders get making it better).
Mean while force field powers focus on spacing. While force bolt and repulsion bomb are kind of neat, Repulsion field is a big useless endurance hog, and Force Bubble is useless because every enemy in City of Heroes has either an uzi, a long range blast, or a bow and arrow. Even the Freakshow tanks, who you THINK would be close range only get those god awful team whiping grenades! As soon as you put up a force field, everything will argo on you, and you will die because they all have mega sniper accuracy now. Ironically Force Bubble would be a great power on a tanker, because tankers can handle that argo. Oh wait, a fire tank or earth tank only.
Now don't get me wrong, I would love to have an auto hit magic spacing bubble in Soul Calibur 2, where spacing actually means something... but in a game like City of Heroes where every villain and their momma is a Pathfinder Sniper its worthless.
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I would point out that while, with granite, a stone may be the best at handling aggro, at least in small numbers, with the granite on they can taunt only about half as often, they get their attacks only half as often and minus a SO of damage to boot. What this means is that a stone is often waiting for a recharge so he can taunt or attack, moves so slow he can't run over to someone right away. So us being the taunt bot is questionable. I would also point out that using granite solo means that you are getting exp and infl very slow! you are worse off than if you had debt. The other stone armours got the bat like everyone else. What they have done to burn in the latest update is crazy. Is burn even worth having now? I have at least one of every tank primary and they all are in need of buffs now! My inv that was a great team character before though, now is ok solo and a detractor to a team. I haven't played my fire or ice much but Think that ice is now at least as good as inv at low levels, but inv now sucks at low levels. or at least at mid levels mine is a 24. my ice is only a level 8 but seems a little better with chilling embrace up now then it did before [ very little play time mind you ] I have played the fire little mostly cause my friend is playing his character that is level near my stone and I have decided to push to get a level 50. I tend to fight about two levels lower stuff when I hunt while solo now with my nongranite armour and granite is just an emergency button when solo. I try to use the other armour when in a group also but the numbers even when -1's tend to dictate granite as my only option and then holding agrro is a problem with the slow recharge rate with granite. I also have faced psi babbage and psi clockwork king and can say that I have been one-shotted with both. My only hope with either is my earth's embrace but if either psi wails while it is down then I am looking at the floor. My minerals was just not enough, I had to pop greens and purples like m&m's and when they ran out a trip to hospital so I could buy more on the way back! Did that twice with babbage. Just so you know it is not all good in the stone tanker world. Maybe it is different for the 50's but I can say that I5 made the mid levels heck for my invuln tanker.
JJ