Lyanna

Citizen
  • Posts

    3
  • Joined

  1. Thank you for posting as well, HarbingersGale!

    You're right, I did say cost is not a barrier, in theory, and it's awesome to see what could be switched around, for future designs. Right now, I'm playing around with the original build ideas, as suggested by Finduilas, and did a bunch of that slotting today. That, of course, has me completely broke and working on building up some more funds.

    Now I have another plan to look at, and build towards! I see myself having both builds, in the end, one with Shadow Maul, for when I want to just punch out some quick x8 missions to build up the funds, and then the more ST focused build for team content where ST endings are the focus.

    Thanks for the advice as well, LSK. Thankfully, we have dual builds, so I plan on playing around with both at their right times, the second slower than the first, since I'll be saving
  2. Thank you very much, Finduilas.

    I definitely was going for the Psi protection, largely from a few things I had read, but your logic and thought on it makes good sense. I'll definitely be taking that advice and switching it up.

    To be honest, I'm really thankful for your write-up. That's what is helping the most, since it shows me the why. I do love the build, and I'll definitely be giving it a go. I just tapped 47, so I can start building up the final set-up.

    So, an all around thank you, again, for your response
  3. Yes, this is my first post. I'm the typical lurker, who has spent my time learning, and using the search feature to try it all before settling in. I've played around with a dozen or so Tanker combinations, before deciding I absolutely love this one.

    I'm not a Mids'/build guru, so I'm coming here to ask for some advice! I built this up from the bits and pieces I've seen along the way, just aiming for the numbers that seem to be working for the stuff I want to do.

    My goals for this character are to keep things moving at a fast pace (recharge, combat flow, recovery), to be tough enough to handle top content and to be damaging enough to hit up a couple of AE missions while I'm waiting for the next thing to come up, or to be able to afford more improvements.

    In theory, cost isn't a barrier, as I'll just keep on saving up the Inf to get the next piece, bit by bit, til I have what comes out of suggestions, so I'm looking for the top-end suggestions.

    Skills, I'm open for changing them around some, if it REALLY has a solid effect on the overall performance.

    Oh, and thanks a ton, in advance for any help!

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Darkfire Nightdancer: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Dark Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield
    • (A) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance/Recharge
    • (3) Impervium Armor - Endurance/Recharge
    • (5) Impervium Armor - Resistance/Endurance/Recharge
    • (5) Impervium Armor - Resistance
    • (7) Impervium Armor - Psionic Resistance
    Level 1: Shadow Punch
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage
    Level 2: Blazing Aura
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (7) Scirocco's Dervish - Damage/Endurance
    • (9) Scirocco's Dervish - Damage/Recharge
    • (9) Scirocco's Dervish - Accuracy/Recharge
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (11) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 4: Healing Flames
    • (A) Miracle - Heal/Endurance
    • (13) Miracle - Heal/Recharge
    • (13) Miracle - Heal/Endurance/Recharge
    • (15) Harmonized Healing - Heal/Recharge
    • (15) Harmonized Healing - Heal/Endurance/Recharge
    • (17) Steadfast Protection - Resistance/+Def 3%
    Level 6: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    Level 8: Shadow Maul
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 10: Consume
    • (A) Performance Shifter - EndMod
    • (17) Performance Shifter - EndMod/Accuracy/Recharge
    • (19) Performance Shifter - Accuracy/Recharge
    • (19) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - EndMod/Recharge
    Level 12: Plasma Shield
    • (A) Impervium Armor - Resistance/Endurance
    • (23) Impervium Armor - Resistance/Recharge
    • (23) Impervium Armor - Endurance/Recharge
    • (25) Impervium Armor - Resistance/Endurance/Recharge
    • (25) Impervium Armor - Resistance
    • (27) Impervium Armor - Psionic Resistance
    Level 14: Boxing
    • (A) Focused Smite - Accuracy/Damage
    Level 16: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    Level 18: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (27) Titanium Coating - Resistance/Recharge
    • (29) Titanium Coating - Endurance/Recharge
    • (29) Titanium Coating - Resistance/Endurance/Recharge
    • (31) Titanium Coating - Resistance
    Level 20: Weave
    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Endurance
    • (33) Red Fortune - Defense
    • (34) Luck of the Gambler - Recharge Speed
    Level 22: Burn
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 28: Soul Drain
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (31) Scirocco's Dervish - Accuracy/Recharge
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (43) Scirocco's Dervish - Chance of Damage(Lethal)
    • (46) Scirocco's Dervish - Damage/Endurance
    • (46) Scirocco's Dervish - Damage/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 32: Taunt
    • (A) Mocking Beratement - Taunt
    • (46) Mocking Beratement - Recharge
    • (48) Mocking Beratement - Taunt/Recharge
    • (48) Mocking Beratement - Accuracy/Recharge
    • (50) Mocking Beratement - Taunt/Recharge/Range
    • (50) Mocking Beratement - Taunt/Range
    Level 35: Dark Consumption
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    Level 38: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage
    • (45) Kinetic Combat - Damage/Endurance
    • (45) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Physical Perfection
    • (A) Efficacy Adaptor - EndMod
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy
    Level 4: Ninja Run



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