I played the test for about 2.5 hours last night, and I can't help but wonder if it's just me or is I14 still bugged? I mean, I didn't expect it to be in perfect shape in Open Beta, but there are kinks that are still not fully worked out. One thing that truly disappointed me was the lack of control in terms of enemy and item placement. I set up a mission with a captive to be freed and an AV to be defeated in order to save her. I set it up so that you could not free the girl until the AV was defeated. Strangely, after defeating the AV, the girl and some captors just appeared out of nowhere in a portion of the mission map I had already cleared (away from the AV). How does that work? I have spoken with some other people and they have found some weird bugs, as well - NPC text is not working correctly, Mission Objective text overlaps in the NAV box, Glowies don't make the glowie noise, and setting end boss level range is quirky when matched with mission level range.
Overall, I think this is a fun little addition to the game, but with a lack of control in these areas, I can see the novelty and excitement wearing off. Perhaps a bunch of us (including me)are doing something wrong, perhaps not.