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Posts
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Joined
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This is my first stalker, and I'm really digging the play style. Decided on claws/sr mostly for concept reasons, but it seems to be a pretty viable build to me. Main thing I miss from my /regen scrapper is the lack of any kind of heal (so I eat insps more frequently).
I decided to slot sprint and use ninja run & raptor packs as my travel power to pack more of my primary & secondary into the build. There's a lot to like and not too many powers I've been unimpressed with. I round it off with the fitness and fighting pool for tough, weave and stamina, and add one patron power just so I have a long range pull (overall I wasn't impressed with patron powers for a stalker).
Any advice here? I'm specifically wondering if there's a good way to add combat jumping to the build, but I'm not sure I need it. I'm also missing hasten, which in most builds is a problem, but I'm not sure it matters for claws considering how fast the attacks are in the first place and that I have quickness from sr.
I'm also wondering about the IO sets. It looks like I have def and even some good resists - esp for psi - pretty well taken care of, but maybe there's a more efficient way to do it to free up some more IO's for other places.
In any case, any feedback would be appreciated.
Thanks.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Expedient: Level 50 Technology Stalker
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strike- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Recharge Speed
- (33) Defense Buff IO
- (A) Crushing Impact - Accuracy/Damage
- (3) Achilles' Heel - Chance for Res Debuff
- (5) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Damage/Endurance/Recharge
- (A) Karma - Defense/Endurance
- (13) Kismet - Defense/Endurance
- (15) Serendipity - Defense/Endurance
- (15) Red Fortune - Defense/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (21) Crushing Impact - Damage/Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (21) Adjusted Targeting - To Hit Buff/Recharge
- (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (23) Adjusted Targeting - Endurance/Recharge
- (25) Adjusted Targeting - To Hit Buff/Endurance
- (25) Adjusted Targeting - Recharge
- (A) Karma - Defense/Endurance
- (27) Kismet - Defense/Endurance
- (27) Serendipity - Defense/Endurance
- (29) Red Fortune - Defense/Endurance
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Jumping IO
- (31) Jumping IO
- (A) Healing IO
- (31) Healing IO
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (A) Entropic Chaos - Damage/Endurance/Recharge
- (34) Entropic Chaos - Accuracy/Damage
- (34) Devastation - Accuracy/Damage/Endurance/Recharge
- (34) Devastation - Accuracy/Damage/Recharge
- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (A) Karma - Defense/Endurance
- (36) Kismet - Defense/Endurance
- (36) Serendipity - Defense/Endurance
- (36) Red Fortune - Defense/Endurance
- (A) Karma - Defense/Endurance
- (37) Kismet - Defense/Endurance
- (37) Serendipity - Defense/Endurance
- (37) Red Fortune - Defense/Endurance
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Run Speed IO
- (42) Run Speed IO
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Karma - Defense/Endurance
- (42) Kismet - Defense/Endurance
- (42) Serendipity - Defense/Endurance
- (43) Red Fortune - Defense/Endurance
- (A) Accuracy IO
- (A) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - Accuracy/Recharge
- (45) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (46) Impervium Armor - Resistance
- (46) Impervium Armor - Psionic Resistance
- (48) Reactive Armor - Resistance/Endurance
- (A) Karma - Defense/Endurance
- (48) Kismet - Defense/Endurance
- (48) Serendipity - Defense/Endurance
- (50) Red Fortune - Defense/Endurance
- (A) Accuracy IO
Level 1: Brawl- (A) Accuracy IO
- (A) Quickfoot - Endurance/RunSpeed
- (31) Run Speed IO
- (33) Run Speed IO
- (A) Recharge Reduction IO
Level 6: Ninja Run
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Thanks for the responses so far. They've helped enormously.
In my original build, I made some dopey mistakes (the end recovery in powers that didn't use them comes to mind) and some more subtle ones about set availability/cost, but I guess I'm reasonably surprised how much the build didn't need to be modified compared to what I was expecting. That said, the suggestions made, both in general advice and in the specific build presented, are significantly better than what I had, and would seem to be less costly than what I had proposed.
About Eagle's Claw - I was torn about this because I'm aware of the SK - CK - SK - CaK attack chain. There's more than enough convincing evidence out there demonstrating that it tops both DPA and DPS numbers, the latter of which is more important IMHO. What I hadn't picked up on before is exactly how much recharge is necessary to make this work.
Since I need another attack to fill in the gap, it's between Eagle's Claw and Thunder Kick. Since EC hits hard and seems to have more utility with the stun, I'll start with that for now. Besides, I may find the utility is something I don't want to give up, even if I do get my recharge up high enough that I don't need it. I may phase it out eventually, but this will give me a chance to experiment with the power while there is still a viable reason to have it in my build (i.e. the aforementioned lack of recharge).
Thanks again for all who've responded so far. If anyone has any additional suggestions, I would welcome your input, but there's plenty here for me to work with already. -
I just bought this game within the last month, though I've played several other MMO's before. The build below is my first attempt at any build for my scrapper main, who is currently L22. I'm still learning the market, so I may have missed the mark in some cases regarding what enhancements are cheap or expensive. To make sure I did my due diligence, I scoured the forums and learned what I could from a number of you, though Spider and Umbral keep coming up every time I look.
Build Goals and Assumptions
- Starts at L27
- L27 seems the threshold before I can get access to some of the niftier IO's. Feel free to correct me if I'm off here.
- It's also three levels after L24 where I can get the Trial of Volta respec reward (yeah my current build is ... erm ... horrible ...)
- Conclusion: all slots and powers listed from L27 downward will be what my scrapper starts with, slowly building from there with L30 IO's and adding as powers and slots become available.
- L27 seems the threshold before I can get access to some of the niftier IO's. Feel free to correct me if I'm off here.
- Cheap
- try to buy IO's that are reasonably effective
- not too expensive, and
- that I can hang onto until I'm L50 and slowly replace them.
- For the most part, I try to make due with yellows and completely steer clear of the purples.
- Notable exceptions that may be more expensive are
- physical perfection (some uniques) and
- (perhaps?) super jump.
- physical perfection (some uniques) and
- NOTE: this is my first hero, so I don't have an alt sitting on a wad of influence to bail me out.
- Frankenslotted
- I am getting some set bonuses.
- However, many of them aren't from uber sets.
- Bonuses aren't as huge a concern for me as reaching soft caps.
- Perhaps this is contributing to my issues with stamina and defense.
- see current thoughts below for more discussion.
- Efficient
- The build is meant to get me to 50.
- The build is not meant to perform at an elite level once I have reached 50.
- At 50, I intend to respec and slowly acqure better IO's as the influence and opportunities become available.
- By minimizing the IO's I buy, I won't have to keep buying enhancements every five levels which will allow me to afford a few more goodies once I reach 50.
- Effective
- The build should be usable in teams and solo missions as I advance to 50.
- It doesn't need to be tricked out, but it shouldn't gimp me too much either.
- Team Focused, Solo Friendly, PvE exclusive
- The fun part is running in teams (and presumably TF's, though I can't say I'm an expert in those).
- I'd also like to be competent in solo content, but I don't need to be uber.
- PvP is not a concern.
- Net Stamina Gain: depending on levels of IO's, I'm seeing something in the order of 1.5/1.9 stam/sec gain with all the normal toggles on. This seems lean to me and I'm not sure how to resolve it. Maybe I'm overreacting and the stam rate is fine. If I take stamina, my defense gets gimped further than it already is (see below). I shouldn't have to take stamina to avoid resting between every other combat, right?
- Defense: I don't expect to run 20% across the board like some builds I've seen, but I'm running less than half that with the enhances I'm using. Is it just the enhancement choices, or could I be doing something more here?
- Slotting: If I splurge for those healing uniques, I'm leaning toward putting those slots under fast healing rather than physical perfection. I'm also thinking of taking the slots I have under resilience and moving them to tough. Not sure if this even matters much.
- Assault: I'm kind of at a loss what to put here. I know a number of you use Tactics instead, but based on Mid's and the few set bonuses I'm actually getting, it looks like I'm running about 21% accuracy. Tactics would seem excessive based on this number. Again I may be interpreting this wrong. If I change IO's, Tactics would likely get subbed in here.
- Energy Torrent: This is a little less debatable, as it gets me a second AoE I could desperately use, albeit one with knockback (note to self - try to face the tank when using this so I knock back mobs into his aggro zone). I just get this nagging feeling I could use this power pick better.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Low B: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick- (A) Focused Smite - Accuracy/Damage/Recharge
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Damage/Endurance/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (33) Focused Smite - Accuracy/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (5) Harmonized Healing - Heal/Endurance
- (5) Triage - Heal/Endurance
- (34) Regenerative Tissue - Heal/Endurance
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (23) Doctored Wounds - Endurance/Recharge
- (25) Doctored Wounds - Heal/Endurance
- (34) Harmonized Healing - Endurance/Recharge
- (A) Endurance Modification IO
- (7) Endurance Modification IO
- (7) Endurance Modification IO
- (A) Kismet - Defense/Endurance
- (40) Serendipity - Defense/Endurance
- (42) Red Fortune - Defense/Endurance
- (42) Gift of the Ancients - Defense/Endurance
- (A) Focused Smite - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Endurance/Recharge
- (33) Focused Smite - Accuracy/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Endurance/Recharge
- (23) Doctored Wounds - Heal/Recharge
- (25) Doctored Wounds - Heal/Endurance/Recharge
- (34) Harmonized Healing - Endurance/Recharge
- (A) Endurance Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal
- (37) Endurance Reduction IO
- (37) Miracle - Heal/Endurance
- (A) Focused Smite - Accuracy/Damage/Recharge
- (19) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (21) Crushing Impact - Damage/Endurance/Recharge
- (40) Focused Smite - Accuracy/Endurance/Recharge
- (A) Empty
- (A) Titanium Coating - Resistance/Endurance
- (A) Karma - Defense/Endurance
- (31) Serendipity - Defense/Endurance
- (31) Red Fortune - Defense/Endurance
- (45) Gift of the Ancients - Defense/Endurance
- (A) Multi Strike - Accuracy/Damage/Endurance
- (27) Multi Strike - Damage/Endurance/Recharge
- (27) Cleaving Blow - Accuracy/Recharge
- (31) Cleaving Blow - Damage/Endurance
- (33) Cleaving Blow - Damage/Recharge
- (40) Multi Strike - Accuracy/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Harmonized Healing - Endurance/Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Serendipity - Defense/Endurance
- (43) Red Fortune - Defense/Endurance
- (45) Gift of the Ancients - Defense/Endurance
- (A) Endurance Reduction IO
- (46) Endurance Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (42) Titanium Coating - Resistance/Endurance
- (43) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Psionic Resistance
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (48) Miracle - +Recovery
- (48) Regenerative Tissue - +Regeneration
- (48) Performance Shifter - EndMod
- (50) Efficacy Adaptor - EndMod
- (A) Air Burst - Damage/Endurance
- (50) Detonation - Damage/Endurance
Level 1: Brawl- (A) Empty
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 6: Ninja Run
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- Starts at L27