Low B

Citizen
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  1. This is my first stalker, and I'm really digging the play style. Decided on claws/sr mostly for concept reasons, but it seems to be a pretty viable build to me. Main thing I miss from my /regen scrapper is the lack of any kind of heal (so I eat insps more frequently).

    I decided to slot sprint and use ninja run & raptor packs as my travel power to pack more of my primary & secondary into the build. There's a lot to like and not too many powers I've been unimpressed with. I round it off with the fitness and fighting pool for tough, weave and stamina, and add one patron power just so I have a long range pull (overall I wasn't impressed with patron powers for a stalker).

    Any advice here? I'm specifically wondering if there's a good way to add combat jumping to the build, but I'm not sure I need it. I'm also missing hasten, which in most builds is a problem, but I'm not sure it matters for claws considering how fast the attacks are in the first place and that I have quickness from sr.

    I'm also wondering about the IO sets. It looks like I have def and even some good resists - esp for psi - pretty well taken care of, but maybe there's a more efficient way to do it to free up some more IO's for other places.

    In any case, any feedback would be appreciated.

    Thanks.


    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Expedient: Level 50 Technology Stalker
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (5) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    • (9) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Hide
    • (A) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Recharge Speed
    • (33) Defense Buff IO
    Level 2: Slash
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Achilles' Heel - Chance for Res Debuff
    • (5) Crushing Impact - Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (13) Crushing Impact - Damage/Endurance/Recharge
    Level 4: Focused Fighting
    • (A) Karma - Defense/Endurance
    • (13) Kismet - Defense/Endurance
    • (15) Serendipity - Defense/Endurance
    • (15) Red Fortune - Defense/Endurance
    Level 6: Assassin's Claw
    • (A) Crushing Impact - Accuracy/Damage
    • (17) Crushing Impact - Damage/Endurance
    • (17) Crushing Impact - Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Endurance
    • (21) Crushing Impact - Damage/Endurance/Recharge
    Level 8: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (21) Adjusted Targeting - To Hit Buff/Recharge
    • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (23) Adjusted Targeting - Endurance/Recharge
    • (25) Adjusted Targeting - To Hit Buff/Endurance
    • (25) Adjusted Targeting - Recharge
    Level 10: Agile
    • (A) Karma - Defense/Endurance
    • (27) Kismet - Defense/Endurance
    • (27) Serendipity - Defense/Endurance
    • (29) Red Fortune - Defense/Endurance
    Level 12: Placate
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 14: Hurdle
    • (A) Jumping IO
    • (31) Jumping IO
    Level 16: Health
    • (A) Healing IO
    • (31) Healing IO
    • (45) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Focus
    • (A) Entropic Chaos - Damage/Endurance/Recharge
    • (34) Entropic Chaos - Accuracy/Damage
    • (34) Devastation - Accuracy/Damage/Endurance/Recharge
    • (34) Devastation - Accuracy/Damage/Recharge
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (33) Endurance Modification IO
    Level 22: Dodge
    • (A) Karma - Defense/Endurance
    • (36) Kismet - Defense/Endurance
    • (36) Serendipity - Defense/Endurance
    • (36) Red Fortune - Defense/Endurance
    Level 24: Focused Senses
    • (A) Karma - Defense/Endurance
    • (37) Kismet - Defense/Endurance
    • (37) Serendipity - Defense/Endurance
    • (37) Red Fortune - Defense/Endurance
    Level 26: Practiced Brawler
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 28: Eviscerate
    • (A) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Damage/Endurance
    • (39) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance
    • (40) Crushing Impact - Damage/Endurance/Recharge
    Level 30: Quickness
    • (A) Run Speed IO
    • (42) Run Speed IO
    Level 32: Shockwave
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 35: Evasion
    • (A) Karma - Defense/Endurance
    • (42) Kismet - Defense/Endurance
    • (42) Serendipity - Defense/Endurance
    • (43) Red Fortune - Defense/Endurance
    Level 38: Boxing
    • (A) Accuracy IO
    Level 41: Elude
    • (A) Performance Shifter - EndMod/Recharge
    • (45) Performance Shifter - Accuracy/Recharge
    • (45) Recharge Reduction IO
    Level 44: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (46) Impervium Armor - Resistance
    • (46) Impervium Armor - Psionic Resistance
    • (48) Reactive Armor - Resistance/Endurance
    Level 47: Weave
    • (A) Karma - Defense/Endurance
    • (48) Kismet - Defense/Endurance
    • (48) Serendipity - Defense/Endurance
    • (50) Red Fortune - Defense/Endurance
    Level 49: Zapp
    • (A) Accuracy IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Quickfoot - Endurance/RunSpeed
    • (31) Run Speed IO
    • (33) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Assassination
    Level 6: Ninja Run



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  2. Thanks for the responses so far. They've helped enormously.

    In my original build, I made some dopey mistakes (the end recovery in powers that didn't use them comes to mind) and some more subtle ones about set availability/cost, but I guess I'm reasonably surprised how much the build didn't need to be modified compared to what I was expecting. That said, the suggestions made, both in general advice and in the specific build presented, are significantly better than what I had, and would seem to be less costly than what I had proposed.

    About Eagle's Claw - I was torn about this because I'm aware of the SK - CK - SK - CaK attack chain. There's more than enough convincing evidence out there demonstrating that it tops both DPA and DPS numbers, the latter of which is more important IMHO. What I hadn't picked up on before is exactly how much recharge is necessary to make this work.

    Since I need another attack to fill in the gap, it's between Eagle's Claw and Thunder Kick. Since EC hits hard and seems to have more utility with the stun, I'll start with that for now. Besides, I may find the utility is something I don't want to give up, even if I do get my recharge up high enough that I don't need it. I may phase it out eventually, but this will give me a chance to experiment with the power while there is still a viable reason to have it in my build (i.e. the aforementioned lack of recharge).

    Thanks again for all who've responded so far. If anyone has any additional suggestions, I would welcome your input, but there's plenty here for me to work with already.
  3. I just bought this game within the last month, though I've played several other MMO's before. The build below is my first attempt at any build for my scrapper main, who is currently L22. I'm still learning the market, so I may have missed the mark in some cases regarding what enhancements are cheap or expensive. To make sure I did my due diligence, I scoured the forums and learned what I could from a number of you, though Spider and Umbral keep coming up every time I look.

    Build Goals and Assumptions

    • Starts at L27
      • L27 seems the threshold before I can get access to some of the niftier IO's. Feel free to correct me if I'm off here.
      • It's also three levels after L24 where I can get the Trial of Volta respec reward (yeah my current build is ... erm ... horrible ...)
      • Conclusion: all slots and powers listed from L27 downward will be what my scrapper starts with, slowly building from there with L30 IO's and adding as powers and slots become available.
    • Cheap
      • try to buy IO's that are reasonably effective
      • not too expensive, and
      • that I can hang onto until I'm L50 and slowly replace them.
      • For the most part, I try to make due with yellows and completely steer clear of the purples.
      • Notable exceptions that may be more expensive are
        • physical perfection (some uniques) and
        • (perhaps?) super jump.
      • NOTE: this is my first hero, so I don't have an alt sitting on a wad of influence to bail me out.
    • Frankenslotted
      • I am getting some set bonuses.
      • However, many of them aren't from uber sets.
      • Bonuses aren't as huge a concern for me as reaching soft caps.
        • Perhaps this is contributing to my issues with stamina and defense.
        • see current thoughts below for more discussion.
    • Efficient
      • The build is meant to get me to 50.
      • The build is not meant to perform at an elite level once I have reached 50.
      • At 50, I intend to respec and slowly acqure better IO's as the influence and opportunities become available.
      • By minimizing the IO's I buy, I won't have to keep buying enhancements every five levels which will allow me to afford a few more goodies once I reach 50.
    • Effective
      • The build should be usable in teams and solo missions as I advance to 50.
      • It doesn't need to be tricked out, but it shouldn't gimp me too much either.
    • Team Focused, Solo Friendly, PvE exclusive
      • The fun part is running in teams (and presumably TF's, though I can't say I'm an expert in those).
      • I'd also like to be competent in solo content, but I don't need to be uber.
      • PvP is not a concern.
    Current Thoughts
    • Net Stamina Gain: depending on levels of IO's, I'm seeing something in the order of 1.5/1.9 stam/sec gain with all the normal toggles on. This seems lean to me and I'm not sure how to resolve it. Maybe I'm overreacting and the stam rate is fine. If I take stamina, my defense gets gimped further than it already is (see below). I shouldn't have to take stamina to avoid resting between every other combat, right?
    • Defense: I don't expect to run 20% across the board like some builds I've seen, but I'm running less than half that with the enhances I'm using. Is it just the enhancement choices, or could I be doing something more here?
    • Slotting: If I splurge for those healing uniques, I'm leaning toward putting those slots under fast healing rather than physical perfection. I'm also thinking of taking the slots I have under resilience and moving them to tough. Not sure if this even matters much.
    • Assault: I'm kind of at a loss what to put here. I know a number of you use Tactics instead, but based on Mid's and the few set bonuses I'm actually getting, it looks like I'm running about 21% accuracy. Tactics would seem excessive based on this number. Again I may be interpreting this wrong. If I change IO's, Tactics would likely get subbed in here.
    • Energy Torrent: This is a little less debatable, as it gets me a second AoE I could desperately use, albeit one with knockback (note to self - try to face the tank when using this so I knock back mobs into his aggro zone). I just get this nagging feeling I could use this power pick better.
    After all that (and assuming I still have your attention), I know this build has numerous problems I'll want to fix. If any of you would like to take a crack at it and help me make it better, I'd greatly appreciate it.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Low B: Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Focused Smite - Accuracy/Damage/Recharge
    • (3) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Accuracy/Damage/Recharge
    • (11) Crushing Impact - Damage/Endurance/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (33) Focused Smite - Accuracy/Endurance/Recharge
    Level 1: Fast Healing
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Harmonized Healing - Heal/Endurance
    • (5) Triage - Heal/Endurance
    • (34) Regenerative Tissue - Heal/Endurance
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (17) Doctored Wounds - Heal/Recharge
    • (23) Doctored Wounds - Endurance/Recharge
    • (25) Doctored Wounds - Heal/Endurance
    • (34) Harmonized Healing - Endurance/Recharge
    Level 4: Quick Recovery
    • (A) Endurance Modification IO
    • (7) Endurance Modification IO
    • (7) Endurance Modification IO
    Level 6: Combat Jumping
    • (A) Kismet - Defense/Endurance
    • (40) Serendipity - Defense/Endurance
    • (42) Red Fortune - Defense/Endurance
    • (42) Gift of the Ancients - Defense/Endurance
    Level 8: Crane Kick
    • (A) Focused Smite - Accuracy/Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Crushing Impact - Damage/Endurance
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (15) Crushing Impact - Damage/Endurance/Recharge
    • (33) Focused Smite - Accuracy/Endurance/Recharge
    Level 10: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (17) Doctored Wounds - Endurance/Recharge
    • (23) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Harmonized Healing - Endurance/Recharge
    Level 12: Focus Chi
    • (A) Endurance Reduction IO
    • (13) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Integration
    • (A) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Heal
    • (37) Endurance Reduction IO
    • (37) Miracle - Heal/Endurance
    Level 18: Crippling Axe Kick
    • (A) Focused Smite - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Damage/Endurance
    • (19) Crushing Impact - Accuracy/Damage/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Endurance
    • (21) Crushing Impact - Damage/Endurance/Recharge
    • (40) Focused Smite - Accuracy/Endurance/Recharge
    Level 20: Kick
    • (A) Empty
    Level 22: Tough
    • (A) Titanium Coating - Resistance/Endurance
    Level 24: Weave
    • (A) Karma - Defense/Endurance
    • (31) Serendipity - Defense/Endurance
    • (31) Red Fortune - Defense/Endurance
    • (45) Gift of the Ancients - Defense/Endurance
    Level 26: Dragon's Tail
    • (A) Multi Strike - Accuracy/Damage/Endurance
    • (27) Multi Strike - Damage/Endurance/Recharge
    • (27) Cleaving Blow - Accuracy/Recharge
    • (31) Cleaving Blow - Damage/Endurance
    • (33) Cleaving Blow - Damage/Recharge
    • (40) Multi Strike - Accuracy/Endurance
    Level 28: Instant Healing
    • (A) Doctored Wounds - Heal/Endurance
    • (29) Doctored Wounds - Endurance/Recharge
    • (29) Doctored Wounds - Heal/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Harmonized Healing - Endurance/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 32: Maneuvers
    • (A) Serendipity - Defense/Endurance
    • (43) Red Fortune - Defense/Endurance
    • (45) Gift of the Ancients - Defense/Endurance
    Level 35: Assault
    • (A) Endurance Reduction IO
    • (46) Endurance Reduction IO
    Level 38: Moment of Glory
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Resilience
    • (A) Reactive Armor - Resistance/Endurance
    • (42) Titanium Coating - Resistance/Endurance
    • (43) Impervium Armor - Resistance/Endurance
    • (43) Impervium Armor - Psionic Resistance
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 47: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (48) Miracle - +Recovery
    • (48) Regenerative Tissue - +Regeneration
    • (48) Performance Shifter - EndMod
    • (50) Efficacy Adaptor - EndMod
    Level 49: Energy Torrent
    • (A) Air Burst - Damage/Endurance
    • (50) Detonation - Damage/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 6: Ninja Run



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