Well this being my 1st post, thought id put it in the section that has my favorite character a warshade.
With that behind us i thought i would post my views concerning Khelds (mainly warshades) and perhaps some changes id love to see.
I have been playing my new Warshade now for a few weeks and i know that it isnt the same game time that some of the vets here have played, but through extensive reading of guides and views on the US forums i came up with some ideas:
The way i see Warshades is a mix between controller, blaster and tank. Human form offering some simple single target holds and pets, nova being the blaster and dwarf obviously being the tank. Now we cant expect to be "to good" in all of those areas, cause that would rule out a need for that class.
With that in mind:
One of my biggest gripes with Khelds is relying on others to buff, so the chances of ur "perfect team" is very hard to get. I believe that this team buff should be reversed so instead of u getting that buff, it is infact given back (eg +20% Smashing/Energy damage per Blaster - non stackable) to the relevant team classes.
By doin this though it rules out u getting ur buffs while in human form, so human form damage should be given a standard number and also makes Khelds alot more desirable for groups. I want to see LF WS and PB to complete ITF TF, would be great.
The various shield toggles are considered a pain, cause they detoggle everytime u shapeshift. So perhaps make them inherit/automatic (not sure if thats the right wording)so as u shape shift back to human they are automatically there.
I stated at the top about how i see human form as a controller type, but i feel we lack some abilities to really help that. So instead of having Dark Detonation (which is a useless ability imo) give us a AOE hold like Black Hole (holds up to 10 enemies in a given area for 15seconds with a 30second recharge). Also i believe a WS's true power lies with its pets, considering that when u have 2+ pets out (depending on what u have slotted) and urself in nova form ur damage output is unrivaled. So change the way pets are summoned, if there is a body then 2 pets are summon else u can sacrifice some of ur own essence and spawn 1 pet, with no more than 3 pets allowed at a time (if 3 pets are already out and u summon another 2/1 then out of ur original 3 pets the ones with the lowest time duration will have their timers reset).
I reckon nova form is already where it should be with maybe only upping the damage cap to say 50% or 55% instead of 45%.
I believe Dwarf form is also structured right and could only ask for some AOE smash that has a knockdown effect (but then again thats what PBs have...) or reduce taunts cooldown.
Well thats my views good, bad who knows. Way i see it with VEATS getting some love maybe we next. Well hope to see u guys online and remember be nice to ur local kheld with new buffs hopefully coming u might be asking that same guy/gal for help.