Lothic

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  1. Quote:
    Originally Posted by Coyote_Seven View Post
    The devs have been known to do nothing about a particular imbalance for years, before they finally come around to addressing it.

    I'm patient.
    If waiting for years for a "solution" to a "problem" that's clearly debatable whether it's actually a problem in the first place makes you happy then knock yourself out with that.
  2. Quote:
    Originally Posted by Jophiel View Post
    You're looking at it the wrong way.

    More balanced rewards would benefit me and make it a "better" game and be reflected in the more balanced population. The population is a signal that there's a problem, not the problem itself.
    I'm sure there are AT's out there that 70% of the playerbase have played versus others that only 30% have played. Does that fact ruin the game experience FOR YOU or for those OTHER people. One more time I think you are desperately trying to see a "problem" here that technically doesn't exist.
  3. Quote:
    Originally Posted by Coyote_Seven View Post
    She's clearly gone off the deep end. Seriously, I had to stop myself from laughing too hard after her line about us having to defend ourselves, lest the boss realize I'm reading a web board! Hahaha.
    If my deep end is "the way the Devs intended it to work" then I'll be happy to swim here for a long time.
  4. Quote:
    Originally Posted by Coyote_Seven View Post
    Really, just... no. You might think you're coming off as witty, but it's more like stupidly sarcastic. Please stop acting like such a donkey.

    Whether it was imbalanced in another way is completely beside the point (as well, I never participated in the beta, so why should I even care about it now?). Their solution to the problem was simply too much, and caused an imbalance in the other direction. We're talking about this current imbalance, OK? Just so you understand that. Not the old imbalance; please try to forget about that one as it doesn't exist anymore. The new imbalance created by A-Merits. There's no "damning" here, they just need to do something about it.
    I think your main problem is going to be convincing the Devs there's an imbalance here.
    You think I'm being critical of your position? Wait till the Devs do NOTHING about this situation for you.
  5. Quote:
    Originally Posted by Coyote_Seven View Post
    Yeah, people who whine for changes that aren't justified do make me mad. Make a serious argument for why your position would actually improve the game and I might be willing to listen.
  6. Quote:
    Originally Posted by Jophiel View Post
    Nope. Guess you haven't been reading. I'd certainly be happier with a 45/55 split though or something more like that. Or 40/50.

    The current split is 77/23 according to Positron's interview on Ten Ton Hammer.

    Yeah, thinking that's a bit off must mean I'm a whiner who would only be happy with an exact split and nothing less!

    I see you're new to the internet. Let me have someone show you around...
    Explain to me why a 40/60 split would be functionally better or make for a "better" game for you personally than a 77/23 split and I might consider your opinion here.
  7. Quote:
    Originally Posted by Jophiel View Post
    LOL.. I love it when people say "whine" on forums. It's like saying "I have no good argument but maybe I can shame you into silence instead".

    Seems like the Devs went too far in one direction in trying to correct the problem. Which is, again, a pretty poor excuse to refuse to find a balance.

    "Hey, I said the color white you used was too bright and now you painted the room black!"
    "Golly, I'm just damned if I do and damned if I don't, huh?"
    You don't have a good argument here other than the assumption that some alignments having A-merits and others don't is "unfair". If you can't give a legitimate reason why this is a game-breaking situation then yes I'm forced to just consider something like this a "whine" on your part.
  8. Quote:
    Originally Posted by Coyote_Seven View Post
    Why are we wasting our fingers typing to this person?

    I really must get over my 'someone is WRONG on the Internet' syndrome. LOL.
    You're wasting your time against me because you know my argument that you're just asking the Devs for an "unwarranted entitlement" in having all alignments have some kind of equivalent access to A-merits is valid. If I hadn't called you out you wouldn't be trying to defend yourself here.
  9. Quote:
    Originally Posted by Jophiel View Post
    Yeah, the broad perception shown in the population numbers that you say you don't care about because you're already happy.

    Gotcha
    I'm guessing you'd only be happy here if the population of alignments in this game was equally distributed 25% each compared to the playerbase. Is that a fair guess?

    I contend it's NOT WORTH THE TROUBLE for the Devs to make the numbers equal like that. Who actually cares if all options in this game are equally liked by the entire playerbase? Would that actually make the game better, or just make it 100% cookie-cutter?

    This is why my point about the "least favorable AT" was relevant to this discussion. Your Holy Grail desires for the Devs to waste their time making all OPTIONS in this game equally desirable by everyone is a Children's Crusade if I ever heard one. *sigh*
  10. Quote:
    Originally Posted by Jophiel View Post
    Yeah, there's a pretty broad spectrum between "Everyone wants one, no one wants the other" and "Perfect harmony among all things".

    I'm just asking for a nudge towards the latter. Saying that you can't have everything at the "Harmony" end is a pretty poor to reason ignore things sitting closer to the "Lopsided" side of the spectrum.

    No idea where your "have it all" remark came from since I didn't ask for them to all "have it all" (the A-Merit idea was someone else's) but rather have something more equivalent in desire from the player base.
    I'm willing to accept you see more of a "problem" with the current state of alignment balance in this game than I do. I think that stems from differing perceptions of just how important the ability to freely side-switch can be, especially considering the future of the upcoming WSTs what-not.

    I guess if you care little or nothing for side-switching then the "counterweight" of A-merits may seem too heavy. Fortunately for myself I tend to see what the Devs did here in a more favorable light. YMMV.
  11. Quote:
    Originally Posted by Coyote_Seven View Post
    Wow, you're really being willfully obtuse, aren't you?

    There is no balance. The devs might have intended for there to be balance with only giving Heroes and Villains access to A-Merits, but those same A-Merits have so much more purchasing power over normal Reward Merits that it causes an imbalance in favor of the older alignments.

    Get it?
    I get that A-merits were added to the game during the I18 beta because people were complaining that the ADVANTAGE of being able to side-switch made rogues and vigilantes way too unbalanced compared to heroes and villains.

    Now that we have a system in place to counter the advantage of side-switching people like you are whining that the "fix" broke things. Seems the Devs are damned if they do and damned if they don't.
  12. Quote:
    Originally Posted by Coyote_Seven View Post
    I really don't understand you one bit. Are you for or against A-merits for Rogues and Vigilantes, or what?

    And if they did get A-merits, why would you even care if they did? It's not like it would cause you to be able to play less, or whatever.

    Yeah, your complaints here just make no sense at all.
    Heroes and Villains get A-merits because they can't freely side-switch.
    Vigilantes and Rogue can freely side-switch so they don't get the benefit of A-merits.

    I'm not complaining at all. I'm just pointing out that you people seem to want to break the game balance the system has established just because you think everyone's entitled to A-merits.

    If anyone's whining and "complaining" here it's people like you, not me.
  13. Quote:
    Originally Posted by Jophiel View Post
    Ermmm.... what?

    No, by that logic I'd say "Hey, maybe the least popular AT's should be looked at so we can figure out why they're so unpopular and try to fix the situation.

    I never say "get rid of gray alignments", I said "make them worth using". I have no clue where on earth you're coming from with the above.
    My point is pretty obvious if you give it a moment of thought.

    In any game like this there will always be something that's considered the "worse" or "least" favorable option by a majority of the playerbase. The Devs could certainly spend time trying to improve that worst thing, but ultimately there will ALWAYS be something less desirable than the other unless all the things in question were made cookie-cutter identical.

    The only total solution to this would be for the Devs to spend time making all the alignments 100% identical. Frankly I would consider that a fruitless and undesirable option for many reasons even assuming it were possible.

    Basically you may be right that there's a perception of one set of alignments being less desirable than the other in this case. I just disagree that there's actually a need (or even the feasible possibility) of a "solution" to this. The system is currently balanced on its pros and cons. No one alignment deserves to "have it all" even if you want that really, really badly. Sorry.
  14. Quote:
    Originally Posted by Jophiel View Post
    I'd call the large disparity between "pure" and "gray" alignments in population numbers and the amount of people who qualify being happy with their gray aligned characters by saying "Because I can get A-Merits on this other guy" (as opposed to "because running SFs is worth more to me than A-Merits") the basis of gray alignments being less valuable to players. On a per character basis, without outside assistance, it seems that characters would rather go pure. That they can mitigate this by investing more time and character slots to overcome the shortcomings of a character's alignment choice only serves to call attention to the issue in the first place.

    If you could only have characters that were gray or ones that were pure, which do you think most players would go for?
    Up until Issue 18 we only had two options for alignments. Now we have four. These four alignments come with their own pros and cons. Frankly I couldn't care less which ones the playerbase prefers more than the others. By the type of logic you're driving at here you'd get rid of the least popular AT even if that meant you'd piss off some several thousand players by doing that because solving the "problem" of that AT being the least popular was more important to you.

    I think it's relatively pointless to try to quantify which of these things are "better" or "worse" when in the long run all they can possibly represent are expanded CHOICES for us to play with. If you think A-merits are more important to you than side-switching then play Heroes and Villains. If you think the opposite then play Rogues and Vigilantes. Is there an actual problem with that for you?

    Frankly this idea of trying to claim that the equivalent of chocolate ice cream is somehow the "weaker option" or at a disadvantage to vanilla ice cream is a pointless exercise in "fixing" something that really isn't a problem to begin with. *shrugs*

    P.S. Keep in mind people like me already had a bunch of alts to begin with. I didn't feel a need to create new alts just to "mitigate" this supposed systemic problem. I simply chose to view this whole situation as the non-issue it actually is and spread my alts out alignment wise as I saw fit mostly for RP reasons to be perfectly honest. The fact that I "covered all my bases" alignment wise was actually a secondary concern at best.
  15. Quote:
    Originally Posted by Jophiel View Post
    Being able to say "I've mitigated the weaknesses in the system by spending additional time playing additional characters and spreading the rewards thinner among my ineligible characters" is great from a "I'm glad you found a way to be content" perspective. As a defense for the weaknesses in the first place though, it's rather lacking.
    It's mostly a matter of perspective and priorities.

    Anything important I can obtain via A-merits with heroes or villains can be emailed to any other character of any alignment. The "coolness" of A-merits is not really enough a strength to prove that rogues and vigilantes are at a disadvantage as far as that goes.

    As for the alignment powers sure it's pretty obvious the hero/villain ones are better than the rogue/vigilante ones. But over the last six months I think I can count on one hand the number of times I've used/needed those powers on any alt of any alignment. Again this is an advantage for heroes and villains "on paper" but in reality it's relatively meaningless.

    So, after you account for these supposed advantages it really boils down to whether or not the flexibility of instant access to both sides of the game is important to you or not. For some it is and others it isn't. But if it's not important to you that doesn't automatically imply that option is a "weaker" one unless it makes you happy to call it that. Whatever floats your boat I guess. *shrugs*
  16. Well I haven't seen this on any of my characters yet, but this could very well be a new bug introduced by the new patch. I'd report it at the very least.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Exactly. My characters are all listed as not having logged in for a long time, and all of them are precisely where I left them, as I have pretty good memory of what I did with them last. It's just that their trays are empty, and I want to blame the winter event, or at least something that happened prior to it.
    Well like I implied it's either a new "feature" applied to long time inactive characters as a means to conserve disk space or it's a fluke of some kind where they lost some of your character's data (probably as a direct result of being long time inactive). It's crummy either way of course.
  18. Quote:
    Originally Posted by MrHassenpheffer View Post
    Change all of your passwords, check all of your alts, make sure everything is secure.

    A RL friend of mine who is known for religiously following the rules, being polite, and going out of his way to be friendly with people in game was hacked recently.

    This was totally random as he doesn't surf porn sites<no keyloggers or viruses detected> doesn't deal with RMT's or pl'ers and remains a bit isolated due to his lack of socializing.

    I fear this will be on the rise.
    Being safe like that is good advice. But I don't think what Samuel_Tow is talking about could be a case of account hacking. Assuming someone got on his account and decided to (only) /cleartray one of his characters as some kind of joke it still would have shown something more recent than 100+ days inactive. *shrugs*
  19. If that is something that's "working as intended" maybe that's a way to compress the amount of disk space it takes to store long time inactive characters. They probably figure if you haven't logged into them in over 100 days the chances are relatively small that you'll ever log into them again. *shrugs*
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    It hasn't for me. I tried X-Ray Beam eyes on all three models, both on the ground and from the air, and all three play the same old original animation. I did not try the "new" animation, however. Is that what changed?
    Sounds like it but I'm just going by what's been said here in the thread. I'll have to wait to get home to look at it myself. Again with the name of "Freeeem" this sounds "incarnate-ish" to me somehow.
  21. Quote:
    Originally Posted by Shadow State View Post
    Looks kind of goofy since it still uses the eye beam emanation.
    Quote:
    Originally Posted by Smersh View Post
    It appears to have replaced the 'leaning forward' eye beam animation.
    That's why I'm thinking it might be some kind of leak for an upcoming Incarnate feature or some-such.
  22. Quote:
    Originally Posted by Smersh View Post
    That is... new as far as I know. And really really neat.
    I'm not positive if it's new or not but it doesn't sound familiar to me. Seems surprising that they wouldn't mention new power customizations in the patch notes. I smell another potential patch leak with this.
  23. Quote:
    Originally Posted by Jovvi View Post
    I have always had trouble with controllers. I know I want an endgame controller but I have never been able to find a combination I like. I have recently started a fire/rad and at level 6 it is underwhelming, but I feel some need to continue and i am not sure why.
    Apart from what the others here have said I think you have to fundamentally accept that low level Controllers will not be able to rip through critters as fast as say low level Scrappers/Brutes can. You mentioned that you've had "trouble" with controllers and at level 6 you think it's "underwhelming". I think it's just that you're probably more used to how other ATs work and need to understand that Controllers are geared differently.

    Controllers don't really "blossom" until the late game. Even though they start out slower/weaker than others they easily become some of the most powerful types of characters in the late game. To put it into classic Dungeons and Dragons terms Controllers in this game are the Magic Users - they start out weak but become very powerful once they become high level. The "reward" for getting through the harder low levels is getting a character that works awesomely later on.

    Good luck to you and I hope you'll be willing to give it a chance.
  24. Quote:
    Originally Posted by kangaroo120y View Post
    Yeah the wife tried to get the post download twice, no go. I logged out without even knowing there would be one and tada, download.
    I had one computer get the pre-download after the first time I logged into the game yesterday. I played the game for a while on another computer and didn't get the pre-download. *shrugs*

    It almost seems like instead of having a 100% chance of getting the pre-download the game imposes some kind of random chance to start the pre-download or not. Or maybe there's a limit of only one pre-download per account per day or some-such.

    I'm not really worried about it one way or the other, but it does seem weird that it seems to be a hit-or-miss thing sometimes.
  25. With like pretty much everything else in this game there are pros and cons to "going gray" versus "staying true" alignment wise. I simply maximize the pros and minimize the cons by having different alts spread across all the alignments. This way I have access to A-merits if I need them and I have other alts who can instantly play red or blue side if needed.

    I don't see the "gray" alignments as strictly a bad or lesser option. I just work the system to get the best advantages regardless.