Lord_Sprocket

Citizen
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  1. I was finally about to get around to testing that out, guess I can skip it now.
    Thanks for doing the legwork for me =D

    I don't actually need it on a macro, I'm using popmenus, so the +$$ still would not be a viable option.

    I started making a popmenu for pet emotes, then figured I could also make one for all the powers as well, works great for summoning and issuing commands to groups or individual pets. the upgrade powers have been the only hiccup in my master plan >insert maniacal laughter here<.

    I suppose I'll just have to settle for having to target a pet first.

    Thanks again for the help.

    EDIT:

    So I thought about this a bit more and found a solution, kind of.

    I'm now using powexec_auto to get the powers to fire, I then added another option to the popmenu to quickly set the auto back to secondary mutation, It's not ideal, takes a couple more keypresses than I would like, but I tested it out a bit and it works for me.
  2. I can't seem to get this to work:

    "targetcustomnear mypet$$powexec_name equip thugs"

    I've tried many variations on this, targeting an enemy and using an attack power,
    changing the order of the commands, doubling up both commands, nothing works.

    The targeting part works, but the power never fires.

    I have gotten it to work on a keybind using +$$ at the beginning to fire the commands off on press and release of the key, but for what I'm doing I need this to work on a macro.

    Any thoughts or solutions greatly appreciated.
  3. Star Strider Forces Registry
    Name:Yearla
    Global Contact:@Yearla
    Level of Classification:50
    Origin:Science
    Super Rank &amp; Super Group: Leader of H.O.P.E.
  4. I'm back and I've got a new problem. My pets refuse to use their speech bubbles. They have the bubbles when responding to orders, but the bubbles are absent when using /petsay. I have chat bubbles enabled and pet response set to owned and teammates. So, are there any options I'm overlooking that could account for these missing bubbles or is there something more sinister afoot here?

    As always, any help is greatly appreciated
  5. Thanks Aggelakis, that worked perfectly
    and thanks Ura_Hero, thats a bit of a bummer, but at least now I know.
  6. I'm having a bit of trouble with my petsay binds, I'm trying to make seperate binds for each of my pets to use emotes.

    The bind:/bind control+q beginchat /petsay_name petname &lt;em &gt;

    This lets me simply type the emote I wish the pet to use at the time.

    Two problems:
    One, and this is a fairly minor issue but, the cursor seems to appear at random places in the chat field when I use the different binds. ie with one bind it appears at the end of the dialog, another it will appear at the begging and still others the cursor will be missing and I have to use the arrow keys move it in one direction untill it appears.

    Is there any way to fix that so that the cursor always appears in the same spot with the beginchat command?(prefferably at the end of the dialog.

    Two, one of my mastermind's pet's names are more than one word "Eagle Clan Hand" when using the /petsay_name or petcom_name commands it only registers the first word as the name and tries to use the rest as the action command.

    Is there any way I can connect the name words together so that the whole thing registers as the pet's name? ie "Eagle_Clan_Hand" (that doesn't work unfortunately) .

    Any help is appreciated.