LordArkaine

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  1. [ QUOTE ]
    Ok after reading this massive thread that grows with each day I still have yet to have this answered for me.

    Here is my situation.

    For the sake of my story I'm a scrapper and sk'd to me is a tanker. The rest of my team is blasters and other squishies as they are called. We are fighting the Psi Clock King and see him in the distance. My tanker sk is inv and so has no defense against the opening killer stike from CK so I do the mentor thing and move in to taunt him so the blast hits me, I pop purple shields and pray. It hits and kills me, one shot. My tanker sk charges as does the squishies with. If I hospital they all die. If I stay I get nothing XP wise becuase AV fights can last easily more then one minute.

    Now you say I should get nothing for no risk right. Well I died so I'd say that was risk enough.

    You say you don't want any PLing, well I'm the high level one not the sk and even so its not pling if everyone kicks in.

    How can you defend me getting nothing for this? I am staying to help the team. If I hosptial the tank dies. If he dies the rest are in grave danger. So I stay and get rooked. Help me understand how this stops pling in anyway?

    [/ QUOTE ]

    The psychic clock king is inside a mission. Missions are unaffected by these changes. End of story. Currently, it doesn't seem that way because Statesman said that these new mission-exempt changes are not currently on test. They'll be coming sometime this week.
  2. For Distance....

    Afk tram powerleveling.

    For Death....

    Recall Friend powerleveling.

    Both allow a more convenient method. Now the only method left is to not die yet still follow. Something Phase Shift can handle nicely.
  3. Mentor, you'll just need to stay within 300 ft of your teammates now. As long as you near the killers, you'll get their kill xp. If you truly are support, you should be near the team anyway, so it's not a change in your tactics.
  4. Yes, he DID make a distinction.

    [ QUOTE ]
    Now, let me clarify the situation with Badges and Defeat tasks. As long as you or any of your teammates are within 200 ft. of the defeated mob, EVERYONE on the team gets credit. This is not a change in Issue 4; this is the way that it currently works.

    [/ QUOTE ]

    This is from his original post and that person simply didn't understand it.
  5. A priest's ideas of the word "immoral" greatly differ from most of society. Molestation isn't exactly on my Virtues list, and I fear you if it's on yours.

    As for my definition, I never gave one so stop assuming so much. I drew a direct comparison between standing a train and split killing. They are in essence the SAME.
  6. Problem with the level limits is that the items are usable and meant for low level characters but its high level characters that actually FIND them.
  7. Yes. Wolf missions are repeatable, which is why you're able to powerlevel off of them. But if you're unable to repeat the circumstance, it's nothing more than a nice gift. A donation of $100 dollars from your best friend isn't an annual income. It's simply a nice gift. As Cryptic proved with the free respecs and inspiration dropping, gifts are not against their ways. Repeatable missions or routines that are used for powerleveling are.
  8. Exactly. He wasn't nuts about it. In all games, there are ways to PL that aren't exploits. But they still encompass the basic principle. Trading items, for example, is not an exploit. MMOs encourage it for a prosperous economy. But giving away items to lowbies? Is that an exploit? No... but it is immoral. Just as giving items from a higher level character to one of your own lower level characters is not only immoral, it's a BANNABLE offense.
  9. Winter Lords were a programming error.

    Delivery missions require walking great distances without any reward gaining for a lump sum reward at the end of the mission.

    Powerleveling requires minimal actual effort and you are constantly gaining xp without having to do much yourself. Following a person around while mooching off his kills is quite different from progressing through enemy-infested territory to perform a critical task. Also, delivery missions are non-repeatable, there's no way to actually exploit them.
  10. Actually, it DOES allow badge hunting and kill x missions, you just don't earn xp out of it. Which isn't the point of a kill x or badge hunting mission. TFs and Trials take place on mission maps for the most part, so the Kill X missions make up a very small part of it.
  11. [ QUOTE ]
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    Ya know, I often get together with SG mates in PI or the RCS & we just split up & hunt the zone for xp. This tactic completely eliminates that opportunity

    [/ QUOTE ]

    Exactly. That "opportunity" is your team powerlevelling each other. You're not hunting together when you do this, you're soloing. The difference is a private channel and the xp you get for someone across the zone's kill. The point of teaming is to work together, not to just share xp.

    [/ QUOTE ]

    How exactly is this powerleveling? What about those who are casual gamers and do not have a lot of playtime? Splitting up into smaller teams for missions/hunting is an effective and necessary tactic to complete objectives in less time. This is not someone standing at a distance in safety while being bridged. This range limit thing is the worst idea yet.

    As many have said, this will not deter or stop powerleveling. It's only going to hurt the majority of players who don't pl.

    [/ QUOTE ]

    Except that very example IS powerleveling. You're not actually DOING anything to get that XP. The monsters you kill are your own xp. You get a little less by having a second person on the team, but it's made up for and more by the other person hunting. Basically, you could stop hunting altogether and still be receiving experience from your teammate's kills. That's powerleveling. How is that ANY different from standing a tram while receiving credit from another's kills?

    Powerleveling doesn't have to be profitable to be powerleveling. Even gaining 1xp per hour could be considered powerleveling. In the example above, there's no difference between just standing at the tram or hunting solo. You're still getting free experience from someone else, regardless of whether or not YOU are hunting.
  12. Probably none. But then, why not just kick him then? The times your teammates go to sell, you'll be making an increased amount of experience. The times YOU go to sell is balanced out by this. So, if it's such a big deal to not waste xp, just kick the guy and reinvite him after. He can even send you a tell when he's finished. It's not an enormous inconvenience and you're actually getting more experience out of it, which you'll need when YOU go shopping. Still not a huge problem.
  13. But like I said, it's been hyped. That drew the large crowds initially. Blizzard has more pocketing power. Doesn't make the game any better necessarily. Plus, it's still very new. Give it the time CoH has had and subscriptions will drop.
  14. [ QUOTE ]
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    Meaning? THIS DOES NOT AFFECT YOU ONE LITTLE BIT IF YOU ARE HUNTING LIKE YOU ARE SUPPOSED TO BE!

    [/ QUOTE ]

    Who the <bleep> decided this was the "proper" way to hunt? Your personal XP gain is indeed affected if you ever take a bio break, shop, or visit a contact, and your total XP output is affected if any of your teammate ever do these things. Are we intended to drop from the team every time we have to spend five minutes away from a fight for any reason?

    [/ QUOTE ]

    You have to be the fifth moron to misinterpret that phrase. If you notice from the rest of my post, your interpretation would not fit. Let me clarify it in two-year old terminology.

    This has no effect on you if you are just killing things like you are supposed to be doing. Not in a particular way, not in a certain fashion, not from some [censored] *********** hunter's manual, just KILLING THINGS IN GENERAL! If -you-, and only you not the lagger, are defeating enemies, then -you- will not be affected any different xp wise. The experience the lagger misses out on is not your problem. It would indeed be nice to simply give it out to the lagger, but it does NOT hamper, reduce, or destroy teaming in general. You're not losing out on anything. He is. But then, he's also not offering anything. So to him it's as if he's not even IN the team and is just flying from shop to shop. For you, it's as if he IS in the team and IS getting experience, even though he isn't. It's all calculated the same. Just because some xp is being wasted doesn't mean you suddenly have to revamp your teaming ways. It just means that the guy left behind is going to miss out on some experience that he'll immediately begin getting again once he's finally in range and actually contributing to the battle. If you do not kick people on Live, why in the hell would you kick them now? Just because THEY'RE not getting XP it is suddenly hurting YOUR XP gain? Hell no.
  15. [ QUOTE ]
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    Ban me who cares; I played many MMO's and I can go back this game is not so great that it makes all pale in comparison.

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    Um, yes it is!

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    It is far from it; It has been fun but it is not the end all be all not even close. The best MMO was the early years of UO but that is way outdated graphics and engine but if you think it is so be it.

    The only thing it has is it is super heroes and the travel powers are cool that does not make a game the end all be all

    [/ QUOTE ]

    Um, yes it does!

    But on a more serious note... since UO lost its way, and since it hasn't been improved in forever, City of Heroes is currently the be all end all winner. Even WoW is proving to have been mostly hype. It's nothing but one giant timesink. Yet City of Heroes remains doing very well in the market. WoW may look like it's doing better, but that's because it's NEWER. There have been an amazing number of returns to City of Heroes from that game. Everquest 2 can't even compare to either of them, which is why the ratings are terrible across the reviews. SWG and FFXI are simply too grindy to attract new players easily and the only people even playing them are the ones who have already dedicated hours to them. Boy, are they wishing they had their time back.
  16. [ QUOTE ]
    Ban me who cares; I played many MMO's and I can go back this game is not so great that it makes all pale in comparison.

    [/ QUOTE ]

    Um, yes it is!
  17. Except you and I disagree in one thing. The side effects. I believe them to actually be POSITIVE, thus even more of a net gain for the Light Side.
  18. It's already been mentioned that the programmers working on this are different from the programmers working on other issues. This just took a lot less time to fix and so was finished earlier. Other ATs and things are still being worked on, but they're being worked on by OTHER teams. They'll be out when they're finished, not in lieu of anything.
  19. [ QUOTE ]
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    Let's say a stranger dangles a $1000 dollar bill in your face.

    Now he does it to twenty other people.

    Most of you are going to beat him up and run off with the cash.

    Removing blatant temptations allows for a better game. Want proof?

    Take a look at many of the FPS games out there. Lots of them have map glitches that are easy to exploit. Notice how people continually exploit them? They don't STOP playing the game when the glitch gets fixed and they don't NOT buy a game just because it LACKS map glitches. But it never fails... the easier the glitch is to reproduce, the more people will take advantage of it.

    Remove the glitch, you remove the incentive. But just because a map is patched, people aren't going to stop playing the game.

    Remove the powerleveling methods, you remove the drive. But just because powerleveling is gone, people aren't going to be so quick to ditch the game itself. There's a lot more to this game than just powerleveling to 50.

    [/ QUOTE ]

    I'm still not seeing the effect on me. A person powerleveling to 50 effects me in what way? Someone exploiting a map glitch effects me how? Because it "bothers" me or I think they are playing "wrong"?

    Remove all the powerleveling and the game gets better for me? How? Because the developers spent all that time getting rid of the nasty PL's instead of giving me something like the Flashback feature?

    [/ QUOTE ]

    Why do I keep dealing with these damn lawyers?

    I never gave ANY evidence in that statement regarding ANY stance on how powerleveling affects YOU. THAT WAS NOT THE PURPOSE OF MY POST!!!!!!!!!!! I gave plenty of arguments on how powerleveling affects you in OTHER posts, as I've been posting for quite a long time. If I had to repost every last argument I ever made, you'd have sixty pages of nothing but ME. This particular post simply describes the effect that powerleveling will have once removed. Which is none. Why powerleveling is bad is a completely different topic. This just states that as long as you CAN powerlevel, people WILL powerlevel.
  20. I never gave a definition, like you. There's no simple way to sum up powerleveling that takes into account every last instance of it. You assume too much.
  21. Let's say a stranger dangles a $1000 dollar bill in your face.

    Now he does it to twenty other people.

    Most of you are going to beat him up and run off with the cash.

    Removing blatant temptations allows for a better game. Want proof?

    Take a look at many of the FPS games out there. Lots of them have map glitches that are easy to exploit. Notice how people continually exploit them? They don't STOP playing the game when the glitch gets fixed and they don't NOT buy a game just because it LACKS map glitches. But it never fails... the easier the glitch is to reproduce, the more people will take advantage of it.

    Remove the glitch, you remove the incentive. But just because a map is patched, people aren't going to stop playing the game.

    Remove the powerleveling methods, you remove the drive. But just because powerleveling is gone, people aren't going to be so quick to ditch the game itself. There's a lot more to this game than just powerleveling to 50.
  22. Britt, that was the goal. To stop lagging at trains and tram powerleveling. That's it.
  23. JuppaCo, I know why Statesman issued these changes. I know what form of powerleveling it was meant to kill. However, this is still yet another form of powerleveling now stopped by the same change, possibly as attrition. Are you getting more experience doing it this way than not? Yes? Then it's powerleveling because you're taking advantage (read:exploiting) of the game mechanics to get an overall increase in your experience. Sure, they may get decreased XP for their kills, but adding up their kills PLUS the other half of the team's kills nets you more experience than just having half a team. People confirm this. They state that they do this with the very intent to get MORE experience by doing this.
  24. JuppaCo...

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    You just said that powerleveling is getting experience at no risk to yourself. How are you at risk from the mobs that the OTHER half of the team is killing? If you were in two separate teams getting two separate bonuses, you are at risk from every single villain you attack and get xp from. If you are in ONE team SPLITTING the effort, you are only at risk from HALF the villains. You are STILL getting a free ride from the other half of the team.

    [/ QUOTE ]