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Quote:I'm not exactly a "big gun," -- most of what I have learned came from other helpful folks in these forums and from playing with the builders and looking on other great sites like ParagonWiki and City of Data. I just spend too much time here when I should be doing something else . . .wow I got props from one of the big guns on here!!

due to being text and not spoken word I feel I must stress that was not sarcasm.
Now I have to admit that my build has great influence from both you and Lewis. It is kind of a combo Local Lewis build with a sprinkle of babyscid. Good ol search button.
Ok Ok on to an actually question....
How would you slot the Ice App? I am a bit underwhelmed by fire and I like the thought of Hibernate and a bit of defense. I cannot seem to do it without gimping one of the Ice App powers. I wish you werent stuck taking hibernate right away as I dont want Ice blast.
Also, what is your suggestion in GD? a full damage set or a mix and match?
You know I just realized this isnt my live build.....I removed the Hami's but cannot remember what I replaced them with. Anyway doesnt matter just curious about the above question. Thanks in advance
I actually like the Ice APP set for most of my Stormy controllers, and it is a great fit for a Grav/Storm. Hibernate gives you a way to recover both Endurance and Health, and a single Recharge is all it needs. Grav already has good single target damage, so you can skip Ice Blast to take Frost Breath, Ice Storm and Ice Armor. Two AoE damage powers fill a hole for Grav/Storm.
As for GD, it really depends on your build. If you are going for high recharge, then 4 Baz Gaze plus an Acc/Dam Hami-O and a common Damage is pretty decent. (If you don't want to pay for the Hami-O, then any Acc/Dam from any set will do.) If you mainly solo, you can go with a damage set.
You have a few enhancements here and there that I would change, but it is a good build. For example, in Singy I would trade out the Dam/End from Expediant Reinforcement for the triple -- and you could consider using Soulbound Dam/Rech and Expediant Reinforcement 10% Resist proc in the last two slots. Since Singy already has high resists, that proc will make him all that much tougher to kill.
In Stamina, I would use the P-Shift proc in place of the EndMod/Acc, as I think the overall effect is more end. If you can, fit in another slot and use 4 P-Shift there.
If you are looking for high recharge, you could put a LotG Recharge in Steamy Mist and Ice Armor. With H-merits, it is not tough to get those now.
If you can get it (they are expensive now), the Chance for Hold in the AoE Immob is great. And as I said, I like different slotting in Lightning Storm -- 2 Thunderstrikes (Dam/Rech, Dam/EndRdx/Rech), 2 Entropic Chaos (same), 2 Devastation with Chance for Hold proc. Some decent Recovery and Regen bonuses. But my slotting is a bit low on EndRdx. -
Some of us don't always have access to Mid's, so it is a good idea to post the build in a readable form. Also, looking for AoE damage on an Ill/Emp is putting a round peg in a square hole -- Illusion doesn't have any AoE damage, so the only way to get AoE Damage is from your APP set. An Illusion controller is never going to be impressive on AoE Damage. The best thing to do is emphasize your strengths -- distraction and single target damage.
I looked at it for about 10 seconds before work, and it looks like it needs some work. You used the Lethargic Repose set in Blind, when the Sleep in that power is a rare side-effect. It needs to be slotted for Hold and Damage.
You used the Kinetic Crash set in Hurl Boulder. I wouldn't have taken Hurl Boulder anyway (too slow), but it needs to be slotted for damage. As I said above, you need to improve your single target damage. Other APP sets have fast blast powers that can be used in an effective attack chain to take down foes quickly. I prefer Fire Blast, but Ice Blast is almost as good (slightly less damage). Primal and Psi also have single target blasts that are almost as fast.
You missed a lot of opportunities to slot for Recharge, which is the most important thing. You want to get Phantom Army out as much as possible. And that single PvP IO will cost 2 Billion.
Take a look at my Illusion/Radiation guide for some hints on how to slot your Illusion powers. Then look for sets that will give you Recharge for your Empathy powers. -
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As far as #3 goes, it is quite easy to get plenty of Influence/Infamy just by doing a few simple things in the market. Then there is no reason to deprive yourself of any enhancements you may want.
All you need to do is find recipes or salvage that have a bunch for sale and no bidders. Bid low (1, 10 or 100), fill up and then run to a vendor to sell. There are more sophisticated ways to make influence, but this is easy for anyone to understand. King's Row is a great place, since the market is right next to a vendor. -
Quote:That's like saying, "At the zoo, if they don't have glass between me and the animals, then it is OK for me to throw food in the pens regardless of what the rules say." You make a silly argument. The rules are the rules, and they are there for a reason. The filter isn't perfect because some words can be OK in one context while offensive in others. (What's the old George Carlin line? "It's OK to (short 5 letter word beginning with "p" meaning to stab with a pin, which is censored by the forums) your finger, but don't you . . . ")If this were the case, I'd think maybe they'd just take a little time off somewhere to improve the filter rather than leave it broken and togglable.
Fix it up a bit. Because no matter how you look at it, having a filter togglable just makes it look heavily like, atleast to me, that profanity is acceptable to an extent, despite the ToS.
This is a "T" rated game. If you want to use offensive language in the open environment, go find an "M" rated game. -
Guardian is my main server, where most of my buddies hang out. Most of my best characters are there, but I don't have a common theme.
Pinnacle is my secondary server. My group of buddies decided to start up an SG there and make a bunch of characters to level up together. At one point, we were very active there, but now I pull up one of those characters to solo once in a while, but that's mostly it.
Protector is third. We came up with two different concept/joke SGs, and made a bunch of characters there. I stuck with it longer than anyone else, and still pull up a few of the upper level characters to solo with. One of the SGs is based on Robert Apirin's Myth Adventures books, with all the character names having "Myth" in them.
Infinity is fourth. My group of buddies had generally avoided doing villains until we decided to go all out Red side . . . but we didn't have enough room on Guardian, so we picked Infinity as our Villain server. I got one to 50 just so I could get VEATS . . . and then the requirements were dropped.
Triumph is fifth. Again, a group of folks decided to start a themed SG and then abandoned it. My mid-20's character became SG leader. I moved a few lesser used characters there during the free server transfer time who don't fit the theme, but oh well.
And recently, I have started playing on Virtue. One of our buddies was spending a lot of time on Virtue when he was soloing, so I made a few characters there. With GR, it has been fairly easy to find PUGs there.
My kids mainly use Champion for their characters. -
There are a lot of easy ways to get some "start up" Influence using the markets (Wentworth's or Black Market). Look for some level 50 recipes where there are lots for sale and no bidders. Bid a minimal amount (10 or 100). You may get some sold to you -- if not, cancel the bid and try another recipe. Take any you get, and sell them at the vendor for an easy 5K or 10K per recipe. (King's Row is a good place to do this, since the vendor is right next to the Market.) With a little bit or running back and forth, you can get a few 100K or a million in a short time.
Once you have a little start-up cash, the guides under the Market forum have lots of ways to make large amounts of Influence using the markets. It just takes some patience. -
1. Are you male or female?
Male
2. What ATs do you mostly play, and for what reason(s)?
Controllers, mostly. I guess I am controlling! I also like to handle stuff without getting hit myself, and I like using strategies. Controllers offer a wider variety of strategies than other ATs. I like coming up with creative ways to do things that others may not have considered. I like Tanks, Warshades, Scrappers, then Blasters. I haven't really found a Red-side AT I prefer, but my only red-side 50 is a MM.
3. Redside, blueside, purpleside, or any combination of the above?
Blueside by a far margin. I'm just not a villainous person. Even when I'm Redside, I think of the foes as "bad guys." There is a LOT of stuff Redside I have never done.
4. What are your favorite story arcs?
Oddly enough, my favorite one I have seen so far is the Wretch arc in the 20's Red side. It has some great complexities to it. The Praetorian stuff is generally well written and has fun issues. I like both the ITF and the STF.
5. What makes you like this game?
I was a big superhero fan growing up. I like the fantasy of being a superhero. Plus, I found a great group of guys to team with and talk with, and we have been teaming (and talking on ventrilo) for years. I also like the community and these boards.
6. What other games do you play?
None. This was my first MMO -- the only other one I have tried for any significant time was Champ-O, and that was only for 60 days. I got into CoH after enjoying Freedom Force and its sequel.
7. How long have you been playing?
My account has been active since Christmas 2004. No "breaks," but there have been times when I was too busy to play much. My wife played for a while so we jave had a second account since March 2005, and I have kept that account. Two of my kids play (Daughter and son), so most of their characters are on the second account.
8. How many alts do you have, what is the average level range, and how many are level 50?
Probably over 100 alts, but a lot of them are characters the kids made and then abandoned. Between the two accounts, I have 17 level 50s -- one of them was the wife's. Of the characters that I play, most of them are in the 30's and 40s, but I also play about 7-8 of my 50's regularly.
9. Do you bother with softcaps, set bonuses, and all that numerical stuff? What difficulty settings to you normally use?
My most important "set bonus" character is my "signature" Ill/Rad. I have a few characters who are softcapped -- 2 Scrappers, a tank and a Mastermind. I don't really focus on that stuff until late in the the character's build . . . depending on the character. I mostly like to level up characters to get new stuff and develop strategies on how to effectively use them. The numbers are a means to an end for me. Some people want to be the "best of the best" for the sake of being the best. I prefer to making what I have better. I have focused more on getting set bonuses lately.
Most of the time, I don't use high difficulty settings, unless I'm testing something out or have a particular purpose in mind. I tend to do a lot of TFs and missions with a goal in mind (like tip missions or story arcs to get merits), where I want more to get the goal accomplished than have a challenge. I don't like faceplanting, so I tend to go on lower diff settings -- but enjoy the challenge every now and then on the right teams. If things are too easy, I'll bump up the diff. -
That is Global only. The duration of IW is 90 Sec, and the Recharge is 360. You can almost cut the Recharge in half with slots in the power, but you need to cut it again in half with global recharge (including Hasten's 70%). So that takes about 206%. Of course, part of the problem is that you can't put two powers on auto-fire, so you have to watch out for either Hasten or IW to fire it off as soon it recharges.
Same with Phantom Army: 60 Sec duration, 240 Recharge. Cut almost in half with Recharge in the power, then 206% global recharge to cut it in half again. Perma-Hasten handles 70% of it. -
You may want to re-post this in the "Player's Questions" section. This section is for Guides.
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Quote:Ah, I suppose it is just a difference in terminology. I read "temporary" as "going to be fixed soon." I would call it a "short duration" bug rather than "temporary." The problem is that Oil Slick Arrow is one of those signature powers in the Trick Arrow set . . . a power that folks look forward to getting. When it has a bug like this, it can affect a players enjoyment, especially if the powersets are Fire/TA and you didn't know about the bug going in.I mean it's temporary in that the oil slick has a very limited life-span and so the moment it's expended the pets attack again. Invariably there are other targets for them to attack anyhow unless you're down to the last AV in which case they get a moment to put their feet up and have a G&T
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Actually, my Perma PA build only has three LotG Recharge IOs in it. I was able to get enough recharge to avoid having to fit in five.
You need three spots for those, or maybe more depending upon your build. I used Hover, Superior Invis and Combat Jumping. You can use a variety of other powers, from Maneuvers to Group Invis to the Invisibility pool to Weave from the Fighting Pool or any of the Defense-based Shields from APP or Patron sets.
My problem is that I don't like to take worthless powers. My only concession to taking a power as a slot mule was Combat Jumping . . . and that has some utility as Immobilization protection and uses almost no endurance.
With Ill/Rad, I find having Hover/Fly is pretty nice. I can stay out of melee comfortably. And since Hover was needed for a LotG Recharge, it worked out quite nicely. Taking any other travel power (other than Super Jump) means having to figure out how to fit in another place for a LotG Recharge.
With I-19 coming up, I have been thinking about which powers to add to my build. Frankly, there are a lot of options. I could go with Leadership, which is very tempting. But the two powers I have always wanted to add to the build but could not fit in are Recall Friend and Mutation, so those two are at the top of the list. As the third one, I'm debating between Assault, Group Invis (for the team), Fallout (with a single Acc, it would make a good debuff with some damage), or even a second travel power like Super Speed or Super Jump. I'm leaning towards Assault with its 15% Damage buff. -
Quote:I was just thinking about how fun my Ice/Rad was... So i threw together a build that I used to have (or similar) and I was wondering how viable it is... Perma AM with 5 secs short of perma hasten...Code:
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ICE/RAD/PRIMAL
There are a lot of different goals to IO slotting. I prefer to slot the powers to be more effective, while others will sacrifice some of the effectiveness of the power for better IO bonuses.
From my perspective, your build needs some work.
Block of Ice: That 5th Baz Gaz in getting you 5% Status Resistance . . . which is pretty worthless. I prefer to 6-slot BoI and add some Damage in there. One option at level 47+ is Hami-Os -- an Acc/Dam and a Dam/Mez work well. Damage in BoI can add a lot.
Arctic Air: Arctic Air is a great control power, and with the right slotting it becomes even greater. It really needs to maximize for Confuse. Confuse and EndRdx are more important than Damage procs. And then the most important proc you could put in there is the "Contagious Confusion" proc from the purple "Coercive Persuasion" set. It seems to make AA much, much, MUCH more effective since the confusion from the proc lasts 10 sec. That is longer than the confuse in the power.
AM: I like to slot the Efficacy Adaptor set in there. If you have enough global Recharge, then slot 6 of them for an extra 5% recharge, and the other bonuses are good. If you don't have enough Global Recharge, use a common Rech for the Acc/EndMod.
Health: I think it is overslotted. I understand you were going for the HP bonuses, but I would drop the two Heal/EndRdx to use those slots somewhere else.
Ling Rad needs Accuracy. Its main benefit is for the -Regen on AVs, and you won't hit those AVs without some Accuracy. An Ice/Rad can take it later, as you already have other slow powers.
Stamina: Replace the EndMod/Acc/Rech with the Chance for +Endurance Proc.
Glacier: Replace one of those Baz Gaz with an Acc/Hold/Rech, or maybe an Acc/Mez Hami-O.
Weave: The defense you are getting from Weave is minimal. If you want to build for Defense, go all out. But a small amount of Defense doesn't do much. I would suggest dropping Weave.
Choking Cloud: The unique way this power works means that you really, really need to slot it up for capped Hold. Hold and EndRdx are more important than damage procs. My Illusion/Radiation guide explains the mechanics of how it works. If you want to spend some Infl, you can go with 4 Unbreakable Constraint, plus the Lockdown +2 Mag proc and a common endRdx. -
Quote:There are really only two ways: 1) take the Psi APP set for Indomidable Will. It is a click mez protection power. The only problem is that it takes a LOT of recharge to make it permanent. 2) Get your Defense up high enough that the mez will miss you 95% of the time -- i.e. softcap your defenses. The problem with that is it is very expensive and you may need to make some sacrifices on your build to get there.I did an STF today... and i've been getting stunned alot... is there a way, maybe like IOs... to solve that?
For most characters, Indomidable Will is the best choice. There are IO sets that give Status Resistance . . . but Resistance only shortens the duration of the mez, and does not protect you against mez. -
Exactly how would you define a "temporary glitch?" If a problem has existed for at least the last couple of years, I wouldn't exactly call that "temporary." It limits the attacks that pets can make. While Illusion/TA has little problem with it because Phantasm and the Phantom Army can attack from range, it is a big problem for Fire in particular, because its Imps have no ranged attacks. Other pets have stronger melee attacks than ranged attacks.
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Quote:I apologize for my somewhat snarky comment, as communicating in a second language gives you a bit of a pass. I was also tired and cranky when I posted that.no she doesn't
and she should not write post after midnight -_-'
local man guessing was right.
i know WH mechanic is unique but i was pointing out that elec controle being a new set, it's possible that some of it's mechanics are unique too.
it could be interesting to test that instead of just looking at how the other targeted AoEs work.
Wormhole is unique, but it follows the standard practices used throughout the game as far as Range enhancements go. It is difficult to imagine that the devs would spend the time to change the mechanic of one power (Jolting Chains) when the mechanic they have can work. But if you want to test it, have fun! -
Quote:Uh, proofreading might be a good idea. Translating from the gibberish . . .this never prevented wormhole to ba bale to increase the mag of the power whe, slotting it for intangibility
so range that increase the AoE could not be that unusual.
maybe it can increase the range of he next jump after all
I'm guessing that you are referring to the fact that when you slot Dimension Shift (not Wormhole) for Intangibility, it increases the mag of the Intangibility. Intangibility is unique in this way, and that has nothing to do with Range.
Range slotted in a cone makes the cone bigger only because it makes the cone longer, but as far as I know, Range in any Targetted AoE power only increases the distance at which you can cast the power and does not increase the AoE. -
Not even close. Plant has tons of -knockback in the Immobilize powers in Roots, Entangle and Creepers. REAL chaos is when foes are flying every which way, bouncing off walls, getting up, flying backwards, some trying to run away while others try to run in to attack. When an Ill/Storm really throws out everything, that is pure chaos.
Phantasm with Knockback single target and cone
Phantom Army who can run any direction and draw aggro
Spectral Terror who can make foes run away in fear
Deceive which can cause foes to wander around. And then the Storm powers:
Tornado with knock any-which-way
Lightning Storm with knockback
Hurricane with repel and knockback,
Freezing Rain with knockdown,
Snow Storm that doesn't throw anything around, but it looks chaotic,
and even lowly Gale. And Illusion has nothing to prevent knockback.
Compare that to Gravity, which has
controllable knockback in Wormhole
Propel with knockback,
Lift with knock-up (if you take it -- I didn't),
Singy with knock-up and knockback/repel -- but from range, Singy sticks with single-target attacks. And then the Storm powers:
Tornado with knock any-which-way
Lightning Storm with knockback
Hurricane with repel and knockback,
Freezing Rain with knockdown,
Snow Storm that doesn't throw anything around, but it looks chaotic,
and even lowly Gale. But Gravity has -Knockback in its single-target and AoE Holds.
You should be able to see why Ill/Storm is the most chaotic. -
The change from "still on for 120 seconds" to "instant off" is a change I dislike substantially . . . mainly because I use the "Speed-On-Demand" binds to save endurance. Previously I would maintain the stealth when I stopped running. Now the stealth turns off when I stop running. When I get around to it, this is forcing me to respec and change my bind system if I want to maintain stealth. It might be that this bug is also affecting me, too, as the stealth IO has been pretty worthless in CJ or Sprint since I-19.
Yeah, I know some people complained that they had to wait around for 120 seconds before they could lead a hostage out, but I much, much preferred the old way. -
Most of my character names are puns or jokes of some kind, so I will often roll up a character just because I thought the name was funny . . . I have tons of low level characters I don't play, but keep because I liked the name.
One example: When the first Iron Man movie was about to come out, I made an "Irony Man," a guy stuck in a set of powered armor that doesn't work . . . which is why he is an MA/SR scrapper. (The colors are white, blue and green, not even close to the Marvel character.)
Sometimes I'll make several characters based upon the same pun concept, then play the one or two I like the best. When Shield came out, I made a BS/Shield named "Bull Shield." Made a tank named "Shield Happens." Made another scrapper named "Shield for Brains." When the Electric sets came out, I made a few characters with the name, "Ohm Depot." (He is dressed in an orange vest -- I've gotten a lot of comments about him.) Then I made an Plant/Elec Dominator named "Ohm and Garden." And an Elec/Fire Dom named "Ohm Cooking."
Some concepts just jump out . . . As soon as I could, I made a DP Blaster who looked as close to a Skunk as I could, and named him "Pepe LePewPew." -
Well, the classic comic book villains of the silver age do NOT use foul language. The more modern, grittier villains often do.
There are a lot of kids who play this game, including my 10 year old son and 13 year old daughter. Sure, they hear the stuff all the time in school, but I would prefer my kids to be exposed to foul language as little as possible. We don't use it at home, and if a word or two slip out, it is frowned upon. My kids actually prefer it that way, and don't like to be around folks who constantly use "salty" language.
Sometimes we adults turn off the profanity filter, and forget to turn it back on again.
I suggest that before you let loose with the profanity, you might want to ask if anyone is offended by it. Set that up as a macro, so you don't have to keep re-typing it. -
Quote:Illusion really focuses on single target damage, and you DO get containment from Blind when you use the single target blast in the APP sets. Overall, the single target blast probably ends up doing more damage than the AoE because it recharges so fast. Wiping out foes with Blind-SW-Blast-SW gets plenty of leverage from Containment.Of course, if he goes with Illusion Control, he wont have an every-fight method of generating AOE containment, since Illusion Control does not have an AOE Immobilize. So the suggestion of Illusion may not go well with the intent/hope/title of this very thread.

Don't get me wrong. I do think Illusion Control is very good. I've got 3 Illusion Controllers at level 50 myself (Storm, FF, Sonic). I'm just saying that he may be disappointed that he won't be conveniently leveraging any APP Containment.
But its all good.
Lewis -
Yeah, the Grav/Storm also has Super Speed. The Grav/Storm is sitting at 44, the Earth/Storms are at 43 and 42, and the Mind/Storm is at 39. Plant and Fire have a way to go, as they are in the 20's. I haven't rolled up an Elec/Storm yet. I've been having fun with my Elec/Rad when I have had time to play, which has been very scarce lately.
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Quote:Yeah, I think I some familiarity with controllers . . . 8 of my 16 level 50s are controllers.Hmm, ok, cool, I can see that lol
You seem to know a bit about Controllers, which would you think best? Fire/Rad or Ill/Rad? I see these two names tossed around the boards here alot. Thoughts?
Illusion/Radiation is my favorite build in the game because it is so flexible. I play mine like a Blaster/Controller/Defender/Tank. "Area Man" is the first character I grab for anything new or anything tough. He stays at range and somewhat lacks AoE (he does use Fireball a lot, though), but he can handle anything, solo or on teams. (I like Ill/Rad so much that I have a second one in the upper 40's on a secondary server.)
Fire/Rad is quite different in focus and playstyle, even with the same secondary. Hot Feet+Choking Cloud are a key focus for Fire/Rad, and to use those, he has to be in melee. Fire/Rad kills larger groups of weaker foes faster than the Ill/Rad, but he also takes more damage and faceplants more often. Fire/Rad is also more of a late bloomer -- it needs a fully slotted Choking Cloud, Hot Feet and Imps to hit its stride. I took one up to 50 on a secondary server with a group of buddies, and I just recently got a second one up to 50 on my main server. I did the second one mainly to join all Fire/Rad teams -- nothing goes through foes faster than a team of Fire/Rads.
Personally, I recommend the Ill/Rad more for folks new to controllers. Low levels are easy and safe if you use Blind, Spectral Wounds and Deceive a lot. At level 18, you get a huge bump up with Phantom Army, then again with Spectral Terror and again with Phantasm. I wrote my Ill/Rad guide with new controllers in mind, and included a recommended build for leveling up. Fire/Rad is a more specialized build and a bit of a late bloomer, but it is a great controller, too.
While being able to solo a Rikti Pylon quickly is impressive, I don't think that Ill/Cold is as flexible as an Ill/Rad. Cold's two best powers are its two last powers, so it is a late bloomer, too. The lack of a self-heal and Still, it is a very powerful build, and there are good reasons to go that direction. -
Quote:Well, the nature of the primary lends itself to an "entertainer" concept . . .Wow. Thanks MentalMaden, thats really appreciatated. It's funny how we both have similar concepts.
Thanks a ton.
When I was coming up with a name for my Illusion/Trick Arrow, I wanted to combine the Bow and Arrow with a state magician or entertainer. Eventually, I came up with one of my favorite pun names. He is the official entertainer for the French Foreign Legion, kind of like a USO performer, who does tricks with his bow and arrows . . . named "Beau Jester." (To get the pun, you need to be familiar with the classic novel and/or movie, "Beau Geste.") I made a second Ill/Rad who was a Magician's Assistant, too, with a top hat, tux top and fishnet stockings.

