No offence but is this build for real? heh 3 slotting FS =/
Lemme send you my fire/kin farming build
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Jasmine Bliss: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A)
Decimation - Accuracy/Damage: Level 40[*] (48)
Decimation - Damage/Endurance: Level 40[*] (48)
Decimation - Damage/Recharge: Level 40[*] (50)
Decimation - Accuracy/Endurance/Recharge: Level 40[*] (50)
Decimation - Accuracy/Damage/Recharge: Level 40[/list]
Level 1: Transfusion <ul type="square">[*] (A)
Doctored Wounds - Heal/Endurance: Level 50[*] (40)
Doctored Wounds - Endurance/Recharge: Level 50[*] (43)
Doctored Wounds - Heal/Recharge: Level 50[*] (46)
Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (48)
Doctored Wounds - Heal: Level 50[/list]
Level 2: Fire Cages <ul type="square">[*] (A)
Gravitational Anchor - Immobilize: Level 50[*] (3)
Gravitational Anchor - Immobilize/Recharge: Level 50[*] (3)
Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (37)
Gravitational Anchor - Accuracy/Recharge: Level 50[*] (40)
Gravitational Anchor - Chance for Hold: Level 50[/list]
Level 4: Ring of Fire <ul type="square">[*] (A)
Decimation - Accuracy/Damage: Level 40[*] (5)
Decimation - Damage/Endurance: Level 40[*] (5)
Decimation - Damage/Recharge: Level 40[*] (7)
Decimation - Accuracy/Endurance/Recharge: Level 40[*] (7)
Decimation - Accuracy/Damage/Recharge: Level 40[/list]
Level 6: Hurdle <ul type="square">[*] (A)
Jumping IO: Level 50[/list]
Level 8: Hasten <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (9)
Recharge Reduction IO: Level 50[*] (9)
Recharge Reduction IO: Level 50[/list]
Level 10: Siphon Speed <ul type="square">[*] (A)
Tempered Readiness - Accuracy/Slow: Level 50[*] (11)
Tempered Readiness - Damage/Slow: Level 50[*] (11)
Tempered Readiness - Accuracy/Endurance: Level 50[*] (17)
Tempered Readiness - Range/Slow: Level 50[*] (17)
Tempered Readiness - Endurance/Recharge/Slow: Level 50[/list]
Level 12: Hot Feet <ul type="square">[*] (A)
Armageddon - Damage: Level 50[*] (13)
Armageddon - Damage/Recharge: Level 50[*] (13)
Armageddon - Accuracy/Damage/Recharge: Level 50[*] (15)
Armageddon - Damage/Endurance: Level 50[*] (15)
Armageddon - Chance for Fire Damage: Level 50[*] (50)
Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]
Level 14: Super Speed <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 16: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]
Level 18: Flashfire <ul type="square">[*] (A)
Absolute Amazement - Stun: Level 50[*] (19)
Absolute Amazement - Stun/Recharge: Level 50[*] (19)
Absolute Amazement - Accuracy/Stun/Recharge: Level 50[*] (34)
Absolute Amazement - Accuracy/Recharge: Level 50[*] (34)
Absolute Amazement - Endurance/Stun: Level 50[/list]
Level 20: Stamina <ul type="square">[*] (A)
Endurance Modification IO: Level 50[*] (21)
Endurance Modification IO: Level 50[*] (21)
Endurance Modification IO: Level 50[/list]
Level 22: Cinders <ul type="square">[*] (A)
Unbreakable Constraint - Hold: Level 50[*] (23)
Unbreakable Constraint - Hold/Recharge: Level 50[*] (23)
Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (25)
Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (25)
Unbreakable Constraint - Endurance/Hold: Level 50[/list]
Level 24: Kick <ul type="square">[*] (A)
Accuracy IO: Level 50[/list]
Level 26: Tough <ul type="square">[*] (A)
Impervious Skin - Resistance/Endurance: Level 30[*] (27)
Impervious Skin - Resistance/Recharge: Level 30[*] (27)
Impervious Skin - Endurance/Recharge: Level 30[*] (33)
Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (34)
Impervious Skin - Status Resistance: Level 30[/list]
Level 28: Weave <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[*] (29)
Red Fortune - Defense/Endurance: Level 50[*] (29)
Red Fortune - Defense/Recharge: Level 50[*] (31)
Red Fortune - Endurance/Recharge: Level 50[*] (31)
Red Fortune - Defense/Endurance/Recharge: Level 50[*] (31)
Red Fortune - Defense: Level 50[/list]
Level 30: Combat Jumping <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 32: Fire Imps <ul type="square">[*] (A)
HamiO:Nucleolus Exposure[*] (33)
HamiO:Nucleolus Exposure[*] (33)
HamiO:Nucleolus Exposure[/list]
Level 35: Transference <ul type="square">[*] (A)
Efficacy Adaptor - EndMod: Level 50[*] (36)
Efficacy Adaptor - EndMod/Recharge: Level 50[*] (36)
Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (36)
Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (37)
Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (37)
Efficacy Adaptor - EndMod/Endurance: Level 50[/list]
Level 38: Fulcrum Shift <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (39)
Recharge Reduction IO: Level 50[*] (39)
Recharge Reduction IO: Level 50[*] (39)
Accuracy IO: Level 50[*] (40)
Accuracy IO: Level 50[/list]
Level 41: Fissure <ul type="square">[*] (A)
Force Feedback - Chance for +Recharge: Level 50[*] (42)
Ragnarok - Damage: Level 50[*] (42)
Ragnarok - Damage/Recharge: Level 50[*] (42)
Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (43)
Ragnarok - Accuracy/Recharge: Level 50[*] (43)
Ragnarok - Damage/Endurance: Level 50[/list]
Level 44: Rock Armor <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[*] (45)
Red Fortune - Defense/Endurance: Level 50[*] (45)
Red Fortune - Defense/Recharge: Level 50[*] (45)
Red Fortune - Endurance/Recharge: Level 50[*] (46)
Red Fortune - Defense/Endurance/Recharge: Level 50[*] (46)
Red Fortune - Defense: Level 50[/list]
Level 47: Earth's Embrace <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[/list]
Level 49: Speed Boost <ul type="square">[*] (A)
Performance Shifter - Chance for +End: Level 50[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6.5% DamageBuff(Smashing)[*]6.5% DamageBuff(Lethal)[*]6.5% DamageBuff(Fire)[*]6.5% DamageBuff(Cold)[*]6.5% DamageBuff(Energy)[*]6.5% DamageBuff(Negative)[*]6.5% DamageBuff(Toxic)[*]6.5% DamageBuff(Psionic)[*]5.4% Max End[*]1.5% Enhancement(JumpHeight)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(JumpSpeed)[*]75% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]1.5% Enhancement(RunSpeed)[*]113.8% Enhancement(RechargeTime)[*]49.6 HP (4.88%) HitPoints[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 17.4%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 9.7%[*]23% (0.38 End/sec) Recovery[*]10% (0.42 HP/sec) Regeneration[*]16.4% Resistance(Fire)[*]16.4% Resistance(Cold)[*]2% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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