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Quote:Thanks for the information! I recently found out you can't attack with PFF on. Which, in terms of physics, makes sense. Which is a downer BUT i like what you've told me.You wont be the fastest solo-er with FF/Beam Rifle, but you'll be OK. You could do much worse with Empathy, Sonic resonance or Pain Dom. Traps/Sonic, for example, will solo better, but you won't feel that badly every moment with FF/Beam.
Beam Rifle specialises in single target damage, so that works well for taking small groups of enemies down one by one. Force Field will help you solo by deflecting some attacks and making you immune to holds and stuns via Dispersion Bubble.
Force Bolt provides plenty of mitigation too, you can keep juggling a boss with it as you take him down.
On a levelling team, they're not a bad combo. Plain Guy is right that you wouldn't help a team of IO'd out incarnates much, but thats 100 hours of gameplay away, so feel free to experiemnt with this combination for now. As you level, you'll hear "Yay! Force Fields" plenty of times as you join a team.
You make the rest of your team invincible, and you yourself are the weak link since you dont get your best buffs.
(Slotted Force Fields is roughly 1/2 of atacks bounce off you, 90% bounce off your team)
You're best off not drawing aggro under these circumstances, so stick to single target attacks. Which Beam Rifle excels at. Work on the principle "you tag it you bag it" and take out annoying leiutenants, leaving the rest of the team to handle the masses safe and sound in their bubbles.
At the end of the day the goal isn't to solo completely. The goal is to be effective in any situation thrown at me. Which might be a bit of a stretch, but i want to help out in a team, and i also want to go pew pew. And from what you've told me, this sounds like a perfect mix. -
Quote:You say look at the numbers like i know what i'm doing. This would essentially be my first character. Right now i'm in the phase of finding powersets i like. And i also want to be of use.Honestly from real life game play at this point. I wouldn't try making a support toon unless its for my support, the heck with everyone else. I could see the need 6 or 7 years ago. But today too many builds and archtypes cross over into other archtypes. The game itself has become too generic.
There are many players that can solo 4/8 setting, myself being one of them. I just don't really need your bubbles. If I can solo 4/8 and I can get together 3 other players that can do 4/8 for a total of 4 all I need is 4 fillers for just about any TF or SF. When I made my Robot FF Mastermind I didn't make it because the bubbles helped my team mates, I picked them because they helped my pets.
Make a toon that can survive and be self sufficient. This will benefit the team much more. Whats the sense of you being able to bubble if you can't take a punch. Dead players don't give bubbles.
I think you need to make a build and look at the numbers. See if it offers some good benefits. -
I thought of a good concept and i know force field is a good powerset. I plan to level normally, you know, solo missions through contacts and stuff. But i also want to be completely viable in a team. The idea is that i'd be able to support with force field, which is just a cool set in my mind. And i'd also be able to do damage with BR.
Now my actual questions are, will i be able to solo fairly alright? Will i be able to do alright damage, around corrupter level? Will i be able to do both in a team, or would i just be a support *****? -
Quote:I took a look at the thread and 2billion for an enhancment is off putting. Again i need something cheap. Ordius's build seems solid. I had a look at it too.I have an Energy/Energy blaster on the villian side of the game. I focused my build on Ranged defense with average smashing and lethal defense. (defense = I dont get hit as often)
Here's a thread I made on my energy/energy blaster. The first build that's posted isn't a great one, I have another one posted further down the line that is the build that i'm using currently. Read through some of the comments because these guys have ALOT of good strategies and tips for Energy/Energy
http://boards.cityofheroes.com/showt...ight=Bionut911 -
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Quote:This is what i like to hear. BUT unfortunately, I'm the kind of guy that likes to be viable in every situation i can possibly be. I've been toying around with blasters these past 2 days and i've found i largely don't like any of the secondaries. EN/EN works. It feels blastery. But as a new player i fear that i won't be able to do any of the end game things that exist because of knock-back. In-fact, CoX if probably the only game i can think of that frowns on knock-back. Knockdown is fine, i'll have to practice that and doing things positionally. But i don't want to be left behind because of the skill set i chose.And you should always play around with and poke at a build to make it something that's fully yours and are totally happy with. There are no bad builds (ok, except that willpower scrapper who picked up all the powers in the leadership, medicine & presence pools 'cause he thought it'd be more survivable than a defender. That was bad. Annnyway
).
But a build is always better when it feels like it's your build.
Laters
I've also been trying corrupters. But again, i find it hard to get a combination down that's good at soloing, and is wanted in a team. I like the energy primary obviously, and the secondaries that i find are neat are kinetics, sonic res, radiation, and dark miasma. But i can't figure out a good primary that fits conceptually, and that just works. I was thinking electric/time, the concept seems to fit my design, but i wonder how well it actually works. -
Quote:Thanks for the info i'll have a look at plainguys build. Also, i was at tier 3 before i subbed so maybe it's like tier 2 that you don't need hover :P I'll change some skill choices around. As i do want nova. It just seems like such a cool skill. Conceptually. In reality it might be terrible. Who knows, i just like the idea of screaming "POWER OVERWHELMING" and then exploding :3Sniper is OK, especially in your 20s when you can combine your build-ups and one shot minions with it. It holds some nice sets, too.
However, it's not useful except as an opener because of its very long cast time and interruptability. Also worth noting is that the kb in this power will make it difficult to get single pulls. When you knock a baddie down, his buddies seem to notice.
Also, plainguy's (very good) build is pretty reasonable cost-wise, the numina +/+ (the rest of that set is moderately pricey), lotg +recharges, and arguably the reactive armors are the pricey bits. I'd consider the numi proc an essential but the rest can wait until you can afford it without affecting performance too much. If cost is an issue, try buying some of the sets at level 43-47 instead of 50. This is especially true of that numi set, health is so overslotted that the enhancement levels scarcely matter (excused for the very nice 3.75% ranged def bonus).
I think you'll want both blast and bolt (and burst) to have a continuous ranged attack chain.
edit to add: as a new player, you'll have trouble following Steel Dancer's build- hover is a prerequisite for fly unless you're a vet of some standing. Dropping CJ for hover should resolve this.
Quote:You won't be cranking out the kind of dmg and kill speed the fire blaster is. However, you will be more engaged, aware, and hopefully having more fun.
If lots of movement and attention to positioning sounds more like a waste of time than a jolly good time, nrg may not be for you. -
Quote:I have seen that thread and i could already tell by the parameters of the OP that those builds might be quite far from cheap.there are a few nrg/nrg(/nrg) builds in this thread:
http://boards.cityofheroes.com/showthread.php?t=274456
I also noticed a lot of those builds take power bolt, myself personally when i started my character have chose to take this skill. A low cool down attack like this is exactly what i was looking for to spice up combat.
Also thanks again steel dancer. That looks like a solid build for me to follow. What's your opinion on sniper shot? I was off put by it because of the "cast time". But it seemed like a solid skill otherwise. Sorry if i'm a bit picky or anything. I like to explore all options when looking into this kind of thing :P -
Thanks Steel Dancer. In the time it took for a response i managed to try my hand at both EN/EN and EN/MM. I really like EN/EN because the melee options are more "get out of my face" type skills, that and with build up and the increase range skill, there's quite a bit of utility and support to be had to an already strong primary.
A second question would be, how does EN/EN fair in terms of survivability? What are the survival oriented, if any, secondaries for blasters? In hindsight i would guess there are none since that's not the point of a blaster. BUT the knock downs are a REAL HUGE ENORMOUS help to me personally. As i have yet to be approached by a single enemy. I can grab groups of enemies and kill them quite efficiently.
I've tried scrappers and the combat for melee just seems to slow for me to bother with it anymore. So i've decided that blasters/corruptors are the way to go for me.
If you can suggest anything for EN/EN or give me general gameplay tips that would also be wonderful. Like i dunno, things to avoid/not do as an example right off the top of my head. -
I'm new to the game and i recently subscribed. I have a really cool costume I'd like to put to use and energy just seems like the most fitting power-set primary. I'm also new to blasters, so a secondary with melee skills is off putting as i wouldn't know what to do or what type of abilities to focus on.
But MM and Energy seem like the only fitting secondaries for my concept. I'd preferably like the build to be cheap. As i'm a new player with empty pockets. Thank you.