Quote:
Originally Posted by Ashcraft
Ok, gave it a play and here are my notes.
Mission One
-Flying negates Princess nastiness
-The electric aura about the princess help locate them on the map, good thing
-Typo in Empress bio ' The source of teh screaming'
-There are quite a lot of objectives here, almost seems too busy. Personally, I'd cut the princesses down to 3 and the allies down to 2 or 3 in number. This is up to you, ultimately as it's not a big deal either way.
Mission Two
-The map is a little large.
-Return dialog mentions 'Demon Lord' several times in succession. 'Demon' would have been sufficient for the last couple of times.
Mission Three
-Intro dialog says 'Rumor has it' two sentences in a row, sounds awkward.
-Balth should probably be 'defeat boss to complete' instead of 'complete entire encounter'
Overall
-The Reformers are very well done. It might work better if you spread them out between missions instead of having most of them in each mission.
-The 'Author's Note' probably isn't needed beyond the first mission
-No bios for junkyard minions
-No bios for junkyard lieutenants
-Might want to change the color/bold the text of mission title and subtitle just for a better look.
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Thank you for the review! I'll address a couple of these for clarity. I really appreciate the time you took with this - I was expecting a much harsher assessment for my virgin arc :P
Flying in Mission 1 - The landscape of the ruined Atlas Park is really difficult for a follow ally to navigate, and they get stuck almost every 10 steps. I enabled them to fly not to negate the Princess nastiness, but to ensure that the allies wouldn't constantly drop due to terrain collision.
Map size in mission 2 - I agree with this assessment. I chose the map to give players a solid encounter with the Junkers - this map has a lot of close corners, twisting passageways, and plenty of ambushes/added spawns to create that sense of being overwhelmed by Red Energy fanatics. I'll find a smaller one
There should be bio's for all mobs, enemy and ally - Perhaps an arc bug? Or maybe I missed a critical save :P - I'll check that when I go fix my typos/grammar/sentence structure.
I'm glad you like the Reformers - Each one is based on one of my characters (some now sadly deleted due to being un-soloable :P). Sinistra is my personal favorite, and I plan on making a sub-arc to give her some good background story.
How did you find the custom baddies? My personal verdict is out on them to a degree - I find them soloable in small groups, but they have a habit of "swarming" - and that Red Energy is a total <expletive> when you get a few of them throwing it at you all at once.
Did the Princesses creep you out at all? I tried my best to design them to give a suitable level of ICK-creepiness. I'm considering adding in a couple more archetypes to the mix, throwing a few more minions and leutenants. I am also considering creating an "Acolyte" boss for the Balth encounter.
Again, thank you for the review, I hope you liked the story. You didn't say much about that, so I'm hoping it was passable!
-LS-