LedHead

Citizen
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  1. LedHead

    New Corr....

    I have a fire/rad and they are fun.

    The lack of mitigation and huge aggro potential are things you need to deal with. You'll learn real quick how good your tank is. Even with a good tank you need to pace yourself at the start. Stragglers or pulling a second group will get you hammered, the debuff anchors will pull aggro like mad.
  2. Updated to current plan.


    Opinions suggestions?
  3. First Corruptor and been gone a while. Looking for advice on slotting options.

    Doing the toon for both solo and grouping. More focused toward debuffing in groups.

    Respec is an option to redo slotting.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Level 50 Mutation Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1: Fire Blast
    (A) Devastation - Accuracy/Damage
    (3) Devastation - Damage/Endurance
    (3) Devastation - Damage/Recharge
    (17) Devastation - Accuracy/Damage/Recharge
    (23) Devastation - Accuracy/Damage/Endurance/Recharge
    (45) Devastation - Chance of Hold


    Level 1: Radiant Aura
    (A) Numina's Convalescence - Heal/Endurance
    (7) Numina's Convalescence - Endurance/Recharge
    (7) Numina's Convalescence - Heal/Recharge
    (39) Numina's Convalescence - Heal/Endurance/Recharge
    (39) Numina's Convalescence - Heal
    (39) Numina's Convalescence - +Regeneration/+Recovery


    Level 2: Flares
    (A) Devastation - Accuracy/Damage
    (5) Devastation - Damage/Endurance
    (5) Devastation - Damage/Recharge
    (17) Devastation - Accuracy/Damage/Recharge
    (23) Devastation - Accuracy/Damage/Endurance/Recharge
    (40) Decimation - Chance of Build Up


    Level 4: Radiation Infection
    (A) Undermined Defenses - Defense Debuff
    (9) Undermined Defenses - Defense Debuff/Recharge
    (9) Undermined Defenses - Defense Debuff/Recharge/Endurance
    (19) Undermined Defenses - Recharge/Endurance
    (36) Undermined Defenses - Defense Debuff/Endurance
    (40) Undermined Defenses - Recharge


    Level 6: Accelerate Metabolism
    (A) Recharge Reduction IO
    (11) Recharge Reduction IO
    (11) Recharge Reduction IO


    Level 8: Fire Ball
    (A) Positron's Blast - Accuracy/Damage
    (13) Positron's Blast - Damage/Endurance
    (13) Positron's Blast - Damage/Recharge
    (19) Positron's Blast - Damage/Range
    (37) Positron's Blast - Accuracy/Damage/Endurance
    (40) Positron's Blast - Chance of Damage(Energy)


    Level 10: Rain of Fire
    (A) Detonation - Accuracy/Damage
    (15) Detonation - Damage/Endurance
    (15) Detonation - Damage/Recharge
    (31) Detonation - Damage/Range
    (33) Detonation - Accuracy/Damage/Endurance
    (42) Detonation - Damage/Endurance/Range


    Level 12: Hover
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (33) Flight Speed IO


    Level 14: Fly
    (A) Soaring - FlySpeed
    (33) Soaring - Endurance
    (37) Soaring - Endurance/FlySpeed


    Level 16: Swift
    (A) Run Speed IO


    Level 18: Health
    (A) Healing IO


    Level 20: Stamina
    (A) Endurance Modification IO
    (21) Endurance Modification IO
    (21) Endurance Modification IO


    Level 22: Enervating Field
    (A) Endurance Reduction IO


    Level 24: Lingering Radiation
    (A) Pacing of the Turtle - Accuracy/Slow
    (25) Pacing of the Turtle - Damage/Slow
    (25) Pacing of the Turtle - Accuracy/Endurance
    (36) Pacing of the Turtle - Range/Slow
    (42) Pacing of the Turtle - Endurance/Recharge/Slow
    (42) Pacing of the Turtle - Chance of -Recharge


    Level 26: Blazing Bolt
    (A) Extreme Measures - Damage/Endurance
    (27) Extreme Measures - Accuracy/Interrupt/Range
    (27) Extreme Measures - Damage/Interrupt/Recharge
    (31) Extreme Measures - Damage/Endurance/Recharge
    (34) Extreme Measures - Accuracy/Damage
    (43) Extreme Measures - Accuracy/Range/Recharge


    Level 28: Blaze
    (A) Thunderstrike - Accuracy/Damage
    (29) Thunderstrike - Damage/Endurance
    (29) Thunderstrike - Damage/Recharge
    (31) Thunderstrike - Accuracy/Damage/Recharge
    (34) Thunderstrike - Accuracy/Damage/Endurance
    (45) Thunderstrike - Damage/Endurance/Recharge


    Level 30: Mutation
    (A) Recharge Reduction IO
    (34) Recharge Reduction IO
    (36) Recharge Reduction IO


    Level 32: Inferno
    (A) Scirocco's Dervish - Accuracy/Recharge
    (37) Scirocco's Dervish - Accuracy/Damage


    Level 35: Fire Breath
    (A) Positron's Blast - Accuracy/Damage
    (45) Positron's Blast - Damage/Endurance
    (46) Positron's Blast - Damage/Recharge
    (46) Positron's Blast - Damage/Range
    (46) Positron's Blast - Accuracy/Damage/Endurance


    Level 38: EM Pulse
    (A) Essence of Curare - Accuracy/Hold


    Level 41: Hasten
    (A) Recharge Reduction IO
    (43) Recharge Reduction IO
    (43) Recharge Reduction IO


    Level 44: Fallout
    (A) Analyze Weakness - Accuracy/Defense Debuff


    Level 47: Power Sink
    (A) Efficacy Adaptor - EndMod/Recharge
    (48) Efficacy Adaptor - EndMod/Accuracy
    (48) Efficacy Adaptor - EndMod/Endurance
    (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
    (50) Efficacy Adaptor - Accuracy/Recharge


    Level 49: Conserve Power
    (A) Recharge Reduction IO
    (50) Recharge Reduction IO
    (50) Recharge Reduction IO


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Scourge



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  4. I've been leading with them attacking. I'll try swapping that around see how much better it works.

    Not sure why the health was 3 slotted most likely at the time there was some real good benefit to it. Most of my other toons are pretty heavy on attack/support slotting.

    Noticed last night in the half mission i ran before bed weakness missed a lot so will happily add some acc to that.

    Probably have a respec token i can use at a later date once i get back up to speed on the enhancers. I have the vague concept on the sets but not which to put into use.

    few other questions.
    - do leadership skills stack or negate the enforcer buffs?
    - does group fly work on my thugs?
    - am I missing something in the patron powers or are they of small use to a MM?
  5. I haven't downloaded a planner yet.
    This is where I'm at

    call thug (dmgX3 acc)
    alkaloid (heal x2 end rech)
    envenom (reach acc X2 debuf X2)
    weakness (reach acc -to hit X2)
    equip ()
    hover ()
    swift (fly)
    enforcer (dmg X2 + hit acc)
    fly (fly)
    health (health X3)
    gangwar ()
    stamina (end mod 2 blank) still need the enhancers...

    will probably be getting neurotoxic next level.

    Then either med or leader pool.

    I noticed the upgrade thing the second time i re-summoned. (Clothes didn't change.) That i did like. Guess not a whole lot will change till 26 when i get enforcer. I'll need to get caught back up on leader and med pools and decide what I'm doing. Pretty sure i just hit 21 when i quit didn't fill the stam slots and need to find where i get them as a Nat.

    About to hop back in see how many arsonists i can loose.
  6. Come back after almost 3 years off, and am getting worked into the game flow again.

    I had started a MM shortly before leaving and recall him rolling along fairly well. Lvl 21 and was set to +5 for missions. Fired up my toon, retrained myself on binds and getting around in game. Pretty much got rag dolled. Dropped to standard missions. Still feeling gimped.

    Were there some major changes to MM, */poison or thugs/* that i haven't caught up on? I remember steam rolling low end missions and raising the level and it being a good run. Lvl 21 ma/sr scrapper from the same time seems just fine.

    Antidote seems really weak as well as the weaken and envenom skills. Thugs HP pool seems a little shallow. AI seems a little better for getting around but still dumb as a post for leg humping the closest thing they can find out of LoS.

    Scraped through a couple of the new player created missions and got most of my DOs up to +3. They were only a point or two lower but tickets seemed handy for that. Might just be I'm not back into the groove of the game yet but figured I'd ask while sitting at work trying to figure out IOs...