Lady_Peorth

Informant
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  1. I think the main grief is:
    1) The power is awful
    2) It is counter productive to the enitre set.

    Regen is about taking hits and recovering HP fast enough to allow you to take such hits. MoG effectively kills all your powers (save quick recovery) and the entire theme of your secondary. It'd like taking Elude and making it root you, resist all damage up to 80, and regen at an increased rate. That doesn't fit the "Super Reflexes" style. Mind you, despite the rooting, that's still a better power than MoG, but you get the picture. MoG defeats the purpose of Regen and is horrible right down to its very core to boot.
  2. [ QUOTE ]

    MoG gives, about a ~70% def buff to all but toxic and psi, and 75% resistance to all, sets your health to 25% of its max, and prevents healing. Also, you get a recovery boost and lots of mez protection.

    [/ QUOTE ]

    Assuming the 75% resist all is indeed factual, here's how the math boils down:

    100 HP character takes 100 damage and dies
    100 HP character running MoG has 25HP.
    25 HP character takes 25 damage of 100 damage (75% resisted) and dies.
    Total resistance gained: 0%

    I calculate total resistance as to how 25% HP essentially becomes your max HP. In fact, even running with 80% resistance would only merit a 20% base resistance gain:

    100 HP character takes 100 damage and dies
    100 HP character running MoG has 25HP.
    25 HP character takes 20 damage of 100 damage (80% resisted) and lives.
    Total Resistance gained: 20%

    Do also note that while the 25HP character did survive, he cannot regenerate/heal any of the damage till after MoG is gone. Also note, that by popping a single Sturdy(5% resistance), the non-MoG character has the same HP after the attack as the MoG character has and can regenerate/heal.

    Of course...this is all theory.