Kyoteh

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  1. MmmHHmm....

    Your thinking..'Ah, another day.'
    You BET. Remember the power of those words.
    Happy Another Day, miLord

    And DANG! Funny how the magic never leaves, eh?
    I am compelled....to DANCE!
  2. [ QUOTE ]
    An injured villain might find a street clinic instead, preferably one that wouldn't ask questions. Say one of these street docs set up a system that shunted fallen villains into his clinics, perhaps piggybacking the existing hospital nodes. He'd be a very powerful villain in his own right.

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    Heheee, I can see the doc now..half drunk and weaving around the clinic in his stained scrubs.
    But if he were TRULY a powerful villian, couldn't ask for a better front. He'd be raking in the dough while doing who knows what to his patients.
  3. [ QUOTE ]
    here is the quote from CGW

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    Skills are City of Heroes' answer to the ubiquitous MMO crafting system - except they're totally different. Characters will be able to specialize in one of four different skill trees: Detective, Science, Communication, and Scholarship. They can further specialize in various areas of expertise, such as Forensics or Security for the Detective tree. Skills are level-independent and wholly optional; your character will be able to interact with myriad objects during the game, at which point he, (Ed. note: or she ), can attempt a series of skill checks. Success brings new objectives or perhaps some extra experiance. For example, succeeding at a Security check in a bomb infested building might reveal the explosives on the mission map.



    Skills are learned and improved by studying at universities throughout Paragon City. You'll earn temporary, expendable skill boosts during missions; these are somewhat similar to inspirations but can also be converted into wisdom, which is used to add permanent skill boosts at the aformentioned universities. As with enhancements, you'll find generic skill improvements as well as stronger, more focused upgrades alon the lines of dual- and single- origin enhancements. The only skill you'll need now, though, is the patience to hold out for all this good stuff.

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    I just wanted to bump this again because some people have speculated that you will be 'required' to have 'certain skills' in order to complete missions.

    When you read the article carefully, it states that "Skills are level-independent and wholly optional" which leads one to believe that if they are wholly optional, they will not be required on regular missions, thus no need to sweat about 'having' to gain a skill. A hero can either take it or leave it.

    Now, there could be new, separate 'missions' that you recieve from the Universities/Professers, or whatnot, specifically related to your 'studies' to gain skills, etc.

    But these missions probably would not come from your regular contacts, though your skills could make your regular contact missions possibly easier <bomb finding>, thus the benefit of gaining skills! A benefit, but not required.

    Seems interesting, we shall see.
    Thank you Statesman