Kryos_

Recruit
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  1. Got to admit that Lodrezzon's post made me think.

    I think that he hit the nail on the head as far as whining and people playing the game are concerned. People will never be happy playing characters that are less powerful than they were a month ago, especially in an environment where the reason some people play MMOs is the sense of achievement of putting in the hours to make your character MORE powerful over the course of months and years. The constant changes to tanks sure have made me think twice about picking up my inv tank recently (At the same time I also concede that many changes are going to be needed in the future if there is any hope in establishing a fun pvp environment in COV - nerfs will continue to be a bitter pill to swallow however.)

    As for the fire tanks changes, I think most would recognise that burn was too powerful. Everyone in my SG who has a fire tank has got him to 50. One guy started one simply because he wanted to experience playing a Peace Bringer and his lvl 40 odd controller was taking too long. I for one welcome the change to this power, but I feel it should have been made in conjunction with a complete over-haul of the set. The huge offence of burn made the limitations of the rest of the set acceptable, without burn those limitations are likely to come to the fore very quickly. I got my fire tank to 30 and got bored. Why? Because jumping from group to group and simply typing '1' for taunt and '2' for burn' got boring. I also didn't like that the whole set was built around one power - worse still a power that involved dropping a bit of fire on the floor. If it was up to me, blazing aura would do more damage and would be the premier power in the set, after all you are on fire....yet it's so poor that most people skip it. If that power had some work and the rest of the set maby had some resistances in it, you might get flying fire tanks or super speed fire tanks or teleporting fire tanks. Instead, because of the weaknesses of the set and it's reliance on power pools and one power (burn) we just have a lot of fire tanks with super jump and acrobatics.

    Verdict: Everyone knew burn needed some work, but so does the rest of the set.
  2. Great post, exactly what I was looking for.

    ...now if they'd only raise the level limit so I could fit all these powers into my uber regen build....
  3. Sounds sensible States.

    I've got to admit I have had some issues at low level with my kheldian trying to solo mishs even on the lowest difficulty level. I actually like the tough new bosses, which are a challenge but not nigh-impossible like some avs, but mission titles which lead heroes to expect a boss (as are in place in some missions) would help.

    You glossed over a "flashback" priniciple which would allow us to do previously unfinished mishs. Would this enable us to go back to contacts that are now "too low" for us and pick up their mishs? I have a lvl 50. I logged on the other day, and none of my contacts could give me any mishs. I really want to pick up some of my missing story arc badges, but the current system which requires finding an exemp who happens to have the mish and then praying he does not quit is a real pain.

    Conclusion: slightly dissapointed that the bosses will be scaled down, but your post seems well-argued.
  4. Simple changes (apologies for repetition of previous posts):
    1) Customizable sg colours after initial choice (perhaps at a cost?)
    2) Being able to buy a 3rd colour for sg costumes?
    3) SG bank (which everyone can deposit into, but settings as to whom can draw and how much). Perhaps even a simple statement system would be available to leaders (who has deposited and withdrawn how much for a certain limited period)
    4) Alliance chat (forthcoming I believe)
    5) SG leaders being able to set up a sg costume, which can be set as default. At the moment everyone has the same colours applied to their old costume. This would be an actual new SG specific costume (i.e. everyone would have the same costume)
    6) Option for SG leaders to set up more ranks. So they could choose to remain with the current 3 or choose to increase it to say max 8?
    7) Options for slight customization to do with said ranks. This could entail simple colouring , or artwork for distinguishing between ranks (similar to miltary marks of rank or such).
    8) Increase maximum capacity from 75.

    More difficult stuff:
    1) Bases!! (I really think this will add to community spirit, and will add to content for lvl 50s - also it will mean sg's will have a place to meet and will become more familiar with each other).
    2) Customizable bases. (Give us things to buy and work towards - more rooms, decoration, villain detection devices for CoV or perhaps even events such as ghost ship or WL's, the opportunity to buy exits in different areas, upgradeable shops within the bases.