Kruschev

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  1. [ QUOTE ]
    [ QUOTE ]
    I don't think that game would be as much FUN as the one I got at release.

    It might be better to set ego aside, look at how your players WANT to play the game (not at how YOU want them to play it), and build content/design around that.

    [/ QUOTE ]

    Okay, my laughter died down so I could read on, and then started back up right here!

    So, YOU don't think that game would be as much fun as the one YOU got at release, and Statesman should change the way he's doing things because of this?

    And then you have the nerve to say "set ego aside." Hahaha. Take your own [censored] advice dude. Plenty of players are perfectly happy to conform to the developers vision and intentions for the game. If we didn't trust them to know how to make a good game, we wouldn't be paying the $15 a month to play it.

    What makes you think what YOU want is magically what the "players" want? Every player wants something slightly different. That's why it's imperative that the developers maintain their OWN vision and intent. Otherwise it will end up a soupy mess of "trying to please everyone."

    [/ QUOTE ]

    LOL, I hereby nominate you for fanboy of the month. You've made your feelings known, please dont spam every reply on this thread with your undying devotion to CoH, I'm glad you will play no matter what is done to your hero's.
  2. [ QUOTE ]
    [ QUOTE ]
    I've seen a lot of posts from you about how you want us to play the game.

    You really, really, want to think carefully about forcing the players to your vision.

    [/ QUOTE ]


    I stopped here in hilarious laughter.

    Developers make games in order to realize their vision in the form of a game. That's why they do it. That's the whole [censored] point to the job. If you don't like their vision, then don't play their game.

    What's the alternative? Your vision?

    Haha.

    [/ QUOTE ]

    Are you a SOE dev?

    Seriously though, a dev of one of these games does make a game to their vision, then a bunch of people like playing it a way slightly differently than they intended and you decide you dont' like that and make changes to force them to play it your way... well... don't be surprised if their fun factor is cut down.

    Players who aren't having as much fun eventually leave, and that includes people who make the game fun for others(friends, SGmates, etc)

    My SG used to be made up of ~10 guys from work and ~5 other RL friends/spouses.

    From 15 people at release, there are now 4 active accounts in my SG. Thats just barely a 25% retention rate after 3 months.

    How is everyone elses SG doing?
  3. I've seen a lot of posts from you about how you want us to play the game.

    You really, really, want to think carefully about forcing the players to your vision.

    This game was a wild success with how it played, even if it wasn't precisely what you wanted. I've seen a few games (Anarchy Online for instance) where the players weren't playing it to the developers vision, so "changes" were made that actually made the game less fun (part of the reason I'm here and not there any more).

    The path you're currently going down: nerfing everyone or buffing mobs until we're firmly in your "kill 3 whites", travel as a group to the contact/mission is pretty scary. I don't think that game would be as much FUN as the one I got at release.

    It might be better to set ego aside, look at how your players WANT to play the game (not at how YOU want them to play it), and build content/design around that.

    Well, just my .02, I'd hate to see what happened to AO happen to CoH.

    Kruschev