I actually prefer scrappers to blasters, and as such have little vested interest in the tweaks made for them. However, when I downloaded the test patch and made an archer out of curiosity the first thing I noticed was the extra little bar labled defiance.
Soon after I found my way here and after reading scattered posts this one seemed the most reasonable to me.
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instead of when our health stays low...why not make it for damage taken over a period of time?
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I have played blasters before, and I've grouped with many good blasters as well. I admit, I am jealous of their damage output (not so say scrappers don't do damage). As a scrapper I see the slight damage decrease a more than acceptable tradeoff for being in the thick of things.
Even from full health blasters tend to die very quickly. More than once I've seen them one hit by a freakshow tank. To tell them they can do even more damage if they just stay as close to dead as possible seems laughable to me. No decent defender would leave a team member that low and health and any blaster attempting to will likely get themselves killed. If you are going to give them a dmg boost for getting beat up on please don't make it so suicidal. Blasters die enough without trying already.
While I don't necessarily see the need to a blaster damage increase, I also don't have any problems with it. I would like to see it done well, however. I don't look forward to having the blaster in my group die every other fight because he/she was trying to get that extra damage from defiance.