I've reached fifty and have started slotting my Alpha. I seem a bit squishy at times...especially in large mobs. Here is my build. I would like to be more dependable in the tight situations to hold the aggro.
Any suggestions would be appreciated. I know I have too many in Grounded. I have respec available, so I'm ready to move some stuff around.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Kilema: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor - (A) Reactive Armor - Endurance/Recharge
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (3) Reactive Armor - Resistance
- (5) Reactive Armor - Endurance
- (40) Aegis - Endurance/Recharge
Level 1: Charged Brawl - (A) Recharge Reduction
- (5) Accuracy
- (7) Focused Smite - Accuracy/Damage
- (7) Focused Smite - Damage/Recharge
- (37) HamiO:Nucleolus Exposure
- (50) Endurance Reduction IO
Level 2: Havoc Punch - (A) Smashing Haymaker - Damage/Endurance/Recharge
- (9) Smashing Haymaker - Damage/Endurance
- (9) Smashing Haymaker - Damage/Recharge
- (27) Smashing Haymaker - Accuracy/Damage
- (29) Recharge Reduction
Level 4: Conductive Shield - (A) Titanium Coating - Resistance/Recharge
- (11) Titanium Coating - Resistance
- (11) Titanium Coating - Endurance
- (13) Titanium Coating - Resistance/Endurance/Recharge
- (40) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Endurance/Recharge
Level 6: Static Shield - (A) Resist Damage
- (13) Resist Damage
- (15) Endurance Reduction IO
- (29) Endurance Reduction
- (46) Resist Damage IO
Level 8: Jacobs Ladder - (A) Recharge Reduction
- (15) Damage Increase IO
- (17) Damage Increase IO
- (17) Damage Increase IO
- (31) Accuracy IO
- (46) Recharge Reduction
Level 10: Taunt Level 12: Boxing - (A) Damage Increase
- (33) Endurance Reduction
Level 14: Kick - (A) Accuracy
- (19) Damage Increase
Level 16: Flurry - (A) Endurance Reduction
- (19) Damage Increase
- (37) Damage Increase
Level 18: Super Speed Level 20: Thunder Strike - (A) Scirocco's Dervish - Damage/Endurance
- (21) Scirocco's Dervish - Damage/Recharge
- (21) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Accuracy/Damage
- (45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 22: Grounded - (A) Resist Damage
- (23) Resist Damage IO
- (23) Resist Damage IO
- (34) Resist Damage IO
- (50) Resist Damage IO
Level 24: Energize - (A) Recharge Reduction
- (25) Endurance Reduction
- (25) Recharge Reduction
- (31) Healing
- (45) Healing
Level 26: Lightning Reflexes Level 28: Power Sink Level 30: Chain Induction - (A) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Chance of Damage(Lethal)
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Damage/Recharge
Level 32: Power Surge - (A) Recharge Reduction IO
Level 35: Lightning Field - (A) Damage Increase
- (36) Damage Increase
- (36) Endurance Reduction IO
- (36) Damage Increase IO
- (48) Recharge Reduction IO
Level 38: Lightning Rod - (A) Damage Increase IO
- (39) Recharge Reduction
- (40) Damage Increase IO
- (42) Endurance Reduction
- (48) Damage Increase IO
- (48) Recharge Reduction IO
Level 41: Tough - (A) Aegis - Resistance/Recharge
- (42) Aegis - Resistance/Endurance/Recharge
- (42) Aegis - Endurance/Recharge
- (43) Aegis - Resistance
- (43) Aegis - Psionic/Status Resistance
Level 44: Build Up Level 47: Stone Prison Level 49: Fossilize - (A) Damage Increase
- (50) Hold Duration
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Level 1: Brawl - (A) Damage Increase
- (33) Accuracy
Level 1: Sprint Level 2: Rest Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift Level 2: Hurdle Level 2: Health - (A) Triage - Endurance/Recharge
- (27) Triage - Heal/Endurance/Recharge
- (37) Triage - Heal/Recharge
- (43) Triage - Heal/Endurance
Level 2: Stamina - (A) Endurance Modification
------------
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 4.375% Defense(Smashing)
- 4.375% Defense(Lethal)
- 6.25% Defense(Fire)
- 6.25% Defense(Cold)
- 3.125% Defense(Energy)
- 3.125% Defense(Negative)
- 3.125% Defense(Psionic)
- 4.063% Defense(Melee)
- 4.375% Defense(Ranged)
- 7.813% Defense(AoE)
- 9% Enhancement(Accuracy)
- 2% Enhancement(Heal)
- 91.36 HP (4.875%) HitPoints
- MezResist(Held) 6.05%
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 14% (1.095 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 3% Resistance(Psionic)
- 5% RunSpeed
- 2.5% XPDebtProtection
------------
Set Bonuses:
Reactive Armor
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Focused Smite
(Charged Brawl)- MezResist(Immobilize) 1.65%
Smashing Haymaker
(Havoc Punch)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
Titanium Coating
(Conductive Shield)- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Scirocco's Dervish
(Thunder Strike)- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
Mako's Bite
(Chain Induction)- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Aegis
(Tough)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3% Resistance(Psionic)
Triage
(Health)- 4% (0.313 HP/sec) Regeneration
- 14.06 HP (0.75%) HitPoints
- 2% Enhancement(Heal)
Thanks
Kilema