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Posts
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I took your advice, and made the changes to my build, and I am loving how he is playing right now, I just dinged to 35, and from lvl 30+ i have been soloing +0/x8 missions. It is amazing, I never thought I could have a toon that did certain things. How do you think this build will hold up, soloing AVs / GM / TFs.... Also do you think it would be affective for doing incarnate stuff as well? please let me know. Thank you.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(11), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(17)
Level 6: Sweeping Cross -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(23), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/Rchg(25), C'ngBlow-Dmg/EndRdx(27)
Level 8: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 10: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
Level 18: Burn -- Erad-Dmg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(23)
Level 20: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 24: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(45), RechRdx-I(45)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 28: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Knock%(37), Ragnrk-Dmg/EndRdx(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31), Zephyr-ResKB(31), Ksmt-ToHit+(31)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(43), Achilles-ResDeb%(43)
Level 38: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 41: Super Jump -- Zephyr-ResKB(A)
Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:- 28% Defense(Smashing)
- 28% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 21.13% Defense(Energy)
- 21.13% Defense(Negative)
- 3% Defense(Psionic)
- 15.5% Defense(Melee)
- 12.06% Defense(Ranged)
- 3% Defense(AoE)
- 7.2% Max End
- 4% Enhancement(Heal)
- 15% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 210.8 HP (11.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 14.3%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.2%
- 6% (0.1 End/sec) Recovery
- 10% (0.78 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 5% Resistance(Toxic)
- 5% RunSpeed
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Set Bonuses:
Reactive Armor
(Fire Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Initial Strike)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Blazing Aura)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
(Blazing Aura)- MezResist(Sleep) 1.65%
(Healing Flames)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Sweeping Cross)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Sweeping Cross)- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Temperature Protection)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Plasma Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Burn)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Burn)- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Rib Cracker)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Readiness)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Spinning Strike)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Shin Breaker)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Crushing Uppercut)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Crushing Uppercut)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Super Jump)- Knockback (Mag -4), Knockup (Mag -4)
(Focused Accuracy)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.88%) HitPoints
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Hello everyone,
I have attempted to make multiple builds, I am relatively new to city of heroes, at least the theory crafting and min/maxing builds. I have played numerous other MMOs and I think I am finally getting the grasp of CoH. Can some one give me a hand on maximizing my fire/StJ build. I would like to be able to solo x4/x8 without a problem, and some AVs as well. I do not really understand the incarnate system, I am still learning that, but I thought I picked some of the powers that looked reasonably well.... If you can just help me overhaul my build completely or let me know what I did wrong with it. I would greatly appreciate any and all help. Thank you.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield- (A) Gladiator's Armor - Resistance
- (34) Gladiator's Armor - Resistance/Rech/End
- (34) Gladiator's Armor - End/Resist
- (37) Gladiator's Armor - TP Protection +3% Def (All)
- (40) Gladiator's Armor - Recharge/Resist
- (43) Gladiator's Armor - Recharge/Endurance
- (A) Absolute Amazement - Chance for ToHit Debuff
- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (3) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (9) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (7) Numina's Convalescence - Heal/Endurance
- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (15) Obliteration - Chance for Smashing Damage
- (A) Defense Buff IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Resist Damage IO
- (A) Stupefy - Chance of Knockback
- (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance/Recharge
- (17) Titanium Coating - Endurance
- (19) Titanium Coating - Resistance
- (19) Titanium Coating - Endurance/Recharge
- (21) Titanium Coating - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Shield Wall - Defense/Endurance
- (23) Shield Wall - Defense/Recharge
- (23) Shield Wall - Endurance/Recharge
- (25) Shield Wall - Defense/Endurance/Recharge
- (25) Shield Wall - +Res (Teleportation), +3% Res (All)
- (27) Shield Wall - Defense
- (A) Jumping IO
- (A) HamiO:Cytoskeleton Exposure
- (A) Ragnarok - Damage
- (29) Ragnarok - Damage/Recharge
- (29) Ragnarok - Accuracy/Damage/Recharge
- (31) Ragnarok - Accuracy/Recharge
- (31) Ragnarok - Damage/Endurance
- (31) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Perfect Zinger - Chance for Psi Damage
- (45) Perfect Zinger - Taunt
- (45) Perfect Zinger - Taunt/Range
- (46) Perfect Zinger - Taunt/Recharge
- (46) Perfect Zinger - Taunt/Recharge/Range
- (46) Perfect Zinger - Accuracy/Recharge
- (A) Touch of Death - Accuracy/Damage
- (36) Touch of Death - Damage/Endurance
- (36) Touch of Death - Damage/Recharge
- (36) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Chance of Damage(Negative)
- (37) Touch of Death - Damage/Endurance/Recharge
- (A) Mako's Bite - Chance of Damage(Lethal)
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Miracle - +Recovery
- (45) Regenerative Tissue - +Regeneration
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Barrier Invocation
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Panacea - +Hit Points/Endurance
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Recharge
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Run Speed IO
- (A) Recharge Reduction IO
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Hey thank you I did try ur build but I could not find a place to put hell on earth for demon summoning any suggestions? Sry this is from my phone I'm stuck at work
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Thanks for the heads up, I thought I included my datalink in the first post, guess I was wrong. Thank you for any advice you can give me.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Khill Demon Trapper: Level 50 Mutation Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(3), S'bndAl-Acc/Dmg/Rchg(3), S'bndAl-Acc/Rchg(5), S'bndAl-Dmg/EndRdx(5), SvgnRt-Acc/Dmg/EndRdx(7)
Level 1: Web Grenade -- Immob-I(A)
Level 2: Caltrops -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(40), Posi-Dmg/Rng(40), Posi-Dmg/Rchg(43), Posi-Dmg/EndRdx(43), ImpSwft-Dam%(43)
Level 4: Triage Beacon -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-EndRdx/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Regen/Rcvry+(11), Numna-Heal(11)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Acid Mortar -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(13), LdyGrey-DefDeb/Rchg/EndRdx(13), LdyGrey-Rchg/EndRdx(15), LdyGrey-%Dam(15), LdyGrey-DefDeb/EndRdx(21)
Level 12: Summon Demons -- Aegis-ResDam/EndRdx/Rchg(A), Numna-Heal(23), Numna-Heal/EndRdx/Rchg(23), SvgnRt-Dmg/EndRdx(25), SvgnRt-Acc/Dmg/EndRdx(25), SvgnRt-Acc/Dmg(27)
Level 14: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(19), LkGmblr-EndRdx/Rchg(19), LkGmblr-Def/EndRdx/Rchg(21)
Level 18: Hell on Earth -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg/Rchg(36), SvgnRt-PetResDam(37), EdctM'r-PetDef(37), ExRmnt-+Res(Pets)(50), ExRmnt-Acc/Dmg/Rchg(50)
Level 20: Health -- Heal-I(A), Heal-I(36)
Level 22: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(36)
Level 24: Poison Trap -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(34), UbrkCons-Dam%(34)
Level 26: Summon Demon Prince -- S'bndAl-Build%(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/Dmg/EndRdx(29), P'ngTtl-Dmg/Slow(29), P'ngTtl--Rchg%(31), ImpSwft-Dam%(31)
Level 28: Seeker Drones -- Posi-Dam%(A), Posi-Dmg/Rchg(45)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def/EndRdx(50)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Trip Mine -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(37), Ragnrk-Acc/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Dmg/Rchg(39), Ragnrk-Dmg(40)
Level 38: Assault -- EndRdx-I(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42), LkGmblr-Def/Rchg(42)
Level 44: Mace Beam Volley -- FrcFbk-Rechg%(A), FrcFbk-Dmg/KB(45), FrcFbk-Dmg/EndRdx/KB(45)
Level 47: Provoke -- Zinger-Dam%(A), Zinger-Taunt/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48)
Level 49: Web Envelope -- Immob-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
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Hello all,
I am coming back to the game after about 4 years of being away, to see if anything has changed. I have been playing for about 3 weeks now, and I am liking the changes, but I need help understanding how to get the most out of my characters build. Here is what I plan on doing, can you help me alter and tweak it to b the best solo/group build. Thank you.
Also I did not plan on taking a travel power, ninja run works fine for me, I did take hover for the added defense, and ability to get to high up areas, that ninja runs jump can not get me.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Khill Demon Trapper: Level 50 Mutation Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings- (A) Soulbound Allegiance - Damage
- (3) Soulbound Allegiance - Damage/Recharge
- (3) Soulbound Allegiance - Accuracy/Damage/Recharge
- (5) Soulbound Allegiance - Accuracy/Recharge
- (5) Soulbound Allegiance - Damage/Endurance
- (7) Sovereign Right - Accuracy/Damage/Endurance
- (A) Immobilisation Duration IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Damage/Range
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Endurance
- (43) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (11) Numina's Convalescence - Heal
- (A) Endurance Reduction IO
- (A) Jumping IO
- (A) Touch of Lady Grey - Defense Debuff
- (13) Touch of Lady Grey - Defense Debuff/Recharge
- (13) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (15) Touch of Lady Grey - Recharge/Endurance
- (15) Touch of Lady Grey - Chance for Negative Damage
- (21) Touch of Lady Grey - Defense Debuff/Endurance
- (A) Aegis - Resistance/Endurance/Recharge
- (23) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance/Recharge
- (25) Sovereign Right - Damage/Endurance
- (25) Sovereign Right - Accuracy/Damage/Endurance
- (27) Sovereign Right - Accuracy/Damage
- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Endurance/Recharge
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Call to Arms - Defense Bonus Aura for Pets
- (36) Call to Arms - Accuracy/Damage/Recharge
- (37) Sovereign Right - Resistance Bonus
- (37) Edict of the Master - Defense Bonus
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Healing IO
- (36) Healing IO
- (A) Endurance Modification IO
- (34) Endurance Modification IO
- (36) Endurance Modification IO
- (A) Unbreakable Constraint - Hold
- (33) Unbreakable Constraint - Hold/Recharge
- (33) Unbreakable Constraint - Accuracy/Hold/Recharge
- (33) Unbreakable Constraint - Accuracy/Recharge
- (34) Unbreakable Constraint - Endurance/Hold
- (34) Unbreakable Constraint - Chance for Smashing Damage
- (A) Soulbound Allegiance - Chance for Build Up
- (27) Sovereign Right - Damage/Endurance
- (29) Sovereign Right - Accuracy/Damage/Endurance
- (29) Pacing of the Turtle - Damage/Slow
- (31) Pacing of the Turtle - Chance of -Recharge
- (31) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Ragnarok - Chance for Knockdown
- (37) Ragnarok - Damage/Endurance
- (39) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Damage/Recharge
- (40) Ragnarok - Damage
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Recharge
- (A) Force Feedback - Chance for +Recharge
- (45) Force Feedback - Damage/Knockback
- (45) Force Feedback - Damage/Endurance/Knockback
- (A) Perfect Zinger - Chance for Psi Damage
- (48) Perfect Zinger - Taunt/Recharge
- (48) Perfect Zinger - Taunt/Recharge/Range
- (48) Perfect Zinger - Accuracy/Recharge
- (A) Immobilisation Duration IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run