Khill

Citizen
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  1. I took your advice, and made the changes to my build, and I am loving how he is playing right now, I just dinged to 35, and from lvl 30+ i have been soloing +0/x8 missions. It is amazing, I never thought I could have a toon that did certain things. How do you think this build will hold up, soloing AVs / GM / TFs.... Also do you think it would be affective for doing incarnate stuff as well? please let me know. Thank you.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Street Justice
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5)
    Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 2: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(11), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(17)
    Level 6: Sweeping Cross -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(23), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/Rchg(25), C'ngBlow-Dmg/EndRdx(27)
    Level 8: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
    Level 10: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 18: Burn -- Erad-Dmg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(23)
    Level 20: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
    Level 24: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(45), RechRdx-I(45)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
    Level 28: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Knock%(37), Ragnrk-Dmg/EndRdx(39)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31), Zephyr-ResKB(31), Ksmt-ToHit+(31)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 35: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(43), Achilles-ResDeb%(43)
    Level 38: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
    Level 41: Super Jump -- Zephyr-ResKB(A)
    Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 28% Defense(Smashing)
    • 28% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 21.13% Defense(Energy)
    • 21.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.5% Defense(Melee)
    • 12.06% Defense(Ranged)
    • 3% Defense(AoE)
    • 7.2% Max End
    • 4% Enhancement(Heal)
    • 15% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 210.8 HP (11.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 14.3%
    • MezResist(Sleep) 1.65%
    • MezResist(Terrorized) 2.2%
    • 6% (0.1 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 5% Resistance(Toxic)
    • 5% RunSpeed

    ------------
    Set Bonuses:
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Kinetic Combat
    (Initial Strike)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Eradication
    (Blazing Aura)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 42.17 HP (2.25%) HitPoints
    Multi Strike
    (Blazing Aura)
    • MezResist(Sleep) 1.65%
    Doctored Wounds
    (Healing Flames)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Eradication
    (Sweeping Cross)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Cleaving Blow
    (Sweeping Cross)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Steadfast Protection
    (Temperature Protection)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Eradication
    (Burn)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Cleaving Blow
    (Burn)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Kinetic Combat
    (Rib Cracker)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.08 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Rectified Reticle
    (Combat Readiness)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Ragnarok
    (Spinning Strike)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Blessing of the Zephyr
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Kinetic Combat
    (Shin Breaker)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Kinetic Combat
    (Crushing Uppercut)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Basilisk's Gaze
    (Crushing Uppercut)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Rectified Reticle
    (Focused Accuracy)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.14 HP (1.88%) HitPoints




    Code:
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  2. Hello everyone,

    I have attempted to make multiple builds, I am relatively new to city of heroes, at least the theory crafting and min/maxing builds. I have played numerous other MMOs and I think I am finally getting the grasp of CoH. Can some one give me a hand on maximizing my fire/StJ build. I would like to be able to solo x4/x8 without a problem, and some AVs as well. I do not really understand the incarnate system, I am still learning that, but I thought I picked some of the powers that looked reasonably well.... If you can just help me overhaul my build completely or let me know what I did wrong with it. I would greatly appreciate any and all help. Thank you.







    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Street Justice
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield
    • (A) Gladiator's Armor - Resistance
    • (34) Gladiator's Armor - Resistance/Rech/End
    • (34) Gladiator's Armor - End/Resist
    • (37) Gladiator's Armor - TP Protection +3% Def (All)
    • (40) Gladiator's Armor - Recharge/Resist
    • (43) Gladiator's Armor - Recharge/Endurance
    Level 1: Initial Strike
    • (A) Absolute Amazement - Chance for ToHit Debuff
    Level 2: Blazing Aura
    • (A) Obliteration - Damage
    • (3) Obliteration - Accuracy/Recharge
    • (3) Obliteration - Damage/Recharge
    • (7) Obliteration - Accuracy/Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (9) Obliteration - Chance for Smashing Damage
    Level 4: Healing Flames
    • (A) Numina's Convalescence - Heal
    • (5) Numina's Convalescence - Heal/Recharge
    • (5) Numina's Convalescence - Heal/Endurance/Recharge
    • (7) Numina's Convalescence - Heal/Endurance
    Level 6: Sweeping Cross
    • (A) Obliteration - Damage
    • (11) Obliteration - Accuracy/Recharge
    • (11) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Obliteration - Chance for Smashing Damage
    Level 8: Combat Jumping
    • (A) Defense Buff IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 12: Plasma Shield
    • (A) Resist Damage IO
    Level 14: Boxing
    • (A) Stupefy - Chance of Knockback
    Level 16: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (17) Titanium Coating - Resistance/Recharge
    • (17) Titanium Coating - Endurance
    • (19) Titanium Coating - Resistance
    • (19) Titanium Coating - Endurance/Recharge
    • (21) Titanium Coating - Resistance/Endurance/Recharge
    Level 18: Burn
    • (A) Obliteration - Damage
    • (21) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    Level 20: Rib Cracker
    • (A) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Accuracy/Damage
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 22: Weave
    • (A) Shield Wall - Defense/Endurance
    • (23) Shield Wall - Defense/Recharge
    • (23) Shield Wall - Endurance/Recharge
    • (25) Shield Wall - Defense/Endurance/Recharge
    • (25) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (27) Shield Wall - Defense
    Level 24: Super Jump
    • (A) Jumping IO
    Level 26: Acrobatics
    • (A) HamiO:Cytoskeleton Exposure
    Level 28: Spinning Strike
    • (A) Ragnarok - Damage
    • (29) Ragnarok - Damage/Recharge
    • (29) Ragnarok - Accuracy/Damage/Recharge
    • (31) Ragnarok - Accuracy/Recharge
    • (31) Ragnarok - Damage/Endurance
    • (31) Force Feedback - Chance for +Recharge
    Level 30: Combat Readiness
    • (A) Recharge Reduction IO
    Level 32: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    • (45) Perfect Zinger - Taunt
    • (45) Perfect Zinger - Taunt/Range
    • (46) Perfect Zinger - Taunt/Recharge
    • (46) Perfect Zinger - Taunt/Recharge/Range
    • (46) Perfect Zinger - Accuracy/Recharge
    Level 35: Shin Breaker
    • (A) Touch of Death - Accuracy/Damage
    • (36) Touch of Death - Damage/Endurance
    • (36) Touch of Death - Damage/Recharge
    • (36) Touch of Death - Accuracy/Damage/Endurance
    • (37) Touch of Death - Chance of Damage(Negative)
    • (37) Touch of Death - Damage/Endurance/Recharge
    Level 38: Crushing Uppercut
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Damage
    • (39) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Damage/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    Level 41: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 44: Physical Perfection
    • (A) Miracle - +Recovery
    • (45) Regenerative Tissue - +Regeneration
    Level 47: Fiery Embrace
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 49: Consume
    • (A) Recharge Reduction IO
    Level 50: Spiritual Radial Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Diamagnetic Radial Flawless Interface
    Level 50: Barrier Invocation
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod
    • (50) Performance Shifter - EndMod/Recharge
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
  3. Hey thank you I did try ur build but I could not find a place to put hell on earth for demon summoning any suggestions? Sry this is from my phone I'm stuck at work
  4. Thanks for the heads up, I thought I included my datalink in the first post, guess I was wrong. Thank you for any advice you can give me.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Khill Demon Trapper: Level 50 Mutation Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Traps
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Mace Mastery
    Villain Profile:
    Level 1: Summon Demonlings -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(3), S'bndAl-Acc/Dmg/Rchg(3), S'bndAl-Acc/Rchg(5), S'bndAl-Dmg/EndRdx(5), SvgnRt-Acc/Dmg/EndRdx(7)
    Level 1: Web Grenade -- Immob-I(A)
    Level 2: Caltrops -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(40), Posi-Dmg/Rng(40), Posi-Dmg/Rchg(43), Posi-Dmg/EndRdx(43), ImpSwft-Dam%(43)
    Level 4: Triage Beacon -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-EndRdx/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Regen/Rcvry+(11), Numna-Heal(11)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Acid Mortar -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(13), LdyGrey-DefDeb/Rchg/EndRdx(13), LdyGrey-Rchg/EndRdx(15), LdyGrey-%Dam(15), LdyGrey-DefDeb/EndRdx(21)
    Level 12: Summon Demons -- Aegis-ResDam/EndRdx/Rchg(A), Numna-Heal(23), Numna-Heal/EndRdx/Rchg(23), SvgnRt-Dmg/EndRdx(25), SvgnRt-Acc/Dmg/EndRdx(25), SvgnRt-Acc/Dmg(27)
    Level 14: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(46)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(19), LkGmblr-EndRdx/Rchg(19), LkGmblr-Def/EndRdx/Rchg(21)
    Level 18: Hell on Earth -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg/Rchg(36), SvgnRt-PetResDam(37), EdctM'r-PetDef(37), ExRmnt-+Res(Pets)(50), ExRmnt-Acc/Dmg/Rchg(50)
    Level 20: Health -- Heal-I(A), Heal-I(36)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(36)
    Level 24: Poison Trap -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(34), UbrkCons-Dam%(34)
    Level 26: Summon Demon Prince -- S'bndAl-Build%(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/Dmg/EndRdx(29), P'ngTtl-Dmg/Slow(29), P'ngTtl--Rchg%(31), ImpSwft-Dam%(31)
    Level 28: Seeker Drones -- Posi-Dam%(A), Posi-Dmg/Rchg(45)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def/EndRdx(50)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Trip Mine -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(37), Ragnrk-Acc/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Dmg/Rchg(39), Ragnrk-Dmg(40)
    Level 38: Assault -- EndRdx-I(A)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42), LkGmblr-Def/Rchg(42)
    Level 44: Mace Beam Volley -- FrcFbk-Rechg%(A), FrcFbk-Dmg/KB(45), FrcFbk-Dmg/EndRdx/KB(45)
    Level 47: Provoke -- Zinger-Dam%(A), Zinger-Taunt/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48)
    Level 49: Web Envelope -- Immob-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 6: Ninja Run

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  5. Hello all,

    I am coming back to the game after about 4 years of being away, to see if anything has changed. I have been playing for about 3 weeks now, and I am liking the changes, but I need help understanding how to get the most out of my characters build. Here is what I plan on doing, can you help me alter and tweak it to b the best solo/group build. Thank you.

    Also I did not plan on taking a travel power, ninja run works fine for me, I did take hover for the added defense, and ability to get to high up areas, that ninja runs jump can not get me.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Khill Demon Trapper: Level 50 Mutation Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Traps
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Mace Mastery
    Villain Profile:

    Level 1: Summon Demonlings
    • (A) Soulbound Allegiance - Damage
    • (3) Soulbound Allegiance - Damage/Recharge
    • (3) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (5) Soulbound Allegiance - Accuracy/Recharge
    • (5) Soulbound Allegiance - Damage/Endurance
    • (7) Sovereign Right - Accuracy/Damage/Endurance
    Level 1: Web Grenade
    • (A) Immobilisation Duration IO
    Level 2: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Endurance
    • (43) Impeded Swiftness - Chance of Damage(Smashing)
    Level 4: Triage Beacon
    • (A) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Endurance/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    • (11) Numina's Convalescence - Heal
    Level 6: Enchant Demon
    • (A) Endurance Reduction IO
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Acid Mortar
    • (A) Touch of Lady Grey - Defense Debuff
    • (13) Touch of Lady Grey - Defense Debuff/Recharge
    • (13) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (15) Touch of Lady Grey - Recharge/Endurance
    • (15) Touch of Lady Grey - Chance for Negative Damage
    • (21) Touch of Lady Grey - Defense Debuff/Endurance
    Level 12: Summon Demons
    • (A) Aegis - Resistance/Endurance/Recharge
    • (23) Numina's Convalescence - Heal
    • (23) Numina's Convalescence - Heal/Endurance/Recharge
    • (25) Sovereign Right - Damage/Endurance
    • (25) Sovereign Right - Accuracy/Damage/Endurance
    • (27) Sovereign Right - Accuracy/Damage
    Level 14: Hover
    • (A) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Recharge Speed
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Recharge
    • (19) Luck of the Gambler - Endurance/Recharge
    • (21) Luck of the Gambler - Defense/Endurance/Recharge
    Level 18: Hell on Earth
    • (A) Call to Arms - Defense Bonus Aura for Pets
    • (36) Call to Arms - Accuracy/Damage/Recharge
    • (37) Sovereign Right - Resistance Bonus
    • (37) Edict of the Master - Defense Bonus
    • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 20: Health
    • (A) Healing IO
    • (36) Healing IO
    Level 22: Stamina
    • (A) Endurance Modification IO
    • (34) Endurance Modification IO
    • (36) Endurance Modification IO
    Level 24: Poison Trap
    • (A) Unbreakable Constraint - Hold
    • (33) Unbreakable Constraint - Hold/Recharge
    • (33) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (33) Unbreakable Constraint - Accuracy/Recharge
    • (34) Unbreakable Constraint - Endurance/Hold
    • (34) Unbreakable Constraint - Chance for Smashing Damage
    Level 26: Summon Demon Prince
    • (A) Soulbound Allegiance - Chance for Build Up
    • (27) Sovereign Right - Damage/Endurance
    • (29) Sovereign Right - Accuracy/Damage/Endurance
    • (29) Pacing of the Turtle - Damage/Slow
    • (31) Pacing of the Turtle - Chance of -Recharge
    • (31) Impeded Swiftness - Chance of Damage(Smashing)
    Level 28: Seeker Drones
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Damage/Recharge
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Defense/Endurance
    Level 32: Abyssal Empowerment
    • (A) Endurance Reduction IO
    Level 35: Trip Mine
    • (A) Ragnarok - Chance for Knockdown
    • (37) Ragnarok - Damage/Endurance
    • (39) Ragnarok - Accuracy/Recharge
    • (39) Ragnarok - Accuracy/Damage/Recharge
    • (39) Ragnarok - Damage/Recharge
    • (40) Ragnarok - Damage
    Level 38: Assault
    • (A) Endurance Reduction IO
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Recharge
    Level 44: Mace Beam Volley
    • (A) Force Feedback - Chance for +Recharge
    • (45) Force Feedback - Damage/Knockback
    • (45) Force Feedback - Damage/Endurance/Knockback
    Level 47: Provoke
    • (A) Perfect Zinger - Chance for Psi Damage
    • (48) Perfect Zinger - Taunt/Recharge
    • (48) Perfect Zinger - Taunt/Recharge/Range
    • (48) Perfect Zinger - Accuracy/Recharge
    Level 49: Web Envelope
    • (A) Immobilisation Duration IO
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 6: Ninja Run