JungleGym

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  1. I was looking to respec my farmer and went looking for a new build. I have seen alot of threads out there about /fire and /stone but I like my /fire so I'm not wanting to change it mostly for concept reasons.

    I did learn something new about set bonuses I didn't know and that was they stayed with you even if the power was not active. That got me thinking... How close to soft capped defense could I get and still be close to soft capped resistance?

    The build below is my attempt to do this and not gimp myself.

    Omissions:

    1) I didn't take Speed Boost since I primarily farm solo (why do my imps truly need to be SB'd?).

    2) I didn't take Cinders since I rarely fire it off anyway... My attack chain is fire cages, flashfire then fireball and hotfeet going the whole time. Wash, rinse and repeat.

    3) What looks like a random extra slot added into tough is just a filler till I can get my hands on one of those Glad's 3% defense which will then put me at 37% defense.


    Any feedback or advice on what I could do different or even something I didn't think of would be way cool of everyone.



    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Dark Metal Pyre: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Fitness
    Ancillary Pool: Fire Mastery

    Hero Profile:
    ------------
    Level 1: Char
    (A) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    (11) Lockdown - Accuracy/Hold: Level 50
    (13) Lockdown - Accuracy/Recharge: Level 50
    (17) Lockdown - Recharge/Hold: Level 50
    (17) Lockdown - Endurance/Recharge/Hold: Level 50


    Level 1: Transfusion
    (A) Touch of the Nictus - Healing: Level 50
    (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    (5) Touch of the Nictus - Accuracy/Healing: Level 50
    (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    (7) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50


    Level 2: Fire Cages
    (A) Enfeebled Operation - Accuracy/Recharge: Level 50
    (3) Enfeebled Operation - Endurance/Immobilize: Level 50
    (7) Enfeebled Operation - Accuracy/Endurance: Level 50
    (9) Enfeebled Operation - Immobilize/Range: Level 50
    (9) Enfeebled Operation - Accuracy/Immobilize: Level 50
    (15) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50


    Level 4: Siphon Power
    (A) Accuracy IO: Level 50


    Level 6: Hasten
    (A) Recharge Reduction IO: Level 50
    (43) Recharge Reduction IO: Level 50


    Level 8: Hot Feet
    (A) HamiO:Nucleolus Exposure
    (11) HamiO:Nucleolus Exposure
    (13) HamiO:Microfilament Exposure
    (15) HamiO:Microfilament Exposure
    (40) HamiO:Microfilament Exposure


    Level 10: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed: Level 50
    (39) Karma - Knockback Protection: Level 30


    Level 12: Flashfire
    (A) Absolute Amazement - Endurance/Stun: Level 50
    (19) Absolute Amazement - Stun: Level 50
    (19) Absolute Amazement - Stun/Recharge: Level 50
    (21) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    (21) Absolute Amazement - Accuracy/Recharge: Level 50


    Level 14: Kick
    (A) Kinetic Combat - Accuracy/Damage: Level 35
    (25) Kinetic Combat - Damage/Endurance: Level 35
    (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    (37) Kinetic Combat - Damage/Recharge: Level 35


    Level 16: Tough
    (A) Reactive Armor - Endurance: Level 40
    (23) Reactive Armor - Resistance: Level 40
    (23) Reactive Armor - Resistance/Endurance: Level 40
    (25) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    (27) Steadfast Protection - Knockback Protection: Level 30
    (46) Titanium Coating - Resistance/Endurance: Level 50


    Level 18: Hurdle
    (A) Jumping IO: Level 50


    Level 20: Health
    (A) Regenerative Tissue - +Regeneration: Level 30
    (27) Miracle - +Recovery: Level 40
    (29) Numina's Convalescence - +Regeneration/+Recovery: Level 50


    Level 22: Stamina
    (A) Endurance Modification IO: Level 50
    (31) Endurance Modification IO: Level 50
    (33) Performance Shifter - Chance for +End: Level 50


    Level 24: Super Speed
    (A) Celerity - Endurance: Level 50
    (31) Celerity - +Stealth: Level 50


    Level 26: Boxing
    (A) Kinetic Combat - Accuracy/Damage: Level 35
    (46) Kinetic Combat - Damage/Endurance: Level 35
    (50) Kinetic Combat - Damage/Recharge: Level 35
    (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35


    Level 28: Flurry
    (A) Kinetic Combat - Accuracy/Damage: Level 35
    (36) Kinetic Combat - Damage/Endurance: Level 35
    (40) Kinetic Combat - Damage/Recharge: Level 35
    (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35


    Level 30: Weave
    (A) Luck of the Gambler - Recharge Speed: Level 50
    (39) HamiO:Cytoskeleton Exposure
    (43) HamiO:Cytoskeleton Exposure


    Level 32: Fire Imps
    (A) Sovereign Right - Resistance Bonus: Level 50
    (33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    (34) Soulbound Allegiance - Damage/Endurance: Level 50
    (34) Soulbound Allegiance - Damage/Recharge: Level 50
    (34) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
    (39) Soulbound Allegiance - Accuracy/Recharge: Level 50


    Level 35: Transference
    (A) Performance Shifter - EndMod/Accuracy: Level 50
    (36) Performance Shifter - EndMod/Recharge: Level 50
    (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    (37) Performance Shifter - Accuracy/Recharge: Level 50


    Level 38: Fulcrum Shift
    (A) Accuracy IO: Level 30


    Level 41: Fire Ball
    (A) Ragnarok - Damage: Level 50
    (42) Ragnarok - Damage/Endurance: Level 50
    (42) Ragnarok - Damage/Recharge: Level 50
    (42) Ragnarok - Accuracy/Damage/Recharge: Level 50
    (43) Ragnarok - Accuracy/Recharge: Level 50


    Level 44: Fire Shield
    (A) Reactive Armor - Resistance: Level 40
    (45) Reactive Armor - Resistance/Endurance: Level 40
    (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    (45) Reactive Armor - Endurance: Level 40
    (46) Steadfast Protection - Resistance/+Def 3%: Level 30


    Level 47: Fire Blast
    (A) Apocalypse - Damage/Endurance: Level 50
    (48) Apocalypse - Damage: Level 50
    (48) Apocalypse - Damage/Recharge: Level 50
    (48) Apocalypse - Accuracy/Damage/Recharge: Level 50
    (50) Apocalypse - Accuracy/Recharge: Level 50


    Level 49: Siphon Speed
    (A) Accuracy IO: Level 50


    ------------
    Level 1: Brawl
    (A) Kinetic Combat - Accuracy/Damage: Level 35
    (29) Kinetic Combat - Damage/Endurance: Level 35
    (33) Kinetic Combat - Damage/Recharge: Level 35
    (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35


    ------------
    Set Bonus Totals:
    11% DamageBuff(Smashing)
    11% DamageBuff(Lethal)
    11% DamageBuff(Fire)
    11% DamageBuff(Cold)
    11% DamageBuff(Energy)
    11% DamageBuff(Negative)
    11% DamageBuff(Toxic)
    11% DamageBuff(Psionic)
    24.6% Defense(Smashing)
    24.6% Defense(Lethal)
    4.25% Defense(Fire)
    4.25% Defense(Cold)
    5.5% Defense(Energy)
    5.5% Defense(Negative)
    3% Defense(Psionic)
    16.1% Defense(Melee)
    4.25% Defense(Ranged)
    5.5% Defense(AoE)
    2.25% Max End
    5% Enhancement(Heal)
    48.8% Enhancement(RechargeTime)
    2.5% Enhancement(Held)
    3% Enhancement(Immobilize)
    39% Enhancement(Accuracy)
    5% FlySpeed
    160.2 HP (15.8%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -8)
    Knockup (Mag -8)
    MezResist(Held) 2.2%
    MezResist(Immobilize) 15.4%
    10.5% (0.18 End/sec) Recovery
    32% (1.36 HP/sec) Regeneration
    20% Resistance(Smashing)
    20% Resistance(Lethal)
    25% Resistance(Fire)
    25% Resistance(Cold)
    20% Resistance(Energy)
    21.9% Resistance(Negative)
    20% Resistance(Toxic)
    20% Resistance(Psionic)
    5% RunSpeed


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