Judgebanks

Citizen
  • Posts

    4
  • Joined

  1. Awesome hopefully I can do that with the rest of the areas of the UI, I prefer a minimal UI over a clustered one.
  2. Hmm, so what everyone is trying to say that is they prefer the quality of balance to a point where an entire Archtype is rendered pointless. Oh well I guess I can always hit 50 and screw around with a Peacebringer or Warshade.

    Still I think I could manage to amuse myself with the numerous amount of missions long enough for HR studios to finish up with their work.

    Still curious to know if anyone knows of a way to scale the UI so that the map isn't taking up so much space.

    @Nihilii, see it's that type of mind numbing ignorance that makes games like Guild Wars have a terrible PvE system, Guild Wars thought it a good idea to reward players for their ability to gimmick solo through group content. Now I would agree with badges for maybe solo'ing arch villans or something, but building a game around solo play yields a very boring play experience.

    Also someone who has been playing the game as long as you have should easily realize that controllers and scrappers can easily fulfill a Tankers job, in fact most of the midnight or later runs I get into often don't have a tanker. In fact that's how my team on hero side has been running, Scrapper/Controller/Emp.

    Now the Issue with your request for "I think it should be required people show a video of them doing the RO arcs on +4/x8 solo" is that it's not a skill check, it's build check. Is your build set up specifically for those solo situations? Personally I don't build my Emp around solo gameplay, generally people would start throwing fits if my Heal other hit less than a transfusion. Not to mention I can't really see the point of a solo based Emp when you can make Fire/Kin solo build or something of the sorts.

    One last thing, if you're someone who cares about game design and what not, you should realize that just because you can make a mob hit harder or have more HP does not make for a higher difficulty, personally I see more skill in coordination of a Hamidon raid than anything you could possibly do solo.
  3. Yea I've been watching some hilarious Hamidon videos, can't wait. As for the difficulty I didn't think there was a point to having it set to anything less than max unless you're sub thirty. Was planning on doing a few TF's today, like my friend said a few nights ago. It seems that this game has a lot of potential, but not enough focus.

    Though I was looking at a few of Hamidon enhancements, really I could only find a few places where I could put them.

    As for the people who have Emp's/Pain's with the mentality that having the most healing skills in the game obviously means your roll is to cc or dps, please catch a train with your face.

    If you have a heal use it, simple logic.

    Hopefully they put out more content like Hamidon.

    @Angelstar yea you're right, what I've noticed about normal play is that...
    It's normal for Scrappers to not slot for defense and to get hit harder than most controllers. Not only that, but those same scrappers are the same ones to charge in first. The difference between normal play and playing bad is starting to blur.
  4. TL;DR The game starts off at a fair difficulty and the becomes way to easy end game, due to OP stats and skills.

    Quick backstory before I get started.

    I just purchased the game about 10 days ago, rolled a few classes to figure out what I wanted to play. Ended up rolling an Emp/energy(Yay for useless energy) Defender. As soon as I logged on I get ninja invited to a sewers group, so I roll with it. Being the healer for a group of level 2's fighting against level 5's was interesting. Later on I ended up doing the Positron TF at 3am, constantly asking can we sleep yet? Nearing the last few quests it ended up being a 3 man TF , but none the less at least I had to actually pay attention.

    Upon hitting 32 I started getting no whisper invites to PI runs. At first I was skeptical, but I learned to not question it soon enough. Possibly the least interesting aspect of this game is when you near 50. As an emp I hardly bothered to heal 50's that would run around mowing down 54's. I found that my job is just to spam RA's when they're up and figure out who's the best dps and keep AR up on him. You really do notice a lack of challenge endgame, it seems that most enemy npc's really don't know what to do when they can't hit a tank or can't get out of controllers cc.

    Which brings me to my question. Does anyone else feel like the difficulty of the game drops off, due to an inability to incorporate powerful skills such as Thunderstrike, Chain induction, and Lightning rod creatively so that they're necessary and not just a harder hitting skill?

    So far it looks like the only worth wild pve fight is Hamidon. Even that I heard was nerfed.