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Posts
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Joined
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Took my KM/SR scrapper from 32 to 39. Nothing compared to some of these 1-50 rushes but I'm pleased with it and like playing along the journey anyway. I really just wanted my AoE defense toggle at 35 and the rest was gravy.
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I could have sworn I got hit by Keyslip the other day. You know, the one that makes you hit one extra digit when entering a buy price?
Enjoy your meeellion dollahs, Mr. Yellow Recipe Seller! -
No real "plans" but I'll probably concentrate on my 32 KM/SR Scrapper and 28 DP/Traps Corruptor and try to push them towards the 38-40 range. Once I'm over that hump, the rest to the road to 50 usually comes pretty smoothly.
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Quote:On the other hand, a lot of people have said they dislike red side because they feel like a lackey. More recent arcs such as the Doppleganger one, took pains to make sure you felt like you were in charge or the Vincent Ross arc where you're the one telling Ross how you should proceed. Noticing that there's a population disparity and paying attention to why led to arcs that helped improve the game.Why is it a problem, though? What makes it wrong that some people prefer one thing to another?
There's generally, as I recall, a pretty major preference for blue side over red side. This is not because the game mechanics are wrong; it's because many people prefer playing heroes because of what the word hero implies.
Pointing out the disparity in the alignments isn't the same as jumping up and down and screaming "Fixit!Fixit!Fixit!" but it's pointing out a sign that things could be improved. -
Quote:OOORRRRR after 120 days, NCSoft just auctions off your account.OR, The original owner of the name is sent an e-mail saying that unless they resub if on an inactive account, the name/s they have will be freed...
"Lot #2311 is this account with a Lvl 23 Tank on Freedom named Ice Girl! Do I hear $15 for this account?..."
Ca-CHING!! -
C'mon now. When someone's arguments are "You're claiming the game is ruined because you'll only be happy with 50/50 and you'd throw out every underperforming archetype, you big whiner! Convince me otherwise or you'll never convince a dev!", it's hardly work to respond
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What's a "ray alignment"? Sounds scientific!
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Quote:Excellent. I'm... umm... glad to hear it?I find the fact that the alignment spread in the game is 77/23 as a mere bit in interesting trivia.
Quote:I don't see it as a "problem" to be solved and I dare say the Devs are busy enough with other things that they aren't going to be treating as a game-breaking problem either. -
Quote:You're really trying hard to move the goalposts here. I never said the game was "ruined". However, having poorly balanced AT's does impact the number of viable choices I have in the game and I would rather that the AT's were, in their own ways, equally desirable (although not equal in function). Realizing that this isn't possible, I'm happy to settle for "roughly equal".I'm sure there are AT's out there that 70% of the playerbase have played versus others that only 30% have played. Does that fact ruin the game experience FOR YOU or for those OTHER people.
AT's that are infrequently played should be reviewed to determine why people don't want to play them and "fixed" to make them more desireable, hence increasing the number of viable options people have while playing. Playing an AT you don't find desirable should not be considered a "viable" option. -
Quote:You're looking at it the wrong way.Explain to me why a 40/60 split would be functionally better or make for a "better" game for you personally than a 77/23 split and I might consider your opinion here.
More balanced rewards would benefit me and make it a "better" game and be reflected in the more balanced population. The population is a signal that there's a problem, not the problem itself. -
This may well be the case. I only remember the complaint and haven't run an entire arc on the "wrong" side as a tag-along myself.
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Quote:Nope. Guess you haven't been reading. I'd certainly be happier with a 45/55 split though or something more like that. Or 40/60.I'm guessing you'd only be happy here if the population of alignments in this game was equally distributed 25% each compared to the playerbase. Is that a fair guess?
The current split is 77/23 according to Positron's interview on Ten Ton Hammer.
Yeah, thinking that's a bit off must mean I'm a whiner who would only be happy with an exact split and nothing less!
I see you're new to the internet. Let me have someone show you around... -
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Quote:Yeah, the broad perception shown in the population numbers that you say you don't care about because you're already happy.
I think that stems from differing perceptions
Gotcha -
Quote:LOL.. I love it when people say "whine" on forums. It's like saying "I have no good argument but maybe I can shame you into silence instead".Now that we have a system in place to counter the advantage of side-switching people like you are whining that the "fix" broke things. Seems the Devs are damned if they do and damned if they don't.
Seems like the Devs went too far in one direction in trying to correct the problem. Which is, again, a pretty poor excuse to refuse to find a balance.
"Hey, I said the color white you used was too bright and now you painted the room black!"
"Golly, I'm just damned if I do and damned if I don't, huh?" -
Quote:Yeah, there's a pretty broad spectrum between "Everyone wants one, no one wants the other" and "Perfect harmony among all things".My point is pretty obvious if you give it a moment of thought.
In any game like this there will always be something that's considered the "worse" or "least" favorable option by a majority of the playerbase. The Devs could certainly spend time trying to improve that worst thing, but ultimately there will ALWAYS be something less desirable than the other unless all the things in question were made cookie-cutter identical.
The only total solution to this would be for the Devs to spend time making all the alignments 100% identical. Frankly I would consider that a fruitless and undesirable option for many reasons even assuming it were possible.
I'm just asking for a nudge towards the latter. Saying that you can't have everything at the "Harmony" end is a pretty poor to reason ignore things sitting closer to the "Lopsided" side of the spectrum.
No idea where your "have it all" remark came from since I didn't ask for them to all "have it all" (the A-Merit idea was someone else's) but rather have something more equivalent in desire from the player base. -
Quote:Clarification: "Rogues" in the CoX universe are still classified as bad guys. This goes back to the "Rogues can't talk to blueside contacts" side discussionHan Solo was a rogue. Proof: He shot first! Later on, he used his roguish talents for the benefit of the Rebel Alliance. A rogue, working for rebels!
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Quote:Ermmm.... what?By the type of logic you're driving at here you'd get rid of the least popular AT even if that meant you'd piss off some several thousand players by doing that because solving the "problem" of that AT being the least popular was more important to you.
No, by that logic I'd say "Hey, maybe the least popular AT's should be looked at so we can figure out why they're so unpopular and try to fix the situation."
I never say "get rid of gray alignments", I said "make them worth using". I have no clue where on earth you're coming from with the above. -
Quote:I could easily imagine a "thieves guild" type who did that stuff. Rogues are still "bad guys", just ones who are in it for the money.I don't think a rogue faction would pull off a bank heist on their own.
Quote:I don't think Longbow would generally trust any rogue to act as a bodyguard. -
Quote:I'd call the large disparity between "pure" and "gray" alignments in population numbers and the amount of people who qualify being happy with their gray aligned characters by saying "Because I can get A-Merits on this other guy" (as opposed to "because running SFs is worth more to me than A-Merits") the basis of gray alignments being less valuable to players. On a per character basis, without outside assistance, it seems that characters would rather go pure. That they can mitigate this by investing more time and character slots to overcome the shortcomings of a character's alignment choice only serves to call attention to the issue in the first place.So, after you account for these supposed advantages it really boils down to whether or not the flexibility of instant access to both sides of the game is important to you or not. For some it is and others it isn't. But if it's not important to you that doesn't automatically imply that option is a "weaker" one unless it makes you happy to call it that. Whatever floats your boat I guess. *shrugs*
If you could only have characters that were gray or ones that were pure, which do you think most players would go for? -
Quote:I don't see them quite that way. A rogue (in my view) wouldn't take a job as CEO of a corporation for a $6mil salary but he'd spend a year planning a $6mil bank heist. Now, he might take the CEO job if he thought he could embezzle another $12mil on top of his lawful salary.I'd think that a rogue group would be just as willing to work with Longbow as it would with Arachnos. They'll do whatever job, as long as it pays.
Longbow saying "We'll pay you to bodyguard this ambassador" wouldn't interest a rogue nearly as much as being paid an equal amount to do some breaking-and-entry into a Crey facility. It's the thrill of the illicit hunt combined with the reward at the end. You could happily point it towards "good" (like the government paying hackers to infiltrate an enemy nation's systems) but you need the thrill get your interest.