In my quest for finding the proper build for a character that would match my playstyle as well as work in line with a concept for one of my overarching (and probably best conceived of all of my own characters), I found an All-Human Peacebringer (Single Form, Human-Only, etc) fit the bill quite nicely.
I have looked into Tri-Form Peacebringers as well, and they are quite impressive and have their own merits. I am avoiding discussion of them in this post, primarily because they did not meet the needs of the concept in the character I was looking for. (I find Tri-Form to be very powerful and effective indeed)
I will say, however, that All-Human builds have the advantage of having powers readily available (despite having more a more middleground effect of not being as powerful) but this is somewhat mitigated by the bonuses gained while being on a complete and balanced team.
Searching High and Low, I only found a few posts and references to such builds, where some would praise (Energy_Aura) and others would look down upon somewhat (Plasma). While I found a few builds that could definitely work but didn't quite have what I was looking for.
Prior to this, I was working with a En/En Blaster which was definitely a lot of fun to play, but had some major shortcomings (especially in the survivability front). Despite the nay-sayers out there, I find that Blapping can be quite effective if you can find the right balance of attacking and withdrawing (and letting your teammates fulfill their roles).
While Peacebringers bring a lot to the table in terms of flexibility, they also have the ability to become extremely effective Blappers due to their wide spread of powers.
Shields coupled with some very powerful attacks in both melee and ranged provide quite a few options.
Please Note: I used Energy_Aura's All-Human Build as a basis, but made some key changes, notably the removal of stealth and a few choices for the latter few powers. I will also discuss some alternatives at the end of the build. As of this writing, the character being tested is at level 33. Anything beyond that has yet to be tested. But as of now, I have been having a blast with it.
This build can also be used as a template for variations, some of which I will discuss below.
Without further delay, Here is the build (Courtesy of Mid's):
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye -- Acc-I(A)
Level 1: Incandescence -- ResDam-I(A)
, ResDam-I(34)
Level 2: Shining Shield -- EndRdx-I(A)
, EndRdx-I(3)
, ResDam-I(3)
, ResDam-I(5)
, ResDam-I(5)
Level 4: Gleaming Blast -- Acc-I(A)
, Acc-I(7)
, EndRdx-I(15)
, RechRdx-I(31)
, Dmg-I(33)
, Dmg-I(37)
Level 6: Radiant Strike -- Acc-I(A)
, Acc-I(7)
, EndRdx-I(15)
, RechRdx-I(29)
, Dmg-I(33)
, Dmg-I(37)
Level 8: Essence Boost -- RechRdx-I(A)
, RechRdx-I(9)
, RechRdx-I(9)
, Heal-I(46)
, Heal-I(48)
, Heal-I(50)
Level 10: Hasten -- RechRdx-I(A)
, RechRdx-I(11)
, RechRdx-I(11)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Heal-I(A)
, Heal-I(25)
Level 16: Build Up -- RechRdx-I(A)
, RechRdx-I(17)
, ToHit-I(17)
Level 18: Incandescent Strike -- Acc-I(A)
, Acc-I(19)
, EndRdx-I(19)
, RechRdx-I(31)
, Dmg-I(33)
, Dmg-I(37)
Level 20: Stamina -- EndMod-I(A)
, EndMod-I(21)
, EndMod-I(21)
Level 22: Reform Essence -- RechRdx-I(A)
, RechRdx-I(23)
, RechRdx-I(23)
, Heal-I(46)
, Heal-I(48)
, Heal-I(50)
Level 24: Pulsar -- Acc-I(A)
, Dsrnt-I(25)
, Acc-I(40)
Level 26: Solar Flare -- Acc-I(A)
, EndRdx-I(27)
, RechRdx-I(27)
, Dmg-I(42)
, Dmg-I(42)
, Dmg-I(46)
Level 28: Combat Jumping -- DefBuff-I(A)
, DefBuff-I(29)
Level 30: Conserve Energy -- RechRdx-I(A)
, RechRdx-I(31)
, RechRdx-I(43)
Level 32: Photon Seekers -- Acc-I(A)
, EndRdx-I(34)
, RechRdx-I(34)
, Dmg-I(42)
, Dmg-I(45)
, Dmg-I(45)
Level 35: Dawn Strike -- Acc-I(A)
, Acc-I(36)
, EndRdx-I(36)
, RechRdx-I(36)
, Dmg-I(43)
, Dmg-I(43)
Level 38: Light Form -- RechRdx-I(A)
, RechRdx-I(39)
, RechRdx-I(39)
, ResDam-I(39)
, ResDam-I(40)
, ResDam-I(40)
Level 41: Super Jump -- Jump-I(A)
Level 44: Acrobatics -- EndRdx-I(A)
, EndRdx-I(45)
Level 47: Glowing Touch -- Heal-I(A)
, Heal-I(48)
Level 49: Thermal Shield -- ResDam-I(A)
, ResDam-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Cosmic Balance
------------
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
This build has an emphasis on Melee with some ranged attacks to assist.
Gleaming Bolt and Gleaming Eye are pretty much interchangeable, so it really is a matter of preference.
I opted not to use Luminous Detonation or Proton Scatter due to their limited effectiveness in human form. The nova version of these are substantially stronger, and do not give quite the same bang in human form.
A key consideration with PB's in human form is that of endurance. The powers take up quite a bit of end and tend to drain quickly. To mitigate this problem, I used a combination of the Fitness pool, with conserve energy and some strategically placed End Rdx enhancements. So far I have not run into any huge problems with bottoming out on end.
One of the glaring absences in Energy_Aura's build, was the lack of hasten. Human Form PB powers take quite a bit of time to recharge. And I found it quite difficult to maintain a steady pace in battle without hasten active. Many powers simply take too long to cycle. Hasten with Rech Rdx. placed in some attacks really allows the build to shine.
The build has the MAJOR flaw of having little to know Mezz or Stun protection. As of now, the only real solution would be creative slotting with set IO's. That and Break-free's.
In terms of travel powers, this build has the added advantage of having 3 powers readily usable with a few modifications to the build (this can be seen as a waste but hear me out). Energy Flight is fairly straight forward, comes with all PB's, simply needs to be slotted. I take Super Jump at level 41, for the purposes of Acrobatics. Super Speed is also a possibility with some more shuffling. (I will post builds for these at some point).
Powers from 41 to 50 are where you can focus on a particular aspect or provide some missing abilities. In this particular build I opted to take Glowing Touch to heal teammates (as a stop gap in combat), and Thermal Shield to round out resistances. The Thermal Shield is intended to be used if the situation warrants it. Incandescence handles the Energy resistance which sort of negates the need for a Quantum Shield.
At the current moment this isn't much of a guide...but as I tune the build, I plan to add more in terms of alternative builds and possible extensions to the base above. I also plan to do a rundown of the AT's powers as they relate to All-Human builds.
Again, Thank you to Plasma and Energy_Aura, any changes are in no way meant as an insult to either of them, just a difference of opinion. Please post feedback =)