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Posts
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I just happened to be looking through the radiation power list and noticed quite a few AoE powers, then it hit me theres a few Fire AoE powers aswell. So, I put this guy together to do the most possible AoE damage and to be able to keep up a good defense.
Any thoughts?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Atomic Hellfire: Level 50 Mutation Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
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Level 1: Neutrino Bolt Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire Immob-I(A)
Level 2: Irradiate Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-%Dam(11)
Level 4: Combustion M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(13), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(17)
Level 6: Combat Jumping RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21)
Level 8: Hurdle Jump-I(A)
Level 10: Aim EncAcc-ToHit(A), EncAcc-ToHit/Rchg(23), EncAcc-ToHit/Rchg/EndRdx(23)
Level 12: Electron Haze Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(29)
Level 14: Super Jump Jump-I(A)
Level 16: Health Heal-I(A), Heal-I(29), Heal-I(31)
Level 18: Build Up Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), Rec'dRet-Pcptn(31)
Level 20: Stamina EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 22: Blazing Aura Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(36)
Level 24: Acrobatics EndRdx-I(A)
Level 26: Neutron Bomb Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37), Ragnrk-Knock%(37)
Level 28: Consume Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 30: Boxing Acc-I(A)
Level 32: Tough Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-Psi/Status(43)
Level 35: Atomic Blast Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(45)
Level 38: Hot Feet Slow-I(A)
Level 41: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 44: Personal Force Field DefBuff-I(A)
Level 47: Temp Invulnerability ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(48), ImpSkn-EndRdx/Rchg(50), ImpSkn-ResDam/EndRdx/Rchg(50), ImpSkn-Status(50)
Level 49: Force of Nature RechRdx-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance -
I just respect my main WP/EM tanker and I was looking for some opinions on his power selection and slotting. Before hand, he was aweful! He used only the main power sets, fitness, flight and epic energy... (He's currently level 45) I also didn't take taunt till now either! lol
After this respec, he's much, much better! He can handle mobs almost as well as an Ivnc, but better against psy an has far less down time. The only thing I'm pretty set on is Flight over Leaping on this character, it's part of being in powered armor I guess. lol
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Irrepressible: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
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Level 1: Mind Over Body Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Barrage Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(11)
Level 2: High Pain Tolerance Empty(A), Empty(13), Empty(13), Empty(15), Empty(15), Empty(17)
Level 4: Fast Healing Empty(A), Empty(17), Empty(19)
Level 6: Air Superiority Empty(A), Empty(45), Empty(46), Empty(46), Empty(46), Empty(50)
Level 8: Swift Empty(A)
Level 10: Rise to the Challenge Empty(A), Empty(19), Empty(21), Empty(21), Empty(23), Empty(23)
Level 12: Taunt Empty(A)
Level 14: Fly Empty(A)
Level 16: Health Empty(A), Empty(25), Empty(25)
Level 18: Whirling Hands Empty(A), Empty(27), Empty(27), Empty(29), Empty(29), Empty(31)
Level 20: Stamina Empty(A), Empty(31), Empty(31)
Level 22: Indomitable Will Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 24: Quick Recovery Empty(A), Empty(34), Empty(36)
Level 26: Heightened Senses Empty(A), Empty(36), Empty(36), Empty(37), Empty(37), Empty(37)
Level 28: Build Up Empty(A)
Level 30: Resurgence Empty(A)
Level 32: Strength of Will Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 35: Energy Transfer Empty(A), Empty(40), Empty(42), Empty(42), Empty(42)
Level 38: Total Focus Empty(A), Empty(43), Empty(43), Empty(43), Empty(45), Empty(45)
Level 41: Hasten Empty(A)
Level 44: Boxing Empty(A)
Level 47: Tough Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Weave Empty(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet -
Alright, looking over everything you guys have said, I've taken into account a few things.
I took Power Burst rather then Power Boost, an Acrobatics rather then Weave. I kept EM pulse for now, I'm gonna try it out an see how I like it, if I don't care for it, I'll change it to explosive blast to add onto the two other AoE attacks.
Speaking of those, what should I do with them? Alot of people seem to slot energy torrent with knockback, an I noticed static discharge drains enemy end, so should I maybe slot SD for more end drain and knockback on ET? Seems like a good crowd combo when low on end. Hit them for the drain, then knock them back.
I also have a technical question, what does defense do? Does it just avoid getting hit all together and resistance reduces damage?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Electrical Mastery
Hero Profile:
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Level 1: Power Blast Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Power Thrust Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(11)
Level 2: Energy Punch Empty(A), Empty(13), Empty(13), Empty(15), Empty(15), Empty(17)
Level 4: Build Up Empty(A), Empty(27)
Level 6: Combat Jumping Empty(A), Empty(17), Empty(19)
Level 8: Hurdle Empty(A)
Level 10: Bone Smasher Empty(A), Empty(19), Empty(21), Empty(21), Empty(23), Empty(23)
Level 12: Aim Empty(A), Empty(25)
Level 14: Super Jump Empty(A)
Level 16: Health Empty(A), Empty(25), Empty(27)
Level 18: Conserve Power Empty(A)
Level 20: Stamina Empty(A), Empty(29), Empty(29)
Level 22: Energy Torrent Empty(A), Empty(31), Empty(31), Empty(31), Empty(33), Empty(33)
Level 24: Hasten Empty(A)
Level 26: Boxing Empty(A)
Level 28: Tough Empty(A), Empty(33), Empty(34), Empty(34), Empty(34), Empty(36)
Level 30: Acrobatics Empty(A)
Level 32: Nova Empty(A), Empty(36), Empty(36), Empty(37), Empty(37), Empty(37)
Level 35: Power Burst Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 38: Total Focus Empty(A), Empty(40), Empty(42), Empty(42), Empty(42), Empty(43)
Level 41: Static Discharge Empty(A), Empty(43), Empty(43), Empty(45), Empty(45), Empty(45)
Level 44: Charged Armor Empty(A), Empty(46), Empty(46), Empty(46), Empty(48), Empty(48)
Level 47: Surge of Power Empty(A), Empty(48), Empty(50), Empty(50), Empty(50)
Level 49: EM Pulse Empty(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance -
I can see that. I'll still give it a chance though, it seems worth it. Now, why are the cones a problem? To much aggro? Also, is static discharge really that bad? I've never used it.
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I'm mostly a tank player, my main is a Willpower/Energy Melee tanker who after a really good respecing tanks quite well! I really enjoy Energy Melee even with all it's bad press, the long animation times don't bother me that much, it still does very good damage. Now I've been giving scrappers a chance, I really like them, but of course, no energy melee, so I thought why not try a blapper? It'd be a challange and I'd get to use my energy melee!
Well, I have a pretty good power choice I feel, I mostly need help slotting, I'm pretty inexperienced at that.
I'm going with all melee attacks, energy torrent and static discharge for the two cones, then Nova and Em pulse for two nuke powers. I figure this would be a fun build, I've got him to level 10 so far and though once attacked, he doesn't live long, he does kill enemies quite fast.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Electrical Mastery
Hero Profile:
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Level 1: Power Blast Empty(A)
Level 1: Power Thrust Empty(A)
Level 2: Energy Punch Empty(A)
Level 4: Build Up Empty(A)
Level 6: Combat Jumping Empty(A)
Level 8: Hurdle Empty(A)
Level 10: Bone Smasher Empty(A)
Level 12: Aim Empty(A)
Level 14: Super Jump Empty(A)
Level 16: Health Empty(A)
Level 18: Conserve Power Empty(A)
Level 20: Stamina Empty(A)
Level 22: Energy Torrent Empty(A)
Level 24: Hasten Empty(A)
Level 26: Boxing Empty(A)
Level 28: Tough Empty(A)
Level 30: Weave Empty(A)
Level 32: Nova Empty(A)
Level 35: Power Boost Empty(A)
Level 38: Total Focus Empty(A)
Level 41: Static Discharge Empty(A)
Level 44: Charged Armor Empty(A)
Level 47: Surge of Power Empty(A)
Level 49: EM Pulse Empty(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance