Ironik

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  1. Quote:
    Originally Posted by TrueMetal View Post
    Of course it's simple inconsistency by the writers. That's what I hate about it. I really, really dislike sloppy writing, especially when it breaks the consistency of, and thus my immersion in, the world/story.

    Things that existed first are official canon. If you want to change the official canon, then go and actually change it, don't leave a trace of it. Don't shoehorn in some half-cocked lore that completely contradicts existing lore and leave it to sit side by side. That's just sloppy and unprofessional.
    I have the agreeance with this, oh muchly much I do.

    While I generally agree that characters *in* the story don't have all the information we have, there is a qualitative difference between lowercase "npcs" and uppercase "NPCs", namely that the latter are stand-ins for the Devs and thus have a direct line to the story bible. So I give more weight to what War Witch-NPC says than Azuria-npc says.
  2. I had doppelgangers before doppelgangers were cool:

  3. Quote:
    Originally Posted by GuyPerfect View Post
    Oh, wow. You guys are really diggin' this, huh? I was keeping my fingers crossed that I didn't miss some show-stopping problem or that it just plain didn't work for a lot of people or whatever, but it looks like it's going great. Makes the last two months of work worth it in the end, I tell ya. (-:
    I think I speak for all of us when I say:
  4. Quote:
    Originally Posted by Luminara View Post
    If I could marry a television show, this would be the one. <3
    You're so weird.

    ...I like that.
  5. Quote:
    Originally Posted by Luminara View Post
    He was comatose for more than a month. How much longer is impossible to determine without further clues, but we know it had to be no less than a month because Morgan (Duane's father) said that they hadn't had hot water for a month. Rick had only been conscious for one day at that point.

    Based on the dessication of the flowers, I'm guessing that Rick had been alone in the hospital for somewhere between five and fourteen days.

    So the best estimate is that Rick was in the hospital for six to eight weeks, the apocalypse started one or two weeks after he was admitted and he was alone for the last week, waking up shortly before or after his IV dried up.
    Sounds reasonable. The IV would've only lasted 2 days, tops, and he could've only survived for *maybe* four days without water on top of that, due to his low-energy state. My guess would be he woke up a day or two after the hospital got overrun. I grew up among nurses and doctors, and most of them would absolutely stay until the last possible minute in order to protect their patients. (Read stories about Hurricane Katrina's aftermath, for instance.)
  6. Quote:
    Originally Posted by Cowman View Post
    But.... but he just said JLU was better.
    The Dude doesn't have all his brain cells any more. But it's cool... he still abides.
  7. Quote:
    Originally Posted by Talia_Rayvyn View Post
    I really like it.

    It's a nice mixture of the movie-stuff and the comic-stuff.

    And I find the Intro Song to be very catchy.

    Avengers! Assemble!
    Not crazy about that song, but I do like that they say "Harpo! Zeppo!" right in the middle of it.

    Having Christopher Yost on board as story editor means it has a higher-than-average chance of being a pretty good series. Yost and Craig Kyle co-wrote what I consider to be the best graphic novel of the past few years, X-23, and I've enjoyed all of their previous cartoons.
  8. Looks cool. What did he make them out of?
  9. Quote:
    Originally Posted by TrueGentleman View Post

    The effects look even better in context:

    This is a great shot. You should add it to the Terrific Screenshots of Cool thread.
  10. Quote:
    Originally Posted by Amerikatt View Post
    How did a discussion about Sally Field as Aunt May suddenly devolve into a flame fest about plot holes and poor comic --> movie adaptations?!
    First time on the internet, is it?
  11. Quote:
    Originally Posted by BafflingBeerMan View Post
    No, but in movies they MAY be the same thing. Look at Inception, for example, a lot of people didn't like the movie because they viewed it as "too complicated." Now, before we launch into a conversation about the "dumbing down of America," sometimes superflous things added into a movie, maybe to fully flesh out a character, is not necessary and can lead to confusion and/or boredom.
    One person's boredom is another person's riveting moment. The best you can do is what's true to the character and story and let the rest of it fall as it may.

    Quote:
    Two pages though in the comics may mean anywheres betweens 30 seconds to 5 minutes in a movie, to properly setup that moment.
    Not at all. My favorite example of cinema's power to capitalize the fact that "a picture is worth a thousand words" is from Robert Towne's Tequila Sunrise. In that film, a five-second shot of a matchbook on a bar says more about trust and betrayal than five pages of ranty soap opera-type dialogue ever could. It is a brilliant moment, one of the most perfect such moments in movie history.

    Quote:
    Honestly, that would be cool to see. But it would also run the risk of being boring. Especially since up until that point in the film (talking about the lunch room scene), we hadn't seen much "superheroy" stuff. Remember the big complaint about Ang Lee's Hulk: not enough HULK SMASH.
    That's a structure issue, not a story issue. There are so many basic ways to get around this it's not even an issue. Even the tried-and-true flashback a la Forrest Gump would work fine. But "no action" doesn't have to equal "boring." Check out The Social Network or Dead Poets Society for how sitting at desks can be made into a riveting movie. Trotting out another film, Gosford Park, the first half of that movie setting up the movie was so interesting that I completely forgot it was supposed to *be* a murder mystery.

    Quote:
    So basically, yeah, they left things out but I think they did a good job overall. The problem is always going to be when adapting a property, especially one with as much mythos as a comic book, is you are going to leave something out. And even if you put it in, some people will think you misrepresented it or you should have put X in.
    It wasn't that they left things out, it's that they changed core parts of the character for no good reason other than they were too lazy to work out a better way to integrate all those key elements.
  12. Quote:
    Originally Posted by Cyber_naut View Post
    A guy gets bitten by a radioactive spider and mutates, gaining spider like abilities including the ability to create webs.

    A guy gets bitten by a radioactive spider and mutates, gaining spider like abilities except for the ability to create webs. Luckily, his dead father was working on a web like substance and his HS son picks up the work (and wow, what were the chances that his dead dad's work would go with his new spiderman abilities!), creates a powerful webbing solution that the worlds top scientists would marvel at, creates web shooters of similar technological brilliance, and maintains a steady supply of this fluid as a HS student and then college student working part time as a photographer.

    And you think choice 2 makes more sense? Gonna have to disagree with you on that one, lol.
    If he's going to spin webs the way spiders do, then he needs a fold-down flap in the backside of his Spidey suit.

    His dad wasn't working on a web fluid, PETER re-purposed it for that. The kid's smart. Haven't you ever met a smart person? I mean a genius-level-IQ type of person. They don't think they way you do.

    As I say, there is plenty of room for exploration regarding those things as a subplot. Since it goes to the core of the character, it's worthy stuff to add.
  13. Quote:
    Originally Posted by Scythus View Post
    Then why so hung up on web shooters? Because that's just a detail yet you're using that as the major reason of why the Spider-Man movies were bad (which they weren't).
    I didn't say they were the major reason, but nice try putting words onto my post.

    What I said was this:
    Quote:
    That's the primary reason why the web shooters were retarded. The whole *point* of the mechanical ones are to show how smart Peter is.
    They aren't a detail, they underscore the reason why Spider-man is a terrible adaptation. If you're going to argue with someone, at least pay attention to what they say instead of what you think they say.
  14. You guys make my brain hurt but my heart sing. My liver is tap dancing.
  15. Quote:
    Originally Posted by Amerikatt View Post
    What about 'The Death of Captain America' or the true identities of Red Hood and Winter Soldier?!

    And how come nobody has mentioned 'A World Without Amerikatt'?! Hmmm?! She's been missing for SIX MONTHS!!!! I guess people are still in denial and are hoping that she'll come back!
    I'll just hold a boombox over my head and play the Stones' "Satisfaction" and she'll be back.
  16. Quote:
    Originally Posted by BafflingBeerMan View Post
    I mean, if you are going to go with "unconscious understanding of web fluid" it's not that large of a leap to "he gains web fluid."

    Wasn't the web fluid formula his dad's, as well? I can see how having him design the fluid in the movies would slow down the pacing of the film/raise more questions: is he really that smart? How did he create the fluid (it is easier to explain "unconscious understanding" in a comic book, not in a movie)? If they tied it to his father, now you have to explain who his father was. How does he find the material to keep on replenishing the cartridges? Where does he keep the cartridges. And so on.

    It is just easier, in a streamline sense, to make the fluid organic. I do wish there was more Spidey banter, though.
    "Easier" does not mean "better."

    The best version of the web fluid thing was in Ultimate Spider-Man by Bendis. That's where it was shown to be his dad's unfinished formula and he'd been working on it for years. Peter's breakthrough comes after the spider bite, so one might say his abilities also allowed him to clear his mind or concentrate better, or perhaps it was simply a coincidence. Bendis dispensed with the entire matter in less than two pages of the comic, succinctly summing it all up.

    One reason why he doesn't apply this knowledge to other fields of endeavor is because of the web fluid's limited use. It only lasts for an hour or two before dissolving -- which might be useful in construction or something, but how does anyone explain that they've come up with this idea? (Although that might be a good subplot for a second movie, now that I think about -- Pete uses someone as a cut-out to market the fluid, but they take the lion's share of the profits. Pete can't sue the guy because he'd reveal himself to be Spidey, and so on.) Then there's the notion that it simply never occurs to Peter to capitalize on the web fluid, as other characters have commented that he could make a fortune with it. He *is* rather distracted by events in his life, plus his mind doesn't work like that. I don't recall if Reed Richards or anyone have analyzed the stuff, but that's certainly one thing that could be examined in a movie. I'd rather see that sort of thing instead of the scene in the lunch room and fight in the hallway.

    As far as explaining who his dad was, you don't even need dialogue for that. Especially after Uncle Ben is killed, just have Peter in his room reflecting on his life. Just *show* that his dad was a chemist as Peter pulls out old newspaper clippings, photos and certificates, then have him glance over at the formula on the board again. Just a brief shot to establish it's both important and related to Pete's dad. Have that board in the background from the start of the film to establish its presence. Maybe even have Ben or May yell up to him to get a move on or he'll be late for school as he stands concentrating on the thing. You can dispense with all of that stuff in less than a minute, simply allowing the audience to draw the correct conclusions by association via montage. Maybe even throw in a bit of dialogue for the slower viewers.

    On bus:
    Mary Jane: What were you doing?
    Pete: Looking at my dad's formu - nevermind, just geeky stuff.

    Or even more on the nose, but lame:
    Mary Jane: Looking at your dad's formula again?
    Pete: Still.
    Mary Jane: You'll get it, you're the smartest guy I know.
    Pete: You so need to get out more.
  17. There are RIGHT ways to translate among the media and WRONG ways to translate among the media. Spider-man was done the wrongest way possible. As I said, the DETAILS don't matter (Tom Bombadil existence, Lestat's exact wherabouts, the race of I, Robot's main character) so long as they get the core of the story right. One of those three got its theme right, the other two did not.
  18. Quote:
    Originally Posted by Anti_Proton View Post
    Origins are no more constraining than having to start you career in Paragon City or the Rogues or Preatoria. You have to write your narratives around the fact that you only have a few abilities to start with and have to train to learn more. It seems everyone is saying Origins is making it hard for you to be creative.
    The Origins as written *are* constraining, because it comes with authorial decree. The major NPCs say things like "mutants didn't exist before 1938." Which instantly made my slow-aging 117-year-old mutant non-canon.

    Other things, such as NPC Positron's mention of Powerset proliferation, are completely unnecessary. Why does it matter in the game world why powers were shared with different archetypes? That's the equivalent of explaining why we can suddenly color our powers or have kittens on our shoulders. But the main issue from that lies in the fact he claims that even Naturals are affected by Power Proliferation... which changes them from Natural to some sort of silly Magic-Tech hybrid.

    As I went through Percy Winkley's arc, I just got more and more annoyed because the writers were constraining us ever more... for no apparent reason. There's no need to explain proliferation because it's just a game mechanic. I was afraid there would be some arc explaining why we can suddenly see shadows after UltraMode was added. It's ridiculous to put limitations on characters' backstories.
  19. Quote:
    Originally Posted by Scythus View Post
    Oh, you're one of those sorts of people. No matter how good the writing, acting, and camera shots are, "everything has to be exact or it sux."
    Absolutely not, and anyone who's read any of my posts over the years knows better than to claim such. But you need to get the *core* of the character right and hew close to the *theme* of the piece, or else you're changing too much. The details don't matter as much if the foundation is solid.

    That's the primary reason why the web shooters were retarded. The whole *point* of the mechanical ones are to show how smart Peter is. He's also supposed to be freed from his humdrum existence by the Spider-man persona, which is one reason why he makes so many wisecracks. Despite all the baggage that comes with the great power and responsibility, there's a part of him which *revels* in his alter-ego, because it's an awesome lift from his day-to-day life. Yet he barely makes a single joke in the movie and I never once got the feeling he loved being Spider-man beyond a brief scene. Peter loves the freedom yet constantly feels guilty about it, because he failed to use his gifts when they mattered most. That's what drives him. Mostly we got an angsty emo kid who just gets one more crappy thing heaped on his shoulders. That's part of Peter Parker, but that's not *all* of Peter Parker, so it's a huge miss.

    Then there are clumsy things happening like him using the web shooters in full view of dozens of classmates and moving inhumanly fast right in front of people, yet there are no repercussions from that. Yesterday he's a dork and today he's superpowered, yet it has zero effect as we ignore that and move on to the main plot. The acting was fine and the cinematography is passable (except for the web-swinging scenes) but the writing is jumbled at best and, as I've said, missed the heart of the character entirely.

    And this coming from Raimi, who made the terrific Darkman and Evil Dead movies. That's why I was disappointed.
  20. Quote:
    Originally Posted by bAss_ackwards View Post
    Where are the screenshots, huh?
    I did "Ultimate Marvel" versions of the characters of some of my friends' characters to show them the new stuff, since they haven't played in some time.

  21. On the test server they look awesome. I have a few toons who can use them, so this may be a Pack I'll be getting in future.
  22. Quote:
    Originally Posted by Scythus View Post
    Are you from Pluto? Those movies were great.
    No, they really weren't. The single good thing about the first movie was the part lifted directly from the comic: the wrestling scene. Organic web shooters, 'nuff said.
  23. Quote:
    Originally Posted by Anti_Proton View Post
    I think the entire issue stems from how our powers came to be. The whole "Pandora's Box", "Well of the Furies" thing begs the question of where do Heroes from outer space get their powers from if they aren't even from Earth? Now we are being reminded more often of the Origin of Powers and also reminded more and more of how we those Alien characters seem not to fit in the over-arching narrative of the game. Sure, Kheldians have a well fleshed out back story, but how many stories arcs about the other five origins must you do before you wonder just were do you really fit in?
    The Origin of Power nonsense was a huge story mistake. Not as big as the terrible choice made when designing CoV's backstory which crams us all into the same railroad tunnel, but it's pretty huge. It puts us in straitjackets and limits our creativity. The only way to deal with it is to ignore it, and that's a shame.