Iron_Crusader

Informant
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  1. More New Supergroup Features
    Supergroup Vault
    You're a hero with supergroup connections now, and with connections comes influence! At any of the recently opened First Bank of Paragon locations, you can make deposits and withdraws from a shared Super Group account! In the interest of the Bank there is a mandatory processing fee applied to all deposits.
    This processing fee, based on security level, would help to alleviate "twinking" to a degree. A limit could be placed on the vault/accounts capacity, depending on the size of your current roster.

    Supergroup Vault Expanded
    All that needs to be said is this: when villains start popping up in Paragon later this year, what better way for a villain to cause havoc than to break into one of these banks and steal the funds of a Super Group of heroes?
  2. **Supergroup Tweaks**

    Expand Super Group Costumes
    We currently have the ability to modify the color scheme of one costume slot to be inline with the color choices of the SG founder. It would be really cool to have a standard costume option for the entire Super Group when you in that mode. Think of the traditional X-men yellow and blue costume! This could be a check-box option in the Super Group settings menu, "Wear Super Group Default Costume". This implementation leaves all of the previous color selection options from before intact. Costume options could also be extended to allow color selections per individual costume slot and not just one for every costume. (Note: special items like capes and auras not available for all SG members below 20 and 30 respectively!)

    Expand the Ranking System
    I do wish that there were just one or two more ranks added to the Super Group Hierarchy. Three ranks feels too confining for a group that can concievably reach a total of 75 members! Five rankings would be a minor but definitive change for the Super Group community...'nuff said!

    Real-Time Demote System
    A traditional approach to a lingering problem: inactive Super Group members who won't go away! Group leaders can't be allowed to simply kick anyone they choose. I propose a more plausible solution: for every 14-30 real-time days that pass, an SG member is demoted 1 rank. Very active members of an SG are rewarded, while those much less active players can be phased out over time. I call this a "You get out what you put into it" system of SG member management!

    **Supergroup Features**

    Super Group Leader Privileges
    In essence, a Super Group leader of the highest rank can be given the right to modify traits of the group: costume changes, color scheme changes, etc. I propose this even though a problem with this is the in-fighting that can happen among SG leaders.

    Super Group Voting System
    This is just about the polar opposite of the system proposed above, or perhaps its counterpart? Through a yet-to-be-specified voting system interface give SG members the ability to override leaders via a voting system integrated into the SG interface. Options that can be voted upon include: costume changes, leadership changes, and in the future...base options, and more! Hurdles to implementation of this system would be: what to do about players that are currently offline? What percentage of an SG roster need to be counted for a vote to succeed or decline? How often should a member be allowed to call a vote?

    Ubiquitous Super Group Mission Content Request
    File everything else under here!

    These above additions would be a great addition to an already great game, thanks for reading!