Innigo

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  1. Innigo

    PvP Complainers

    [ QUOTE ]
    Point taken about the zones becoming less populated but as we have seen with Bloody Bay, the population has increased. We just need to wait and see what happens with Warburg. You should too, time always overrules assumptions.

    Again, you sound like you are giving your version of 'Good Vs Evil', as for the ZX81, bah ZX80 for me. Vextrek (spelling incorrect I know), Atari console when I lived in a Boarding house and ppl had to que up for their turn, had a Spectrum 48K there as well (track and field, woot!). I've played a lot of games on a lot of different machines as have prob quite a number of ppl on these boards already, so I fail to understand the point you are attempting to make Are you saying you know more than most here about games? Thats arrogance talking considering I bet you hardly know the majority of ppl on these boards on a personal basis and therefore have no knowledge of what games/machines experience everybody else has had.

    [/ QUOTE ]

    This was not a general reply, but one aimed at a specific person who called himself a gamer, which from my point of view DID suggest he knew more about gaming than I did. Well, my experience begins in 1981 and if you count the Atari console and PONG then *maybe* 1979. Whether I know more or less than any given person, I wouldn't dare comment, but I do have some idea what I'm talking about.
    In between computer games I did a lot of role playing and that it a factor in my opinion as I don't see CoH as a 3rd person shooter, but as a role playing game - one that centres on Good versus Evil. That's what CoH was SUPPOSED to be all about and I'm suggesting that Warburg bucks that ideal as it's hero versus hero and it's because of that I don't and probably won't spend much time in there. But I think I've said everything I needed to - the other PvP zones I can't comment on as I need to do a full respec before I begin to give them a go.

    But just for posterity...
    Atari console
    Sinclair ZX81
    Commodore Vic20
    Sinclair ZX Spectrum 48k
    Commodore Amiga 500
    Pentium 60
    Pentium2 233
    Pentium3 500
    Pentium4 3.05

  2. Innigo

    Functional bases

    [ QUOTE ]
    [ QUOTE ]
    The solution I feel is to become one of the larger SGs

    [/ QUOTE ]

    The point is that this should be available to all SG's not just the larger ones. The SG I am in is made up of friends that have enjoyed teaming together and we share the same twisted sense of humour etc. I do not want to leave my SG for a larger one!

    Bases are advertised as a feature on the CoV box and so the basic base functions should be affordable to all SGs.


    [/ QUOTE ]

    Well we'd be in good shape if 2/3 of the SG weren't spending 90% of their time on CoV. No finger pointing, I knew it would happen. I'm not really condoning what's going on, but it's the inevitable consequence of the way it's being set up.
    Someone raised the more interesting point of after you've scrimped and saved and prestige mined for weeks/months are you then going to open the base for raiding and have all this lovely and expensive kit get smashed?
  3. Innigo

    Functional bases



    [/ QUOTE ]I'm sorry but I'm not a power gamer who can spend hours a day doing missions and recruiting other players to join my SG so this isn't a solution. As I stated in my other posts as soon as a large group of people get together and have shared property the politics begins and tbh I play games to get away from that sort of trash.

    [/ QUOTE ]

    Then JOIN a bigger SG and don't get involved with the politics. Problem is if it was tailored for someone who came on once in a while in an SG of similar players then the SGs where ppl put in the hours would have everything within DAYS rather than weeks or months.
    However I do agree with Tuarus (who's on my SG btw, or I'm on his, whatever way you want to look at it) that the very basic items should be more affordable - OR that the start bonus per SG member should have been big enough to take the base essentials into account.
    But if you don't want to get into the politics of a shared base then why have one?
  4. Innigo

    Functional bases

    The solution I feel is to become one of the larger SGs
  5. Think I'm going to go with Revive - it suits the character concept better I think. I used to play AD&D when I was younger and I favourite magic item was always the "ring of regeneration" which would, eventually, bring you back from the dead. MY toon is based on one of my favourite characters
  6. Innigo

    PvP Complainers

    [ QUOTE ]
    What was your IRC handle? I was ddrfreak, although if you played early rounds you probably won't know me as I didn't start playing until round 5 or so.

    [/ QUOTE ]

    Can't remember what round it was, but I can tell you it was around 2000 and I was in the 2 rounds before you had to start paying for it.
  7. Innigo

    PvP Complainers

    And that's kind of my point, you guys have become "the predators". The top dogs - which there's nothing wrong with.
    My SG has no real inclination towards PvP and is anyway, mostly on CoV at the moment. It would be very difficult for me to muster any real opposition.
    Now, and this isn't a criticism, but I would suggest that when you're winning all the time it's easy to forget that it's not much fun losing all the time.

    I used to play a game called Planetarion, a big online strategy game. Hundred/thousand of players and it al played out in real time. An alliance was formed called the Concordium which became the biggest in the game - to the point where no one could stand up to them. You're only hope was that you didn't take their fancy and didn't come to visit - the result was always disasterous.
    To apply this to our discussion. You're working with your SG. An eight man team like this, who knows each other, works cooperatively should, in theory, wipe the floor with any thrown together team and you become the Concordium - nearly undeafetable - great for you, not so good for anyone else.

    I'm not trying to doomsay or anything but I can't shake the condordium (and other examples) from my mind and thinking that it could be SO easily avoided with a near minimal amount of restraint.
    But time will tell. Ultimately I might be talking out my a***
  8. Innigo

    PvP Complainers

    I understand.
    It's too early to tell what way it'll go. I just felt it an ominous sign when I popped in (looking for a team before I left the boat I might add) and there was a single forlorn figure on the beach.
    Naturally CoV has thrown CoH into chaos and it'll take a while for it to settle down. Hell, once the villains turn up in Warburg there might not be an opportunity to start hitting on other Heroes, you'll need every1 you can get. I don't know.
    What I dont want to see for the zone is either, it falling into disuse or get to the point where you don't dare step off the boat unless you're on an eight man team.

    Someone said, Warburg isn't for soloing. Why not? If it's not for soloing does it follow that it isn't the place for a 2 man team, 3 man? Where is the line?
    Although my real question is, are these large predatory teams hunting smaller groups going to put people off?

    But you never know, a month from now you might not be able to drag me out of the place
  9. Innigo

    PvP Complainers

    Let me try this again. When I heard Warburg was a free for all I said to my flatmate (who's also on CoH) it'll full of people acting like a***holes.
    Please note, this ISN'T name calling, I'm referring to behaviour and not people.
    It took about 5 minutes to have that theory confirmed and that's including sitting on the boat for 3 of those minutes whilst I made tea.

    Now, everyone's right, the big red letter tell everyone what to expect and you're right if they don't like it, they should stay out.
    My point is, and always has been - what if they do precisely that? And in large numbers. Its been suggested that's unfounded but I don't think so.
    Consider the game, CoH. It was a PvE game, people bought it for that reason. Consider that in the time I've been on the arena has been almost always dead and consider finally I was in Warburg last night and it was actually empty apart from 1 bloke who after agreeing to a fight ran to the safe zone after his elude ran out.
    (I realise CoH is quieter than usual at the moment because of CoV)
    You put all that together and I see a real lack of impetus for free-for-all PvP Especially if you can't even spectate (which can be entertaining) without half a dozen people jumping on your head.

    I may be being a complete drama queen, I admit that, and I really am not trying to tell people how they should play. You all pay your monthy subscription same as me. I just help looking at Warburg a little sadly.
    CoH is known for being a friendly and helpful environment where people actually go out of their way to help their fellow heroes... except in Warburg where everyone's a complete b*****d.
  10. Innigo

    PvP Complainers

    quote]Working in a team, perhaps?

    [/ QUOTE ]

    Thanks Bridger, you help make my point. See my post regarding escalation
  11. Innigo

    Functional bases

    Hey T,
    I have to say I disagree. The base SHOULD (imho) be a mammoth undertaking - something that's always needing one more thing, is always requiring the SG to save for the next big purchase. I would be disappointed if you have one fully kitted out within a couple of months.
    And here are the reason for that opinion -
    It's a constant focus and goal for the SG - something that was sorely lacking in CoH until now.
    It'll help detract from the vastly rich high lvl characters as they'll have to divide their time between their own Inf requirements and the gigantic prestige requirements of the base.
    And it'll push SGs into becomming more cooperative and active. The downside of which is I see a lot of SGs, especially the smaller ones die out as characters are lured towards SGs with bigger, more functional bases and more ppl out collecting prestige, thus more rapid future expansion.
    But the flip side of which is we might see, instead of 100+ (or whatever) small to medium SGs with half their members being out for weeks at a time and only a few players on at any one time to a much smaller number of SGs with more active players on at any given time - should be good for teaming and the like.
  12. Innigo

    PvP Complainers

    I know you're trying to be helpful but the advice isn't needed.
    Here's the scenario - i'm exploring Warburg, doing the telephone box thing. Land beside one (I have SJ) and discover one of those spider things so I have a pop at it, easy enough to dispatch and I'm just getting ready to launch when *bam* immobilized. A controller appear out of nowhere (obviously invisible and is closely followed by *I think* a blaster and tanker who start laying on the damage and I dont have any BFs (being a regen scrapper i got into the habit of just giving them away). The hold wears off and im trying to run and switch on SJ again when *bam* held again. Repeat twice more before I wind up at hospital.
    Now, what tactics would have worked for me there?
    All respect to the guys who dished out the kicking, their ambush worked well, to the point where victory was assured from the first hold, and it was three against one, they weren't taking any chances.
    But NONE of that is the point and I didn't complain about it *too much*. My point is simply this; if everyone in there is acting like an [removed] all the time then expect people to start avoiding the place. How much fun will some people find it going in their to battle villains if they have to watch their backs for the heroes coming at them as well?
    I'm not telling anyone how they should or shouldn't play but if Warburg becomes deserted then we all know who to blame
  13. Having respecced on Sunday and did a bit of running about since then I can confidently say that the Katana/regen build is still extremely tough. I'm lvl37 and have reconstruction, dull pain and IH which get used in that order as the situation demands and I find myself surviving where others are face planting - even when I'm pulling all the agro from 39-41 mobs (depending on which mobs obviously). I also find myself sending ppl fleeing in Warburg more than I go down myself - I must remember to take more cabs though.
    I'm now facing a dilemma. Revive or Moment of Glory? Got four bars of xp to get before a decision has to be made. As has been suggested Revive suits the concept, but MoG would - in theory - mean you wouldn't need revive nearly so often.
    Any suggestions?
  14. Innigo

    PvP Complainers

    [ QUOTE ]
    I hate to say this, but your Role-playing and expecting others in the game to follow suit with your version of 'good Vs evil'. Some of us are gamers, who love the mechanics of the game rather than any kind of comic based enthusiast. Sure I like comics but its not a hobby of mine, more of a passing interest.

    That said, even in comics, there are situations where the good guys go bad, or team with the bad guys to beat up some other bad/good guys for whatever reason yadadada. I'm not invalidating anything your saying but comics are based on imagination, every imagination has its own interpretation and thus a few thousand different imaginations running around on all 4 servers. My imagination just happens to incorporate Swedish girls

    Another point is that Warburg is fulla heroes at the moment. They rule there. They can only fight each other there (Arena being a seperate thing altogether). Till the Villians get up to that level and are able to enter the zone, things will stay more or less the same. Also higher level players will *want* a pure PvP zone because it opens up the field for SGs to battle each other regardless of being hero or villian. If you want a Hero Vs Villian area, then go to Bloody Bay coz theres lotsa fun to be had there atm.

    [/ QUOTE ]

    I would put very good money on me being a gamer FAR longer the most people on these boards. ZX81 anyone? And I know two things; City of Heroes was supposed to be about HEROES doing heroic stuff, not jumping out of dark corners at each other to nick their scientist or whatever. It was a game of heroics, which has nothing to do with role playing and everything to do with the big writing on the box.
    The second thing I know is that everyone on here who says "yeah, I kill everything that moves" will eventually be the only type of player in Warburg - I know I'll start giving it a wide berth. The place generally annoys me - and that's fine as it should cut down on the complaining on the text window.
    But I wonder, some time in the coming weeks, if we'll start seeing ppl complain about how there's never anyone in Warburg anymore
    Just food for thought.
  15. Innigo

    PvP Complainers

    Thing is though. We're SUPPOSED to be heroes. Heroes versus Hero wasn't what the game was supposed to be about. V versus V, H versus V? Fine, still in the spirit of the game. If you want "gank" some player or steal their scientist then go be a villain. Once the villains are up and running I hope they disable the H versus H ability - as you really can't argue with a villain being an A***hole. They're supposed to be.
    Expecting more from heroes is clearly too much to ask.
  16. Innigo

    PvP Complainers

    The problem imho is one of escalation <sp>. Ppl are already suggesting you shouldn't go into Warburg unless you're on a team. If teams constantly swoop down on any solo player then very quickly this will be the case - to the point where you can't go in alone AND have a PvP bash WITHOUT being part of a team and maybe soon after that, only if they're part of an eight man team.
    I'm basing this on other PvPesque games I've played over the years. I fully expect to see it in terms of SG, where you get a few surviving predators with all the IoP and the rest grubbing about for Prestige and I expect to see it in Warburg to a lesser extent.
    If it were down to me Heroes would NOT be able to PvP each other, and only able to fight Villains. Villains on the other hand should be able to PvP anyone and use all the sneaky tactics with impunity. They are, afterall, the bad guys.
  17. [ QUOTE ]
    patrol mishes and such u should read b4 u take THE BIG RED LETTERS.....says PvP content and once u go red u are in a PvP zone..consider that before u say things like this...

    Things like

    "hey i was afk why u kill me" (u not go afk in PvP zone!!)

    "hey i just wanna do mission"

    are totally inexcusable in a PvP zone...especially at peak times!!

    [/ QUOTE ]

    I'm curious...

    Who says these are inexcusable?

    Doesn't matter, despite the slightly objectionable wording it's still good advice. Everyone whould be aware that they are liable to be attacked indiscriminantly, whether they've got AFK above their head or not - G*d forbide you need to go to the toilet or the phone rings.
    Go in with the assumption that everyone's an a***hole and you won't go too far wrong.
  18. [ QUOTE ]
    Integration does all that. But even Integration can be knocked off under certain extreme cases.

    Resilaince only provides Disorient resistance. Effect resistance is not the same as protection. Protection stops effects from working in the first place, resistance only reduces the amount of time those effects will last on you.

    Integration offers protection and resistance, making it harder to stack holds on you. But thats getting further into it than we need

    [/ QUOTE ]

    Sorry, you're quite correct. Got confused because they both have the same symbol. AFter spending a little bit of time in Warburg and finding myself being held *gasp - I'd almost forgotten* I'm wondering if Resilience has greater importance in PvP.
  19. Innigo

    PvP Complainers

    What can I tell you? Some people will avoid fair fights at all costs. I wonder why ;-)
  20. Innigo

    PvP Complainers

    [ QUOTE ]
    More to remember.

    If you are in a winning team. Every sneaky trick you do is great fun and others are just bunch of whiners.... on the other hand if you are on the losing side the others are sorry cowards, griever and pathetic losers.

    [/ QUOTE ]

    True, but if there are 5 of you picking on 1 player then you actually are a bunch of sorry cowards
  21. Innigo

    PvP Complainers

    To everyone in the PvP zones. I would remind you all to remember one thing; Other players are not there for your convenience.

    If you're on your own you WILL get ganged up on.

    If you're ganging up on someone they WILL run away.

    It really doesn't get more difficult than that.
  22. [ QUOTE ]
    Revive vs Resiliance, they're both naff one or the other doesn't really matter. Revive to always be able to rez or Resiliance to reduce disorient time both work depends on your preference.

    [/ QUOTE ]

    Resilience is one of the most important powers you can have. Since I've had it I've never been disorientated, stunned, held or knocked back. My toggles have never been knocked off. To be honest I'm amazed its survived the various rounds of nerfing.
  23. I disagree with not slotting fast healing - we're scrappers and not supposed to stand toe-to-toe with bad guys, but to move around looking for where we'd be most useful. Sometimes that's at the front beside the tanker, sometimes its at the back helping the squishies. Therefor imho movement powers (not to be confused with travels powers) should be part of the build.
    This means a good scrapper, if things aren't go his way, can pull himself out of a fight and to safety and give his regen a chance to do its job. Fast healing does indeed minimise downtime, but sometimes downtime is DURING a fight and needs to be minimised.
    Perhaps thats not always apparent. I've lost count of the number of scrappers I've seen fighting as if they were tankers which ultimately leads to face planting.
  24. The Katan/Regen scrapper is a phenomonally powerful build imho. To the point where I had another katana scrapper of equal level batter my toon in the arena for several minutes and discovered that my toon was actually unkillable by him - despite some heavy damage attacks.
    The upcoming nerf will primarily effect regeneration and quick recovery - health and stamina if you've gone completely overboard.
    My end recovery is going to take a hit, no way around that, but some end reccs should sort that and my hp recovery will be compensated by slotting health to 3 and six slotting integration with heal and recharge reduction - which ultimately will be more use in a fight than the innate regeneration (but more end expensive).
    What I am going to miss is my perma-dull pain which gave me tanker hps, but by replacing the recharge reductions with heals Ill make sure that when it is on it REALLY is on and it'll still be on a lot.

    My scrapper is 36 and whilst I strongly disagree with ED I am unconcerned about the effects on my toon. The katana/regen scrapper will still be a very good combo.

    I know you wanted numbers, but I don't deal in them and I have never looked at any build guides and never will. Messing about a little blind is part of the fun imho.