Inev

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  1. ...but has anyone actually seen them in the same place at the same time?



    A little makeup, a fake goatee, sunglasses to hide that scar, a change of clothes... How long does it take for a lowbie to run across Mercy Island?
  2. Name: Have Mercy (An Alternative Contact for the Level 1-9 Range)
    Arc ID: 77527
    Length: Very Long
    Morality: Villainous
    Story Description: Captain Rex Morgan of the RIP didn't get to where he is with compassion and tact; he got it through ruthless efficiency and a knack for keeping his shadier deals off the books. Rumor has it he keeps a stable of rookie villains busy by pitting them against problems the RIP can't handle officially.
  3. /signed

    It's obnoxious having to delete all of those e-mails every time I log in, and the only people I e-mail are my in-game friends anyway.
  4. [ QUOTE ]
    1. Different enemies. Telluses and Radiants wouldn't be making an appearance. I'd personally like to see new enemies that are more higher-level oriented. This also goes for Boomers; I think there could be some elite bosses involved with all of this. I was thinking of either Wreckers or Pharaohs (Not sure why Pharaohs, but it seemed like a good name at the time).

    [/ QUOTE ]
    I tried to keep everything working as-is, in the game, right now. I'm sure if La Isla was actually created there'd be more options for the Legacy Chain and Gold Brickers, but for now Boomers are where it's at. Big Daddy, Acton, and Kirkwood were originally supposed to be Elite Bosses in their last appearance (with their dialog taunting the players about their upgraded equipment), until I found out that the Gold Brickers don't actually have Elite Bosses. "Wreckers": not a bad name, though.

    [ QUOTE ]
    2. More involvement in the Banished Pantheon? The treasure's supposed to be cursed, and therefore a Villain might be just a bit wary of it. Just add a bit more mysticism by some Shamans, and so forth.

    [/ QUOTE ]
    There are Banished Pantheon; according to your enemy list, the Spectral Conquistadors are a faction, aren't they? Kidding aside, this arc was meant to focus on King Midas, and so the mysticism sort of got pushed into a corner. Maybe they'll make an appearance in that ritual summoning Strike Force, where they seem to be the main antagonists?

    [ QUOTE ]
    Other than that, the layout looks absolutely wonderful, and I'm glad to have someone so talented helping out!

    [/ QUOTE ]
    Behind this layer of pixels and binary, I'm blushing.
  5. In the center of Ciudad De Sangre is an enormous pile of this loot, nearly 15 feet in height and double in diameter. In a similar animation and programming as the Clockwork, a large amount of Conquistadors are emerging from the woodwork to add to the pile, only to wander off again and vanish. The pile of loot is no mere terrain feature; it's a clickable contact, one that gives access to one of the zone's Strike Forces!

    This Strike Force is based off of "The Conjuring", with a twist. Marqués Jiménez, a spectral conquistador who has not yet succumbed to madness, is assumed to be a regular contact within the zone.

    For those not up on their Conquistadors, "Marqués Jiménez" is Gonzalo Jiménez de Quesada, the most famous of El Dorado explorers. "Governor Pizarro" is Gonzalo Pizarro, who searched for it before turning on his Emperor, while "Adelantado Sebastián" is Sebastián de Belalcázar, another seeker of El Dorado.




    Sizing up the stash, it looks like this huge pile of loot is too much to carry on your own. You'd better come back with at least three other people to help you haul it away.

    You need at least 4 members on your team, all of them at least Level 35. If they are over Level 45, they will be automatically exemplared to Level 45 for the duration of the Strike Force.

    Leave



    The Golden One
    Part One

    Exemplar Level: 35-45


    As you and your "friends" greedily stuff handfuls of gold bullion and treasure into everything you can carry, a piece catches your eye. A rather large locket on a finely-wrought golden chain, it seems to call to you. Beckon to you. Caressing your mind, it tells you to open it.

    And you do.

    Inside is a mirror, but the reflection isn't you. Or, at least, not as you are now. You look broken in the locket's mirror, decrepit and destroyed, hunched and twisted by the locket's magic. The reflection is of you, defeated and enslaved. If there's one thing you know, it's that those two words should never, ever describe you.

    Closing the locket, you noticed a faded engraving of a name on the back: "Marqués Jiménez". Wasn’t that the name of one of the ghostly Conquistadors haunting this island? You glance at your associates, and by the looks on their faces each of them seem to have found a similar piece. With a meaningful nod, you all steel your nerves and resolve to find out just what’s going on.

    Well, maybe after you grab a little more loot.

    Agree to form a strike force

    Now that you and your “allies” are all in agreement, you head off to meet this Jiménez character.

    Leave



    [u]Talk to Marqués Jiménez[u]

    Ah, I see you have found the treasure, like most travelers to this island. Yes, I am Jiménez, and yes, I am still sane. I live this wretched existence because I took from the island and called it mine, and yet I am not compelled by the curse because I rid myself of it after I saw what it had done to me. The reflection you saw is an illusion, yes, but also a warning. Do you understand?

    Ah, of course not. I see that hunger in your eyes, the same hunger I once had. If you wish, I will tell you where you can acquire more of it. I beg of you, however: live your life free of want of this curse.

    Leave



    [u]Recover the Treasure[u]
    Curse or no curse, that pile of loot is worth a fortune. Why not get more?

    Mission Objectives
    <ul type="square">[*]10 treasure piles[*]Defeat Governor Pizarro[/list]Primary Enemies
    <ul type="square">[*]Spectral Conquistadors[/list]Notable NPCs
    <ul type="square">[*]Governor Pizarro (Spectral Conquistador Boss)[/list]NPC Text
    <ul type="square">[*]Governor Pizarro: NO! You will not take it from us![/list]

    [u]Return to Marqués Jiménez [u]

    Ah, you return, as hungry as ever. Though we are but spirits, those cursed by the treasure of this island hunger as well. Do you understand?

    You still do not. I cannot be faulted for trying, it seems. If your appetite for this treasure is as great as you say, then seek a cavern to the north. I have drifted past it recently, and though I have seen the sparkle of wealth inside, it is not the only golden thing there. Strange men, buzzing like bees, guard this treasure, searching for something. If your hunger needs sating, go quickly before it is lost.

    Farewell.

    Leave



    [u]Recover More Treasure[u]
    Judging by the sounds of clinking coins, it seems the "men clad in gold" are after the same thing you are.

    Mission Objectives
    <ul type="square">[*]5 treasure piles[*]Defeat all Enemies[/list]Primary Enemies
    <ul type="square">[*]Spectral Conquistadors[*]Gold Brickers[/list]Notable NPCs
    <ul type="square">[*]Charley (Boomer)[*]The Chief (Boomer)[*]Hooper (Boomer)[*]Cutter (Boomer)[*]Down Low (Boomer)[/list]Clue: The Gold Bricker's Plan
    Cowering in fear, one of the Gold Bricker leaders spilled their orders: search for a coin made of the purest gold possible, then return to base. After they return, they would only be given enough time to refuel their equipment before assaulting the main pile itself!



    Return to Contact

    The glittering loot tugs at your eyes, just as magnificent and beautiful as the last time you saw it. How could you ever give it up? Any thoughts of selling it flee from your mind; only you must possess it. You must have it. You NEED it. The buzz of Gold Bricker rocket packs hums in the distance. They're coming to take it. You won't let them take it! IT'S YOURS!

    Then you get an idea. A wonderful, awful idea. You’ll set a trap! Those Gold Brickers will never know what hit them.

    Set a trap for the Gold Brickers

    You spot a nearby hole: a perfect place to wait in ambush for the Gold Bricker fools! With a quick nod to your "allies", the hunger in their eyes obvious, you each spring into action.

    Leave



    [u]Protect the Treasure[u]
    The buzz of Gold Bricker jetpacks is deafening as you leap from your hiding spot. The gold is YOURS!

    Mission Objectives
    <ul type="square">[*]Defeat all Gold Brickers[/list]Primary Enemies
    <ul type="square">[*]Gold Brickers[/list]Notable NPCs
    <ul type="square">[*]Big Daddy (Boomer)[*]Acton (Boomer)[*]Kirkwood (Boomer)[/list]NPC Text
    <ul type="square">[*]Big Daddy: Hey, watch it! I don't want to drop this thing![*]Acton: Yes, boss, we’ve almost deposited the coins. We’ll be finished- what the heck?[*]Kirkwood: Take 'em down, boys! We won't be stopped![/list]Clue: Strangely Familiar Gold Pieces
    This piece of Conquistador treasure looks familiar. Didn't you see similar gold coins when you stole the loot right from under the Gold Bricker's nose? Why were they trying to put this stuff back?



    Return to Contact

    Your victory over the thieves fresh in your memory, you calm your mind by gazing deep into the pile of treasure. You idly twirl in your hand one of the coins the Goldbrickers were carrying. Surely the 'curse' nonsense didn't get to them, just like it hasn't gotten to you. It's unlikely that they'd-

    Your hand suddenly feels stiff. Looking down, you puzzle over why your fingers seem to be covered in a fine sheen of gold until you see the coating slowly creep onto your palm. Your hand is turning to gold! You flail in shock, and the coin clatters to the street below. After what seems like an eternity, the creeping gold recedes back to your fingers, and soon it is gone completely.

    What the hell? The ghost didn't say anything about turning into gold, just mumbo jumbo about going crazy for treasure. Is this some new curse, courtesy of the Gold Brickers? You need more information, preferably from someone who knows about crazy magic. Maybe one of those Circle of Thorns weirdoes that skulk around the island knows something about this.

    Find out about the strange gold coins

    You recall seeing rituals being performed on ghosts near the south shore. Those Circle of Thorns must be up to something: go find out what.

    Leave



    [u]Interrogate Circle of Thorns[u]

    Mission Objectives
    <ul type="square">[*]Defeat 30 Circle of Thorns[/list]Clue: The source of the Circle's curiosity
    One of the Circle members succumbed to your "interrogation": the Circle of Thorns have been interested in the Conquistador's curse, as releasing it might offer clues as to their own magical bindings. He also gives up the location of his faction's lair, where a mage called Infiris the Red has been experimenting.



    [u]Capture the Circle Leader[u]
    Floating mystic sigils, vines covering the walls... This is the place.

    Mission Objectives
    <ul type="square">[*]Kidnap Infiris the Red[/list]Primary Enemies
    <ul type="square">[*]Circle of Thorns[/list]Notable NPCs
    <ul type="square">[*]Infiris the Red (Hostage)[*]Infiris's Guardian (Behemoth Lord)[/list]Clue: The mage's analysis of the curse
    The terrified mage analyzes the coin, and informs you that it's suffused with powerful, ancient magic, and seems to react with other magic. This new curse spreads and corrupts other curses, amplifying itself as it spreads; were it introduced to a powerful source of magic it would spread like wildfire, turning anything that touches it into gold.

    Clue: A tale of golden statues
    Before escaping into the fog, Infiris tells you that he's seen a similar magic aura before: a cave not too far from his lair contains a variety of life-like golden statues, but he hadn't gotten around to investigating them.



    [u]Investigate the Gold Statues[u]
    The halls resonate with the sounds of battle, and an occasional cracking noise you can't seem to identify.

    Mission Objectives
    <ul type="square">[*]4 strange statues[*]Defeat all Enemies[/list]Primary Enemies
    <ul type="square">[*]Goldbrickers[*]Spectral Conquistadors[*]Legacy Chain[/list]Notable NPCs
    <ul type="square">[*]Big Daddy (Boomer)[*]Acton (Boomer)[*]Kirkwood (Boomer)[*]Adelantado Sebastián (Spectral Conquistador Boss)[*]Guardian Rozworth (Tellus of Earth)[/list]NPC Text
    <ul type="square">[*]Big Daddy: Back again? I won't be humiliated this time![*]Acton: More interruptions? How droll.[*]Kirkwood: Yes, King Midas, we're nearly- what the? Open fire![*]Adelantado Sebastián: Ours! It's OURS! YOU CAN'T HAVE IT![*]Guardian Rozworth: We seek to cleanse this island, and we'll start with you![/list]Clue: A closer look at the statues
    There's no doubt about it, this statue used to be a living person before being turned to gold.

    Clue: The Guardian's magical amulet
    Though it flickered out when its owner was defeated, Rozworth's amulet seemed to be giving him protection from the Conquistadors, as well as their curse.



    Return to Contact

    Whether or not the Conquistador's curse is real, you can't allow the main pile to be tainted. Fortunately, you know where the Legacy Chain's hideout is now, and it's obvious that they have some sort of warding against whatever weird magic the Gold Brickers put on the loot they captured. Maybe it's about time you gave them a visit.

    Retrieve the Legacy Chain’s counterspell

    Steeling your resolve, you and your "friends" agree to protect the pile at all costs. With one last longing glance at the treasure, you all head out.

    Leave



    [u]Get the Counterspell[u]
    Tainted, cursed, or stolen, you won't let ANYTHING happen to your treasure! Beating up on those Legacy Chain gnats is just a bonus.

    Mission Objectives
    <ul type="square">[*]Defeat all Legacy Chain[*]Retrieve counterspell[*]Search for clues[/list]Primary Enemies
    <ul type="square">[*]Legacy Chain[/list]Notable NPCs
    <ul type="square">[*]Archivist Hastings (Radiant of Light)[/list]NPC Text
    <ul type="square">[*]Archivist Hastings: You fools! You don't know what you're doing![/list]Clue: Legacy Chain report
    This faded parchment details a planned Legacy Chain assault on a hidden Gold Bricker hideout. It seems that King Midas himself is coming, and the 'good guys' are going to intercept him before he can spread his tainted coins. The report lists attack figures, counterspells, and most importantly, the location of the hideout.

    Temporary Power:
    Upon completing this mission, you will earn the Legacy Chain Counterspell temporary power.
    <ul type="square">[*]Legacy Chain Counterspell Ranged Special (Spectral Conquistadors)
    This rune-covered amulet emanates a powerful ward crafted by the Legacy Chain. When used on a Spectral Conquistador, it disrupts the curse that holds them to this world, defeating them instantly. The Counterspell lasts only 30 minutes before it runs out of Legacy Chain magic.[/list]
    [u]Stop King Midas![u]
    They say King Midas turns anything he touches into gold, but you don't want just any gold; you want YOUR gold.

    Mission Objectives
    <ul type="square">[*]Defeat King Midas[/list]Primary Enemies
    <ul type="square">[*]Gold Brickers[*]Spectral Conquistadors[*]Legacy Chain[/list]Notable NPCs
    <ul type="square">[*]Big Daddy (Boomer)[*]Acton (Boomer)[*]Kirkwood (Boomer)[*]Archivist Hastings (Radiant of Light)[*]King Midas (Gold Brickers Archvillain)[/list]NPC Text
    <ul type="square">[*]Big Daddy: Ha ha, bring it on, freaks![*]Acton: You'll never stop us now, and I'll make sure of it![*]Kirkwood: You're too late! King Midas is finishing as we speak![*]Archivist Hastings: You again! I shall strike you down for your impertinence![/list]Cut Scene

    [ QUOTE ]

    King Midas: You've come to finish your interference, then. But you have no idea what you're up against.
    King Midas: After I discovered what Stefan had done, I searched for it for decades.
    King Midas: And when I finally found it, it granted me the power of the king I so wanted to become.
    King Midas: But I've grown tired of my power--
    King Midas: no, my CURSE!
    King Midas: Soon, I shall be rid of it. Soon, I shall have skin once more, rather than metal.
    King Midas: Soon, I shall be able to feel again!
    King Midas: For you see, Recluse isn't the only one who found the Well of the Furies!

    [/ QUOTE ]King Midas Dialog
    <ul type="square">[*]Start of Battle: I am King Midas! And you all will be nothing![*]At 75% Life: My skin is gold itself! Your attacks do nothing![*]At 50% Life: You dare to strike your King?[*]At 25% Life: You will be nothing but a statue in my collection![*]Defeated: I felt that... The final blow... My curse has ended...[*]Defeats Character: I am King Midas! And you are nothing![/list]
    Badge
    Completing this mission earns you the The Golden One Badge.
    <ul type="square">[*]The Golden One
    You've defeated King Midas, the avatar of wealth himself, making you the Golden One.[/list]

    Return to Contact

    As you reach the pile of loot again, you can feel your skin hardening in its presence. King Midas's curse has already transferred; with the Legacy Chain's amulet gone, it's too late to save the pile, and yourself. Your features crack and twist as your skin begins the process of turning to gold. So much for life in the Rogue Isles.

    But wait-- what did that Conquistador say about the treasure? Couldn't the curse be broken by giving it up? Now that King Midas's power is intermingled with the curse, perhaps...

    With a heavy sigh, you and your "allies" toss the loot you've accumulated back into the pile. The jingling of gold coins seems despondent, almost, as if crying out in pain. Almost immediately, the distinctive cracking of your skin stops, and feeling begins to return to your extremities. You can't believe your luck: so close to a fortune, yet so far away. Oh, well. You'll just have to find some other way to strike it rich.

    Leave
  6. Did you know... That this thread really needs to come back?

    Can someone confirm something for me? It would be really awesome to write here "Did you know that the computer monitors behind the counter in Hospitals show the infamous Excel Sheet used to balance new powerset numbers?" but it's unreadable to me, even on Very High. Anyone with Teleport and an unstoppable graphics card able to actually read that thing? Even if not, it'd be cool to see what that Excel sheet actually says...
  7. "Now wait just a darn cotton-pickin' minute!" Robert shouts, rejoining the conversation suddenly. An obvious super-hero glint in his eye, he passes the time until the others notice him again by pressing a shiny red button on his case that, incredulously, has gone unnoticed by all until now. Within seconds the treated leather has flipped itself inside-out and wrapped around his pressed suit, then hardened and warped into a completely new form. What once was a seemingly empty briefcase is now a powerful mechanical suit, its steel plating on the shoulders, boots and gloves bristling with thin but dangerous-looking spikes that occasionally spark to one another. With strength and height that's obviously a derivative of this startling new development, both Painfully Obvious Villain and Bazooka the Clown are lifted by their hackles well into the air.

    "You two are in biiig trouble, I'd say. Now, Hero's Arrest easily covered suspected Villains, and you've got that hole in-" Williams is cut off by a cry of "Mafia!" by the suit, falters for a moment, then continues. "-hole in the ceiling to answer for. Consider youselves captured for the time being, and if either of you so much as attempt to escape, I'll have no trouble making your knees into reflected horizontal asymptotes, if you catch my drift." He pauses, then looks up, a sudden sheepish expression on his face. "Too obscure? I'm trying to work on getting rid of my math professor job from my monologues, but I can't seem to separate my calculus from my crimefighting." He looks down, clear honesty in his mid-fifties face. "What do you guys think? Too dramatic, what with the lifting and all? It's your feedback that really make this job what it is."
  8. "...So anyway, Doctor Isotope- he's my archrival, you know- Doctor Isotope takes out this massive nuclear energy cannon. I'm talking grenade-launcher size, absolutely gigantic. And Freudian of course; who needs a blaster that big? Probably has to bring tweezers to the bathroom he's overcompensating so badly, ya know? So he's aiming his atomic cannon thingy my way, and my first thought is: 'Does he even know what my powers are?' I mean, the I-Suit- I told you about that, right? -the I-Suit, all it does is-"

    An explosion rocks the monorail, the epticenter somewhere in a car to the rear. The smiling Robert Williams, cut off in mid-sentence, crashes onto the bored but attractive brunette, and the pair tumble for a breif second before the train corrects itself and stabilizes automatically. In moments Robert has straightened himself up, brushed the dirt off of his otherwise pristine suit, rubbed the stinging handprint on his left cheek, and made his way through the sliding door into the next car. His briefcase is at the ready like a sword, and his hand waves the still-lingering smoke away from his eyes as he surveys the bizarre scene in front of him. He decides that he's mad enough to join the fray.

    "Hey, hey! What the Sam Hill is going on here? This is no place for a bazooka! Do you even have a permit for that thing?" Robert brushes a stray piece of leftover dust from his greying, but perfectly aligned and combed, hair. "It's unbelieveable! I swear, of all the inane superheroes these days, myself included, I've never..." Unable to finish his rant, he lets it hang. And he was so close to fully entrancing that lovely girl, too!