Inercia

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  1. Inercia

    8 OFFENDERS TEAM

    Wednesday looks good for me too.
    To the "new guys": welcome!
    Respec if you can to get Assault and Tactics if you don't have them. We really pwn stuff with those, though we need a bit more survivability atm...
  2. Inercia

    8 OFFENDERS TEAM

    I am there! And nobody else is!
  3. Inercia

    8 OFFENDERS TEAM

    I'll be there for you... (Music: The Rembrandts)
  4. Inercia

    8 OFFENDERS TEAM

    I can play any weekday from wednesday on.
    Starting at 18.00 GMT or later.

    By the way, we have a SG base now.
  5. Inercia

    8 OFFENDERS TEAM

    Well, there was only two of us, so we logged off...
  6. Inercia

    8 OFFENDERS TEAM

    So how about meeting on Sunday afternoon?
    Let's say 17.00 GMT? How does it look?

    Please propose other times if what I proposed does not work for you. I, like the borg, can adapt.
  7. Inercia

    8 OFFENDERS TEAM

    On the run:

    We really don't need more -DEF on enemies. With tactics x8 (unslotted) we will have +100% to-hit buff. We could even take Captain Mako and his perma-elude and pwn him without trouble.

    Three slotted Tactics (complete overkill) would be +150% to-hit buff.
  8. Inercia

    8 OFFENDERS TEAM

    [ QUOTE ]
    Just done some jigging on my build taken out ball lightning even with all the assualts running its rubbish tbh, also took out aim..what do you think>?


    [/ QUOTE ]

    Ball Lightning does more damage than Fistful of Arrows or Energy Torrent and the same as Irradiate, so it is not so crappy. Part of it's damage is DoT, so it maybe it is not so noticeabe, but it is there, and on an team of eight people, all AoEs add up...

    My planned build:

    Nuclear Pulse: Level 50 Science Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Electrical Blast
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    1- Radiation Infection <--TO-HIT and DEF debuff
    1- Charged Bolts
    2- Lightning Bolt
    4- Accelerate Metabolism <--- DMG, RECH, RECOVERY BUFF. MEZZ resist (not protect, only resist)
    6- Assault
    8- Radiant Aura <---Heal
    10- Ball Lightning
    12- Enervating Field <--- DMG and RES. debuff
    14- Tactics
    16- Mutation <---- REZZ
    18- Short Circuit <--- END drain
    20- Hasten
    22- Zapp
    24- Hover
    26- Lingering Radiation <---- SPEED, RECH, REGEN debuff
    28- Tesla Cage
    30- Fly
    32- EM Pulse <--- AoE Hold, END drain, REGEN debuff
    35- ???
    38- Thunderous Blast
    41- Power Build Up
    44- Temporary Invulnerability
    47- Total Focus
    49-???

    I was considering Electricity Mastery over Power Mastery, mostly for the END theft... but Power Buid Up is too good!
  9. Inercia

    8 OFFENDERS TEAM

    What dipstar and Jackal said.

    We only need a way to survive the initial alpha until debuffing sets in.

    We must remember, though, that against +3 or +4 foes our debuffing is severely lowered (as is our damage).

    I think rugged or unyielding are the way to go, at least until SOs.

    And teamwork is essential. We need to synergize the use of our powers, not just pile them up on the baddies and hope to overwhelm them.

    For example: we were two rads and a dark last night. If we can survive enough to apply 2x Radiation infection and darkest Night, we get a total of -80% to-hit debuff. More than enough for enemies to be unable to hit us, even if they are higher level than us. Then the only thing we must try is not to kill the anchor(s) and keep all the mobs together in the radius of the debuff (not scattered).

    I personally think that, in a team like that, is better to use bosses as anchors:

    - Even if they are bosses they won't pose a threat if they are that much debuffed, so it is not necessary to arrest them first.
    - Bosses are likely to not die so fast as minions even if they are not targetted, due to all the AoEs.
    - Even if the enemies are scattered, bosses, the most dangerous enemies, remain debuffed because they are the anchors.
    - Bosses tend to be in the middle of the spawn and other mobs tend to follow them. That prevents the debuffs from hitting only few enemies.

    Let's develop some team tactics!
  10. Inercia

    8 OFFENDERS TEAM

    [ QUOTE ]
    [ QUOTE ]
    The hour is 18.15 GMT. Currently BST = GMT.
    On the other hand, most continental Europe is GMT+1 right now.

    [/ QUOTE ]

    Erm... BST = GMT +1


    [/ QUOTE ]

    I was mistaken, yes. Daylight saving time, you know.
  11. Inercia

    8 OFFENDERS TEAM

    The best way to meet (for those that have still not joined the SG) is join channel "offenders" or send a tell to @Inercia.
    The hour is 18.15 GMT. Currently BST = GMT.
    On the other hand, most continental Europe is GMT+1 right now.
    Once we meet, first thing we will do is invite the new people (or those that couldn't play last session) to join the SG.

    Can't wait for 8 x tactics! You see... all temp powers will be actually useful powers!
  12. Inercia

    8 OFFENDERS TEAM

    It's great to see that we keep the interest so high after two sessions! Good!

    No worries, Melian, we will sk French Kiss and he will (power)level quite fast. In no time he will be of similar level to the rest of the team.

    Then it is wednesday at 18.15 GMT (19.15 for those at GMT+1). See you there!
  13. Inercia

    8 OFFENDERS TEAM

    I made 13 too, thanks to Top Dog and Patriot badges in Atlas.

    I am good any weekday with some limitations. See,I arrive home from work at 18.00GMT (more or less). At about 20.30 GMT I have to go walk the dog. I am available again at 21.30 until late (if it is not every day).

    How about this wednesday at 18.15 GMT? Does it work for everyone?
  14. Inercia

    8 OFFENDERS TEAM

    [u]TACTICAL ASSAULT DEFENDERS[u]

    JayLeonHart as Violet Shift (Kinetic / Energy)

    Dipstar as Sayso (Kinetic / Elec)

    Primaxi as Luc Jr. (Sonic / Elec)

    Sinergy_X as Soaring Nine Phoenix (Sonic / Archery)

    Melian as French Kiss (Dark / Dark)

    _Spirit as Flat Tyu Lent (Storm / Rad)

    Inercia as Nuclear Pulse (Rad / Elec)

    Winters as Digital Mortality (Trick Arrow / Archery)


    So we have two Kinetics, two Sonics, one Rad, one Storm, one Trick Arrow and one Dark. Seems like a pretty good mix to take on AVs... well, pretty much to take on anything. Pity we do not have a Force Field, but I understand it can be a bit boring to play one (so I have been told). Also a pity we do not have an Empath, but well, we are pretty much covered.

    I think it could be a good thing if we propose some tactics so the team works even better than during the first session. Let me propose one:

    - Let the others debuff before we attack and scatter the mobs. Notice that some debuffs that "anchor" in one foe and "infect" those sorrounding him work better with tight spawns.

    Also, it could be good if we all post our planned builds (at least up to level 24) so we can see if we lack something as a team or if we can synergize some powers together for better results.

    For example, if the three */Elec pick the power Short Circuit and use it at once in the middle of a spawn, all mobs will loose all endurance and be unable to do absolutely anything. That would be "maneuver Elec-alpha".

    I think it could be very super-heroic and lots of fun to develop some more maneuvers like this one, counting on the powers of the others and not only the ones each of us has individually.

    Let's use the fact that we will always team with the same people and that we know which powers thses people have.
  15. Inercia

    8 OFFENDERS TEAM

    [ QUOTE ]
    [ QUOTE ]
    If we all have maneuvers we will be better than SR scrappers.

    [/ QUOTE ]

    Just for info, 40% defense is not more than SR scrappers, at least not more than some SR scrappers


    [/ QUOTE ]

    OK. OK. I meant no offense to some SR scrappers.
    I have an SR scrapper myself that seems to sit at 34 with no means to go anywhere...
  16. Inercia

    8 OFFENDERS TEAM

    Well people, the

    TACTICAL ASSAULT DEFENDERS are a reality.

    JayLeonHart as Violet Shift (Kinetic / Energy)

    Dipstar as Sayso (Kinetic / Elec)

    Primaxi as Luc Jr. (uh... my mind doesn't work too well now)

    Melian as French Kiss (Dark / Dark)

    _Spirit as Flat Tyu Lent (Storm / Rad)

    Inercia as Nuclear Pulse (Rad / Elec)

    Sinergy_X as Soaring Nine Phoenix (Sonic / Archery)

    Winters as Digital Mortality (Trick Arrow / Archery)

    We make it to level 10 first night, which is pretty good in about 4.5 hours.

    It is a pity that Melian, due to connections/computer problems got disconnected and could not reconnect and join the fun.

    This Sunday 16th at 17.00 GMT we will meet again.
    Melian, if you can make it we will sk you and you will PL. My chat handle is @Inercia and the channel is "offenders".

    Remember, we rock already, but after level 14 we will [u]ROCK[u] !
  17. Inercia

    8 OFFENDERS TEAM

    We'll meet at Miss Liberty's in Atlas Park (UNION) today at 19.00 GMT. Most of us will be level 2 fresh after Outbreak tutorial.
  18. Inercia

    8 OFFENDERS TEAM

    Last update on teammembers'names and powersets:

    JayLeonHart as Violet Shift (Kinetic / Energy)

    Dipstar as Sayso (Kinetic / Elec)

    Melian as French Kiss (Dark / Dark)

    _Spirit as Flat Tyu Lance (Storm / Rad)

    Inercia as Nuclear Pulse (Rad / Elec)

    Sinergy_X as Soaring of the Nine Phoenix (Sonic / Archery) though maybe it will finally be another name

    Primaxi as Unnamed offender 1 (Force Field / Dark)

    Lycon as Lyconia (Empathy / Electric)

    Winters as Digital Mortality (Trick Arrow / Archery)

    As of now we are 9 people, which is a little problem. Winters, I hope you understand that, if everybody makes it to the meeting, you, as the last one that to come, will be the one that... well, you know I am sorry. If we were 10 or 12 people, we could do two teams, but one team of 4 and another of 5 just seems... uhm, I don't know.

    See you in about 150 minutes!

    EDIT: add Lycon's character name
  19. Inercia

    8 OFFENDERS TEAM

    [ QUOTE ]
    We will have to see how we get on before people start to drift away, i will be happy to make it into the 30s with a solo/normal team/gimped build.
    this looks like a lot of fun a superteam without all the usual restrictions roll on the AVs, is the plan to tackle TFs, GMs and the like or are we going to race to 50 like xp hugrey whores

    [/ QUOTE ]

    LOL

    Whatever most of the team wants. I am easy.
    I have a lot of characters and have played throught most TFs, archs and AVs so no real preference here. The only thing I want is fun teaming.
  20. Inercia

    8 OFFENDERS TEAM

    [ QUOTE ]
    [Now to think up my name and find out my build, i'm stuck on the toggles and my end-usage (with leadership i have 4 toggles, 1 being really end-heavy).

    [/ QUOTE ]

    Think that we have two Kinetics that can do Speed Boost at level 12. That is +50% recovery each (unenhanced).

    One sinlgle speed boost unenhanced is like having three-slotted stamina.

    Radiation has Accelerate Metabolism at level 2 (+30% recovery unenhanced). Think I'll pick this power at level 4, though.

    Empathy has Recovery Aura at level 18 (+200% recovery unenhanced). Although I still don't know if we have an Empath.

    All those powers can be picked before we coud pick Stamina anyway so... I think we won't have endurance issues, really.
  21. Inercia

    8 OFFENDERS TEAM

    [ QUOTE ]

    and what about manouvers is 8 x the def bonus going to be worth it?

    [/ QUOTE ]

    Yes, I considered three slotted Maneuvers x 8 would be about 40% DEF.

    But DEF gives you the same "defense" (for lack of a better word) than to-hit debuff on enemies.

    And considering we have one Rad, one Storm and one Dark, the enemies haven't got a chance to hit us anyway. And if they do, their damage is decreased, our resistance is increased and we have a lot of healing... I think we are pretty much covered in the "damage mitigation" aspect. Obviously, we can also pick Maneuvers for an absolute overprotection If we all have maneuvers we will be better than SR scrappers.

    Having the three toggles from Leadership and several more toggles from our primaries can be endurance heavy though. I hope that speed boost, Recovery aura and Accelerated metabolism cover for that, because having to plan the build "wasting" three power slots to sneak in the Fitness pool would leave us without the necessary powers to be effective offenders.

    I think that we should plan our builds considering a respec at 24. So: no fitness and no travels until after respec.

    Priorities for everybody: to pick AoE debuffs and team buffs (+recovery being most important) and as many good attacks (AoE being better) as possible. Debuffed enemies are good but if we can't defeat them fast, it is no use.

    Regarding slotting, once we all have Tactics (level 14) we can loose all accuracy slots and substitute for more damage or secondary aspects.
    Of course, in a staminaless build, endurance reduction works really good on attacks (which are the heavier endurance cost powers).

    What I mean with all my ramblings is that we must think outside the "defender box". We won't be usual defenders. We won't be "support" characters: We must deal the damage and do the "tanking". Our builds have to be adapted to it.
  22. Inercia

    8 OFFENDERS TEAM

    New update on team powersets:

    JayLeonHart as Violet Shift (Kinetic / Energy)

    Dipstar as AngelTwo (Kinetic / Elec)

    Melian as French Kiss (Dark / Dark)

    _Spirit as Flat Tyu Lance (Storm / Rad)

    Inercia as Nuclear Pulse (Rad / Elec) (EMP was taken! dammit!)

    Sinergy_X as Unnamed offender 1 (Sonic / Archery)

    Primaxi as Unnamed offender 2 (?? / ??)

    Lycon as Unnamed offender 3 (Empathy / ??)

    Please, please, Lycon and Primaxi say that you'll join! It will be fun!

    Regarding meeting point, I think best place to meet is in Atlas Park, around Miss Liberty. Better if everyone has already done the tutorial. This way we all start level 2 and can proceed to "missioning" at once.

    Regarding names we have several proposals:

    - Offending Octonions
    - Octopus
    - Duty's Fraternity
    - The Offenders (my simple first proposal)
    - The Shield (that's because of Defenders symbol, not the Marvel Universe intelligence agency)
    - Tactical Assault Defenders (that's because we all will have Tactics and Assault, and sounds cool and T.A.D. sounds cool too).

    Propose more and/or vote! See you in about ten hours!
  23. Inercia

    8 OFFENDERS TEAM

    [ QUOTE ]
    Thinking along the lines of this build...with speed boost and inertial reduction x 2 are we goin to need travel powers?


    [/ QUOTE ]

    I think that, at least up to level 24 we will be OK with the temporal travel powers.

    Your build is neary identical to the one I'd do. The only thing I ask of you (all) is to pick Assault at 6.

    Imagine, once we level to 6, the team as a whole will cause +150% damage. That's... well, a lot! Better than a perma-Build Up!
  24. Inercia

    8 OFFENDERS TEAM

    New update on team powersets:

    JayLeonHart as Violet Shift (Kinetic / Energy)

    Dipstar as Angel One (Kinetic / Psy)

    Melian as French Kiss (Dark / Dark)

    _Spirit as Flat Tyu Lance (Storm / Rad)

    Sinergy_X as Unnamed offender 1 (Sonic / Archery)

    Inercia as Unnamed offender 2 (Rad / Elec)

    Primaxi as Unnamed offender 3 (?? / ??)
  25. Inercia

    8 OFFENDERS TEAM

    [ QUOTE ]
    I would like to join 2


    [/ QUOTE ]

    Then you just have to decide which powersets you will pick and join the fun. Tomorrow at 19.00 GMT.