InNeedOfAspirin

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  1. I can attest to the knockback protection IO working wonders. I have the defense set one [Kimset?] slotted into Combat Jumping and in day to day PvE I have no problems whatsoever. The only time I have knockback concerns is against an occasional EB and always against Ballistas. However, at those times I just go get a knockback empowerment buff from my base and have no worries at all. That empowerment buff is super cheap for the few times I need it.

    I will note that with just combat jumping I do get immobilized some times. I've only noticed it when jumping large/multiple spawns of Legacy Chain, as those minions of earth use entangle. [Level 28 elec/dark brute]

    Lobster:
    How often do you run Oppressive Gloom? I don't have it yet but I have been making very heavy use of Lightning Clap from the Electric Melee set.

    And how useful is CoF for you? I'm debating between that, CoD, and a pool power for a late-game power pick. I'm not sure I'll be able to spare enough slots for it, though. Right now my damage mitigation works very well between a combination of resists, healing, stuns, and knockback/knockdown.

    Thanks
  2. [ QUOTE ]
    I mean seriously, the coolest power in the set, and what many people hoped to be the redeming value of the set... And it has a Nuke recharge.(BI has been apx to around 7.1 btw, so not exactly nuke levels)

    [/ QUOTE ]

    Just a small nitpick point here. Defender nukes [the ones I'm familiar with] have a BI of around 13ish, and have a 6 minute recharge timer. I am pretty sure that Blaster and Corrupter nukes have that same recharge timer as well, other than fun ones like Full Auto and Rain of Arrows. Also, those nukes with the 6 minute recharge will drain all endurance and halt endurance recovery for like 20 seconds. I'd be curious to know if it has those same two downfalls that many defender/blaster/corrupter nukes have: Drain all endurance and halt endurace recovery.

    So I like hearing confirmation that Lightning Rod is consistantly a 3 minute recharge timer, though I don't like it being that long. With a lower BI and a lower timer, I am inclined to consider it a mini-nuke of sorts and slot it accordingly; I'd probably give it 3 Recharges, 3 Damages, and only use it with Build Up or yellow skittles for +acc.

    Please don't take this as a flame or an insult to you, Candlestick. I am not intending it as such. I just don't want to consider Lightning Rod an actual nuke like Atomic Blast, when it doesn't operate in the same fashion.